Party?
#17 posted by Skiffy on 2016/02/07 17:44:22
Sounds tasty!
#18 posted by Baker on 2016/02/07 18:12:33
Congrats on the release, must have a ton of work! +1 for having a video
I've created a video which shows the shambler off nicely, but it's a 2gb upload to youtube so... it's not going to be seen for a little bit
Convert It To Webm Or Mp4
#20 posted by aDaya on 2016/02/07 18:24:59
it IS an mp4!!
Shadowplay doesn't mess around.
Fifth
webm's are the future
We Can Wait :)
#23 posted by Skiffy on 2016/02/07 18:54:26
#24 posted by PuLSaR on 2016/02/07 18:57:02
The Fiend and Vore are on my list of creatures that need some revamp love.
<3 <3 <3
#25 posted by Kinn on 2016/02/07 19:00:33
It's a shit idea and I hope Sock knows better than to do it.
Jesus christ there's nothing wrong with giving the Vore an idle.
Lol Otp U Such A Bumder
#26 posted by Spirit on 2016/02/07 19:04:52
Good Work Skiffy
#27 posted by Primal (nli) on 2016/02/07 20:39:10
Good work. Thank you, Skiffy.
#28 posted by Milkey_Wilkey on 2016/02/07 20:52:36
good model. I love how you made him open his mouth. did you just stretch his face to do that?
Yeah, This Is Fantastic
Great work man!
#30 posted by necros on 2016/02/07 21:39:45
oh i didn' notice that before! very clever, hiding a pair of tris between his teeth!
#31 posted by mfx on 2016/02/07 21:45:01
Vore Idle Tip
#32 posted by Preach on 2016/02/07 22:03:04
If you want a vore model which is drop-in compatible with the existing model AND has an idle animation, you can make it a grouped frame, and it will idle away without any changes to code.
Preach
#33 posted by Kinn on 2016/02/07 22:27:52
that is a great idea
Um...
#34 posted by Qmaster on 2016/02/08 00:59:39
WHATT???
How do you do a grouped frame and that sounds awesome?
Love the new shambler, he feels bulkier and just...shamblery!
My video will hopefully be done tomorrow.
Ogre Next, Please
#36 posted by mankrip on 2016/02/08 02:04:58
It still pains me greatly that capnbubs never released his version. And besides the shambler and the fiend, the ogre is the most iconic Quake monster (he's everywhere!).
The vanilla vore, fiend, scrag, enforcer and fish are good enough for me. Dogs and grunts already have good replacements.
#37 posted by mankrip on 2016/02/08 02:35:15
There's a mistake in the readme: This model doesn't actually conforms to stock Quake standards, because DOS Quake has a vertical limit of 200 lines for MDL skins. But I kept my mouth shut to enjoy this higher-res skin!
Who Cares About DOS Quake These Days?
#38 posted by PuLSaR on 2016/02/08 02:39:55
Limits And Cheats!
#39 posted by Skiffy on 2016/02/08 03:32:30
200 triangle limit for skins yet the expansions for standard quake ignored this? The dragon boss was 640 x 315 pixels in size. Must have been an odd arbitrary limit for that to still work because I tried it in the most basic engines I could still get running and it was not complaining. Weird. You live inside quake Mankrip, why did they ever do that hard limit?
As for the shambler opening its mouth Yes I do hide a strip of triangles that I stretch open but they are solid black. :)
#40 posted by mankrip on 2016/02/08 04:14:48
The 200 texels height limit was likely poorly planned, since id software themselves raised it later.
Any open source software-rendered Quake engine is based on the WinQuake version of the source, so there's no problem. Maybe it's only the DOS Quake 1.0 version that has this limit.
The official mission packs also included an update for the executable, since they required several engine modifications (network protocol, HUD and so on). The raised limit for MDL skins may have also been implemented because of them.
The inside of the shambler's mouth isn't fully black in my engine� that's probably due to the texture filter. But I liked the result, it looks a bit like the saliva in the Doom 3 hell knight's mouth.
Kinda Intended When Filtered Indeed.
#41 posted by Skiffy on 2016/02/08 04:26:01
Yea filtering does look like spittle strands. But yes I am glad folks like the result! So Preach regarding the animation group... will it just play regardless of where I put it in the MDL for the Vore idle addition?
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