It Was My Episode
#402 posted by
ijed on 2016/01/30 21:57:17
In RMQ. I built them fairly quickly but then got mired in retreating stuff that didn't need it and feature creep.
#403 posted by bg on 2016/01/30 22:35:04
Your episode had a lot of cool stuff in it. You're correct that some hearty cutting (and gameplay rebalancing?) would be a good thing though. IIRC you kept adding stuff that sort of diluted the vision that was there in the beginning. I remember I liked your early versions the best, like your rough version of e3m1 from the earliest stages. The one that still used quoth, with the rocketeers up there :) It was fast and loose.
I'm certainly guilty of the same thing, just in a different flavour. It all escalated a bit into a "more bigger stuff" contest especially when everyone started to make these huge maps. And some things were released in a very unfinished state, in hindsight.
E3's atmosphere was very brooding and properly netherworldly I think. On the other hand, fitting that high nihilistic vibe to the Quake gameplay seems difficult.
Good luck with the new baby.
Proper Answer
#405 posted by
ijed on 2016/02/01 01:06:40
Thank god for deadlines or else everything I made would be overworked and mangled.
If I were to release it then I'd do so from scratch and probably as a series of turtlemaps to get that rough and ready feeling back in there.
Also
#406 posted by
ijed on 2016/02/01 01:07:14
Some of the big maps were awesome and wouldn�t need much fixing...
#407 posted by bg on 2016/02/01 20:00:46
That's actually something I was gonna suggest, redoing from scratch. Just didn't want to sound negative.