Yay
#26 posted by
PuLSaR on 2005/09/21 08:51:18
i finally finished neg!ke's map. It was cool. Especially those 3 light marked buttons.
We need some more unusual projects!
SM104.
#27 posted by
Shambler on 2005/09/21 11:51:36
Drew can't remember. Oh wait, I remember it now, was pretty nice, I like the way up to the pent, that was cunning, nice style too.
Voodoos simple but nice enough.
Trons nice and easy.
Hrim's frustrating in one part since I spent ages looking for the fucking silver key button. Easy and fun apart from that.
Neg!ke's worst map ever, I couldn't make any sense of it even with all the cheats available. Not only unplayable but anti-playable.
I agree with whoever said that this shows why secrets shouldn't be part of gameplay. I mean it's a fun theme but actually playing them was pretty fucking shit really.
#28 posted by Drew on 2005/09/21 12:59:52
A theme more fun to map for then to play?
Scampie should be happy with that one.
Hrim
#29 posted by
aguirRe on 2005/09/21 14:18:37
Hehe, just keep on making maps any way you want to. Don't mistake my comments for being anything else than just - comments. You don't have to apologize for not making perfect maps in a limited timeframe in your free time.
My comment about disappointment or frustration was only related to that I felt that this was basically a good map, but pulled down by some minor gameplay issues.
I've noticed that before in other maps that sometimes pretty small things that the mapper probably didn't even spend much time on (compared to all other aspects), can actually have an unreasonably large impact on how the map is experienced while playing it.
That is, it appears that there's no obvious relation between the amount of work to create it and the apparent impact on using it (here the playing experience). This is a bit ungrateful and it feels frustrating.
As Scampie said, these threads are about discussion and feedback, not approval or popularity contests. Please keep on producing material and we have something to discuss.
Lol
#30 posted by
bambuz on 2005/09/22 03:48:10
have to put this shit on a stick and play at home now that the computer is booting up again... I don't think speedmaps have generated so much discussion and such long comments for a while.
But Shambler....
#31 posted by
Megazoid on 2005/09/22 06:45:57
I thought my first ever speedmap was the the worst map ever. Damn, I been downgraded lol :)
Heh
#32 posted by
negke on 2005/09/22 11:51:05
"anti-playable" sounds nice. this probably means i totally succeded in fulfilling the theme!
i thought it was quite clear that such a theme would bring frustating gameplay, so everybody would know setting cl_patience to at least 2 or 3 was necessary. :D
i expected the maps to be like this (although only hrim's map occupied me for longer) - that's why i didn't grow bored immediately.
maps' goals really shouldn't be archivable through secrets only (except for clever 'puzzles'), indeed, but on the other hand a little more thinking between the usual rampage can't be that bad, either - if there are the appropriate hints, of cause.
Well...
#34 posted by
mwh on 2005/09/23 04:07:48
http://starship.python.net/crew/mwh/s104z_mwh.dz
I fuck up and die after about 8 and a half minutes, but don't really feel like trying again. You should get the idea, anyway :)
Mwh
#35 posted by
negke on 2005/09/23 04:48:42
this is not the way it's supposed to be played. your demo makes it look harder than it actually is. (gibbing the zombies with the vore balls is a clever idea, though)
shambler, here is a more proper demo:
http://home.arcor.de/negative/files/sm104ke.dz
Oh!
#36 posted by
mwh on 2005/09/23 05:01:42
Well, now you have another idea for the next time you want to be horrible to the player.
(I did think getting the zombies in the water with voreballs was nearly impossible without godmode).
Mwh
#37 posted by
aguirRe on 2005/09/23 07:20:36
When I saw your first post above, I suspected that you didn't find the RL and tried to kill the zombies with vore balls. I actually had the same idea before I found the RL, but then I'd already killed the vores ...
#38 posted by
mwh on 2005/09/23 07:41:13
I don't know why I never really looked for an rl or gl... seemed too straightforward, perhaps :)
Neg!ke
#39 posted by
Megazoid on 2005/09/24 10:55:46
After seeing the demo, that truely was an evil map. I'm kind of glad I gave up on that one hehe.
Yay I Beat Them All
#40 posted by
biffmasta on 2005/09/24 22:38:52
yes i did, and with no cheats... i gotta give myself props for that!!!111
#41 posted by Aquashark on 2005/10/08 05:26:40
the maps were fun-tastic :D
the ebon map took the most time to complete along with that base map where you have to pay attention to crates ;)
the doom themed one was pretty cool too. has a plus for funky textures :)