Trust Me
#17 posted by HeadThump on 2008/03/09 23:18:40
the color coordinated ammo packs blend in well with Quake game play. They give
a reliable context for ammo type dispersions and valuable information for the player as well.
Ooh
#18 posted by nitin on 2008/03/10 00:43:23
wont get to play this for a while but cheers for the release.
W0000t...
#19 posted by distrans on 2008/03/10 01:12:11
...and W0000t again!!!
Oooh. Half-transparent Brushes, Pyros, Laser Men, Mech-ogres...
Fantastic new set of things to play around with!
However, E1M2Quoth, whilst having some spectacular architecture, has some questionable texturing(Brown, blue and green bricks right next to each other? ergh.) and the lighting lacks contrast, and feels a bit flat.
Maps..?
#21 posted by metalseed on 2008/03/10 04:01:38
Is there a list of all maps/packages made for Quoth?
Wow Wow Wow,
#22 posted by Dooomer on 2008/03/10 05:24:47
Great! Now let's see what new waves of great sp maps this will bring us!
Wait A Minute,
#23 posted by Dooomer on 2008/03/10 05:27:12
is this the same "Quoth2" we hear alot, or this is just an expansion of the original Quoth and Quoth2 is still in the working?
Totale Owange
#24 posted by Sielwolf on 2008/03/10 06:06:51
w00t !!
Congrats Guys.
#25 posted by gb on 2008/03/10 07:14:10
Quake 2 finally happened. Go home Strogg Wars.
People, be sure to play the older Quoth 1 maps with this again, because some things were drastically improved, like the Bobs.
List of Quoth maps (incomplete and more in the works):
5rivers
breakfast
kellmet1
ne_marb
red777
sickbase
src
thehand
tpof
e1m1quoth
e1m2quoth
kelltest1-4? or 5?
kellbase1
ne_basetest
Some of these come with the Quoth paks. Someone fill in the rest.
Yup, Willem should make a pact with Kell.
About The Map List,
#26 posted by Dooomer on 2008/03/10 07:26:20
Does Warpspasm count for a quoth map pack?
Warpspasm
#27 posted by gb on 2008/03/10 08:20:53
There are some maps/paks that contain Quoth or Chapters content, but don't use regular Quoth. IIRC Warpspasm is one of them. fmb_bdg is another.
SRC
#28 posted by JPL on 2008/03/10 08:45:32
has also a Quoth2 based version, I just have to find it....
SRC: Bis
#29 posted by JPL on 2008/03/10 09:42:52
Small errata: it was based on the preliminary version of Quoth2, so maybe it is not still compliant.
Map List For Quoth
#30 posted by Jaromir83 on 2008/03/10 10:03:36
I would add
dejavu10
tris (hrim_sp2)
JPL
#31 posted by gb on 2008/03/10 10:49:34
It should be. Check breakables. Need playtester? Send map. :-P Can't speak. Too happy.
SRC: Ter
#32 posted by JPL on 2008/03/10 10:50:34
OK, I found it, I will update my website ASAP, and post a new thread for that ;)
Wait and see :D
Oh-oh-oh
#33 posted by Spirit on 2008/03/10 11:08:15
I will sodomize the first who adds a flashlight to his map, puts an indistinguishable breakable in a dark corner and think that it is ok as a secret. Yes, I will!
Awesome update but I really don't like something:
The breakables have no different "shot-at" effects than any solid brush plus their debris hurts the player. :(
Spirit
#34 posted by JPL on 2008/03/10 11:10:32
You gay pervert :P
Nice Work
#35 posted by rudl on 2008/03/10 11:35:49
Are breakable transparent brushes possible?
And transparent func_Illusionaries?
Spirit
#36 posted by Lardarse on 2008/03/10 11:38:09
Your offer sounds tempting... ;-)
And the rubble doing damage is somewhat of a bug. Nearly everyone who implements it blindly has the rubble do damage on contact with the player, without checking first that the rubble is actually moving...
I Thought
#37 posted by ijed on 2008/03/10 12:17:44
It was nice physical feedback to have chunks of flying glass actually hurt the player - its not as if the pieces exist for very long anyhow.
Rubble
#38 posted by gb on 2008/03/10 13:13:44
only damages you while falling on/hitting you. Once on the ground it's harmless.
#39 posted by Lardarse on 2008/03/10 13:23:19
They fixed the rubble then? good to know...
e1m2quoth is a very nice map to play through. I liked the "super-secret", even if I did have to save a couple of times, and the "quad" secret is just am amazing piece of map programming...
Walking On Gilded Splinters
#40 posted by Preach on 2008/03/10 14:11:03
Yeah, to confirm: rubble does damage proportional to the speed the rubble is travelling at - so once it's stationary it does nothing. On the decision of whether rubble does damage, it had to be an all or nothing thing, making it selectable by the mapper would be unfair to the player. Once you know that rubble is dangerous in Quoth it's usually very easy to avoid. If you do miss the red blood indications on breakables, you can always make your breakables with a targetname, and a corresponding shootable trigger to target them.
Quoth2?
#41 posted by Raven667 on 2008/03/10 14:54:50
This might be a stupid question, but will there be any QuakeC release?
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