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New Q1SP Mission - Travail
Let us start you on a journey...a Quake Journey. Share the Travail!

* 1 new Quake mission
* 2 new episodes and a triple barrel finale
* A 2 level secret mini mission
* 15 single player levels and 3 multiplayer levels
* 2 new bosses, stock and modified after market enemies, one beloved weapon mod, and some new physics
* 4 Easter Eggs, 30+ secrets, countless references to the game and the community

Info, screens and download links at http://www.quakeone.com/travail
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Negke 
yeah I know, but that doesnt help either :( 
Load Saved Games 
I use FitzQ and when i load a saved game it crashes. "ED_ParseEntity: Closing brace without data" is the text. Any ideas? 
Which Map Does It Happen On? 
It should be resolvable, possibly even by editing the sav file for now. Can't say I've encountered it myself though... 
Saved Games 
Peideracero or sumtin.. 
Made It All 
I just finished all three episodes. Okay, I admit I cheated all the way.

But man, this pack ROCKS !

I love it all. First brand quality stuff ! This is now another jewel in my permanent Quake collection. What a pack !

Cheers ! 
Whimp 
Can you upload the zipped savegame somewhere? I'd like to take a look at it. 
Negike 
what the FUCK with those secrets

you're killing me ;/ 
Hmm 
first 2 maps are very cramped and sticky combat wise. Mapping is good but I'm not a huge fan of this style.

Looking forward to the rest though. And what textures are used for qtdm2? 
And I Was Going To Say 
that the first 2 maps reminded me one of scragbit's maps in style, then saw the readme and saw that it's his episode. Duh. 
Whimp Savegame 
issue seems to be caused by having an EOF character in the player name, thus the failed loading. Most engines have issues with this, so it's recommended to avoid weird player names when saving in single player. 
Roll On The Weekend 
When I can play the pack all together along with the music emulated via daemon.

I don't want to play 5 minutes at a time . . .

But I took a look, and it looks good.

Can't find that damn NM entrance though ;) 
Played Through It 
Definitely enjoyed it. The first episode seemed more like a piece of artwork than a level. The brushwork is very detailed, but most of the time its cramped, and I got stuck a few times. But visually, top notch.

The second episode was much better, More open space, better design, and gameplay wise. Very enjoyable.

Overall this is a great pack with hours of entertainment. Download it now. 
Although... 
Why is cl_bob always set to 0? I prefer to see the bobbing of my weapon when I move around.

I hate it when mods screw around with my config... 
Orl 
So do I. However, in this case something else is to blame. 
Neg|ke 
Whats to blame? The people who made Travail? Satan? 
 
The mod doesn't change the config. 
Well Then... 
...if its possible, how do I get it to stop changing cl_bob to 0? 
 
Put cl_bob 1 in the autoexec.cfg 
Neg|ke 
cl_bob 0.02 is, and always has been in my autoexec.cfg. Travail seems to ignore and change it to 0 everytime. 
Cl_bob 
It looks like demo1.dem in Travail sets cl_bob 0. To prevent this, you can e.g. add +map start to the cmd line and then make sure not to run demo1 in-game. 
Interesting... 
this seems like a candidate for "engine bug." Probably, settings stored in a demo should not persist after the demo stops playing. 
Ijed... 
...could you please explain what is and how to play "music emulated via daemon". I suspect it's something pretty obvious, but, still, I never heard of it... Thanks!!! 
Stuffcmd 
It might be that there's a stuffcmd doing that in the demo, it's supported in the spec so that you get the bf commands when someone picks up a weapon etc. I imagine if the demo was edited with one of the SDA tools or similar, it'd be common practice to put that kind of command at the start of the demo by default, to ensure a smooth playback. 
Finished It 
Definitely liked it, was epic and entertaining. The dm2 area was awesome :D 
Aye... 
Barnak: long live Quake indeed

nitin: you have a good eye, as far as the textures for dm2 there's at least six distinct sources...some from metlslime, kell, DKT etc. I worked hard to get a coherent feel in the set.

Orl/Preach et al: yeah, that demo1 was edited initially with SDA tools. We live and learn :)

inertia: first one to comment on the dm2ish area, hehe glad you liked it! 
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