Dot & Comma Confusion
#17 posted by khreathor on 2015/07/27 01:40:08
There is a bug.
In some countries we use commas to separate float part instead of dot, and now it tries to find comma by default on my machine = Exception Thrown.
Easy to fix.
When you parse obj's vertices do CultureInfo("en-US"), like this:
double.Parse(strArray[1],new CultureInfo("en-US"))
It will force Parser to search for dot.
Btw. are you not interested in releasing it as Open Source?
We could improve it! :)
Cheers!
#18 posted by necros on 2015/07/28 16:39:41
this is something that only really comes up when you're working with this tool the way I am, but it would be cool if you could save settings specific to certain models, so when I convert an obj for the first time, it writes a text file with all your current settings beside the .obj file. then the next time you choose that obj file, it autopopulates the settings into the gui so you don't have to type them in again.
#19 posted by necros on 2015/07/29 02:02:20
i'm also a lazy bum, in case you didn't know. ^_^
#20 posted by JneeraZ on 2015/07/29 02:12:39
Haha, no, makes sense. That irritates me too...
Warren
#21 posted by mfx on 2015/07/31 01:25:56
WAHT TEH IS YOUR MAIL PLAEZE?
Warren
#22 posted by mfx on 2015/07/31 01:27:07
I HAVE SOME THINGS TO CLARIFY WITH YOU, i get a deamon back from epic.
thats so cool:)
Warren
#23 posted by mfx on 2015/07/31 01:27:41
please
Talking To Myself
#24 posted by mfx on 2015/07/31 01:32:08
i try this one
willem -AT- wantonhubris -DOT- com
Vote for obj2 map, makes your life a breeze!
Now more tris free!!
I Can Paste My Troubles Here I Guess
#25 posted by mfx on 2015/07/31 02:15:19
i have had some map files recently that troubled me and my minions. Basically it was a parsing error that stopped all editors from loading the obj2map output.
Modo files works a charme, these hassles came from Z-brush files that were either scaled bad or what do i know.
I dont have a clue right now, i can sent you all assets for a check. Sure.
#26 posted by khreathor on 2015/07/31 07:04:08
mfx , can you upload some example OBJ / MAP file that doesn't work? You can export just simple object that gives broken results. I would like to take a look and maybe find some solution.
#27 posted by JneeraZ on 2015/07/31 11:47:30
My new website is www.warrenmarshall.biz . Email is warren @ that domain.
But yeah, post it here maybe ... someone will be able to tell you what's up, I'm sure.
#28 posted by mfx on 2015/08/04 00:51:50
I have a dragon now, be nice to me.
http://i.imgur.com/cvSVCmY.png
Thx Warren!
#29 posted by JneeraZ on 2015/08/04 02:02:07
Mother of god...
So Is Nice...
#30 posted by mfx on 2015/08/04 02:04:26
Scale Comparison
#31 posted by mfx on 2015/08/04 02:10:15
#32 posted by necros on 2015/08/04 02:14:07
Fuck yes!
Notice
#33 posted by mfx on 2015/08/04 02:41:07
Input .mdl made by ptoing.
Thanks man!
Izzat...
#34 posted by generic on 2015/08/04 04:52:42
A custom Ogre? The model looks different somehow.
#28
#35 posted by Kinn on 2015/08/04 13:53:35
This is why we need smooth shading functionality in light.exe
#36 posted by Spirit on 2015/08/04 14:05:46
So, uh, who is going to do that rpgsp1 secret thing with a 3D scanned original?
#37 posted by khreathor on 2015/08/04 16:05:09
btw I did small patch for OBJ-2-MAP for myself. Dot/Comma problem fix + settings saving (to xml per model) If Warren don't mind I can release it as unofficial binary patch.
#38 posted by JneeraZ on 2015/08/04 16:27:00
Sure ...
I told Eric this but I might as well make it official. I apparently lost the source code to this. It must have been during my transition from Epic that it got lost in a crack somewhere and deleted. I've searched high and low and ... nothing.
So, I apologize. If anyone wants to reverse engineer the EXE or whatever kids do these days, I don't mind.
Go forth and do whatever you like. It's honestly not that complex an app so maybe something should start up an open source version of it or something so everyone can pile in fixes and features...
#39 posted by JneeraZ on 2015/08/04 16:27:58
This is my karmic retribution for not allowing the source to be downloaded right from the start.
Smooth move, Warren!
#40 posted by khreathor on 2015/08/04 17:10:59
Thanks!
Yeah I have reversed source, even Designer's window form is in the project. Variables have generated names, but that's easy to correct.
I'll add informational comments and release it in some private git repository, so we can check out if everything is fine before public release.
We need to think what licence we want to apply, or maybe we'll keep it as private repo for community only?
#41 posted by JneeraZ on 2015/08/04 17:11:35
Ha, awesome! Thanks for heading that up, I appreciate it...
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