Negke
#17 posted by nitin on 2007/07/11 00:38:26
yeah I know, but that doesnt help either :(
Load Saved Games
#18 posted by whimp on 2007/07/11 01:54:30
I use FitzQ and when i load a saved game it crashes. "ED_ParseEntity: Closing brace without data" is the text. Any ideas?
Which Map Does It Happen On?
#19 posted by Preach on 2007/07/11 01:57:17
It should be resolvable, possibly even by editing the sav file for now. Can't say I've encountered it myself though...
Saved Games
#20 posted by whimp on 2007/07/11 04:51:00
Peideracero or sumtin..
Made It All
#21 posted by Barnak on 2007/07/11 08:45:43
I just finished all three episodes. Okay, I admit I cheated all the way.
But man, this pack ROCKS !
I love it all. First brand quality stuff ! This is now another jewel in my permanent Quake collection. What a pack !
Cheers !
Whimp
#22 posted by aguirRe on 2007/07/11 11:00:29
Can you upload the zipped savegame somewhere? I'd like to take a look at it.
Negike
#23 posted by inertia on 2007/07/11 11:54:48
what the FUCK with those secrets
you're killing me ;/
Hmm
#24 posted by nitin on 2007/07/12 12:44:30
first 2 maps are very cramped and sticky combat wise. Mapping is good but I'm not a huge fan of this style.
Looking forward to the rest though. And what textures are used for qtdm2?
And I Was Going To Say
#25 posted by nitin on 2007/07/12 12:53:56
that the first 2 maps reminded me one of scragbit's maps in style, then saw the readme and saw that it's his episode. Duh.
Whimp Savegame
#26 posted by aguirRe on 2007/07/12 15:12:36
issue seems to be caused by having an EOF character in the player name, thus the failed loading. Most engines have issues with this, so it's recommended to avoid weird player names when saving in single player.
Roll On The Weekend
#27 posted by ijed on 2007/07/12 17:39:32
When I can play the pack all together along with the music emulated via daemon.
I don't want to play 5 minutes at a time . . .
But I took a look, and it looks good.
Can't find that damn NM entrance though ;)
Played Through It
#28 posted by Orl on 2007/07/12 18:40:54
Definitely enjoyed it. The first episode seemed more like a piece of artwork than a level. The brushwork is very detailed, but most of the time its cramped, and I got stuck a few times. But visually, top notch.
The second episode was much better, More open space, better design, and gameplay wise. Very enjoyable.
Overall this is a great pack with hours of entertainment. Download it now.
Although...
#29 posted by Orl on 2007/07/12 18:51:33
Why is cl_bob always set to 0? I prefer to see the bobbing of my weapon when I move around.
I hate it when mods screw around with my config...
Orl
#30 posted by negke on 2007/07/12 19:17:01
So do I. However, in this case something else is to blame.
Neg|ke
#31 posted by Orl on 2007/07/12 19:30:01
Whats to blame? The people who made Travail? Satan?
#32 posted by negke on 2007/07/12 19:33:09
The mod doesn't change the config.
Well Then...
#33 posted by Orl on 2007/07/12 20:09:08
...if its possible, how do I get it to stop changing cl_bob to 0?
#34 posted by negke on 2007/07/12 20:28:49
Put cl_bob 1 in the autoexec.cfg
Neg|ke
#35 posted by Orl on 2007/07/12 20:38:15
cl_bob 0.02 is, and always has been in my autoexec.cfg. Travail seems to ignore and change it to 0 everytime.
Cl_bob
#36 posted by aguirRe on 2007/07/12 23:44:33
It looks like demo1.dem in Travail sets cl_bob 0. To prevent this, you can e.g. add +map start to the cmd line and then make sure not to run demo1 in-game.
Interesting...
#37 posted by metlslime on 2007/07/13 00:56:26
this seems like a candidate for "engine bug." Probably, settings stored in a demo should not persist after the demo stops playing.
Ijed...
...could you please explain what is and how to play "music emulated via daemon". I suspect it's something pretty obvious, but, still, I never heard of it... Thanks!!!
Stuffcmd
#39 posted by Preach on 2007/07/13 02:33:26
It might be that there's a stuffcmd doing that in the demo, it's supported in the spec so that you get the bf commands when someone picks up a weapon etc. I imagine if the demo was edited with one of the SDA tools or similar, it'd be common practice to put that kind of command at the start of the demo by default, to ensure a smooth playback.
Finished It
#40 posted by inertia on 2007/07/13 02:58:45
Definitely liked it, was epic and entertaining. The dm2 area was awesome :D
Aye...
#41 posted by distrans on 2007/07/13 06:59:09
Barnak: long live Quake indeed
nitin: you have a good eye, as far as the textures for dm2 there's at least six distinct sources...some from metlslime, kell, DKT etc. I worked hard to get a coherent feel in the set.
Orl/Preach et al: yeah, that demo1 was edited initially with SDA tools. We live and learn :)
inertia: first one to comment on the dm2ish area, hehe glad you liked it!
|