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Speedmap Pack #104
Great ceaser's ghost! I've returned to my duties running Quake Speedmapping! Here's this week's pack!

The theme for speedmapping was Secret Maps, meaning the maps will generally be filled with secrets, and you'll likely need to find many of them to progress through the map! We got maps from SIX authors: drew, generic, Hrimfaxi, Neg!ke, Tron, and Voodoochopstiks each made a map this week. phew!

Enjoy the maps!
Download: http://speedq1.spawnpoint.org/files/sm104_pack.zip
SpeedQ1 site: http://speedq1.spawnpoint.org/
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Yay 
i finally finished neg!ke's map. It was cool. Especially those 3 light marked buttons.

We need some more unusual projects! 
SM104. 
Drew can't remember. Oh wait, I remember it now, was pretty nice, I like the way up to the pent, that was cunning, nice style too.

Voodoos simple but nice enough.

Trons nice and easy.

Hrim's frustrating in one part since I spent ages looking for the fucking silver key button. Easy and fun apart from that.

Neg!ke's worst map ever, I couldn't make any sense of it even with all the cheats available. Not only unplayable but anti-playable.

I agree with whoever said that this shows why secrets shouldn't be part of gameplay. I mean it's a fun theme but actually playing them was pretty fucking shit really. 
 
A theme more fun to map for then to play?
Scampie should be happy with that one. 
Hrim 
Hehe, just keep on making maps any way you want to. Don't mistake my comments for being anything else than just - comments. You don't have to apologize for not making perfect maps in a limited timeframe in your free time.

My comment about disappointment or frustration was only related to that I felt that this was basically a good map, but pulled down by some minor gameplay issues.

I've noticed that before in other maps that sometimes pretty small things that the mapper probably didn't even spend much time on (compared to all other aspects), can actually have an unreasonably large impact on how the map is experienced while playing it.

That is, it appears that there's no obvious relation between the amount of work to create it and the apparent impact on using it (here the playing experience). This is a bit ungrateful and it feels frustrating.

As Scampie said, these threads are about discussion and feedback, not approval or popularity contests. Please keep on producing material and we have something to discuss. 
Lol 
have to put this shit on a stick and play at home now that the computer is booting up again... I don't think speedmaps have generated so much discussion and such long comments for a while. 
But Shambler.... 
I thought my first ever speedmap was the the worst map ever. Damn, I been downgraded lol :) 
Heh 
"anti-playable" sounds nice. this probably means i totally succeded in fulfilling the theme!
i thought it was quite clear that such a theme would bring frustating gameplay, so everybody would know setting cl_patience to at least 2 or 3 was necessary. :D
i expected the maps to be like this (although only hrim's map occupied me for longer) - that's why i didn't grow bored immediately.

maps' goals really shouldn't be archivable through secrets only (except for clever 'puzzles'), indeed, but on the other hand a little more thinking between the usual rampage can't be that bad, either - if there are the appropriate hints, of cause. 
Someone 
Do a demo of neg!kes. 
Well... 
http://starship.python.net/crew/mwh/s104z_mwh.dz

I fuck up and die after about 8 and a half minutes, but don't really feel like trying again. You should get the idea, anyway :) 
Mwh 
this is not the way it's supposed to be played. your demo makes it look harder than it actually is. (gibbing the zombies with the vore balls is a clever idea, though)

shambler, here is a more proper demo:
http://home.arcor.de/negative/files/sm104ke.dz 
Oh! 
Well, now you have another idea for the next time you want to be horrible to the player.

(I did think getting the zombies in the water with voreballs was nearly impossible without godmode). 
Mwh 
When I saw your first post above, I suspected that you didn't find the RL and tried to kill the zombies with vore balls. I actually had the same idea before I found the RL, but then I'd already killed the vores ... 
 
I don't know why I never really looked for an rl or gl... seemed too straightforward, perhaps :) 
Neg!ke 
After seeing the demo, that truely was an evil map. I'm kind of glad I gave up on that one hehe. 
Yay I Beat Them All 
yes i did, and with no cheats... i gotta give myself props for that!!!111 
 
the maps were fun-tastic :D
the ebon map took the most time to complete along with that base map where you have to pay attention to crates ;)

the doom themed one was pretty cool too. has a plus for funky textures :) 
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