Basically I Don't Mind 'bout A Group Therapy
#393 posted by
spy on 2014/09/13 15:56:16
at least i could've learn to speak the english properly
#396 posted by Yhe1 on 2014/09/14 10:02:20
The railgun for the RMQ projects as well as the Zombie Knights should be salvaged
And The
#397 posted by Spiney on 2014/09/14 12:25:02
vommitus
flayn zombie*
dividable tarbabies*
knight statues
flyers* (base scrags)
(* not in the demo)
You Forgot
#398 posted by
ijed on 2014/09/14 14:39:26
The exploding zombie.
Tarbabies I already rescued, expect the others one day in a distant, possibly dystopian, future.
No
#400 posted by
ijed on 2016/01/30 17:24:05
It's an interesting idea but if I get back into Quake for a big project it'd be to finish Schism, which is the spiritual successor to RMQ.
I'd definitely want to port the AD shotguns though.
But my schedule is booked for the next 18 months at least. First finishing Syrian and getting it to market and then my second kid is arriving.
Quake is still fun though so I'll probably put something small together sooner or later.
Going back to the train wreck of e3rmq wouldn't be much fun though.
It Was My Episode
#402 posted by
ijed on 2016/01/30 21:57:17
In RMQ. I built them fairly quickly but then got mired in retreating stuff that didn't need it and feature creep.
#403 posted by bg on 2016/01/30 22:35:04
Your episode had a lot of cool stuff in it. You're correct that some hearty cutting (and gameplay rebalancing?) would be a good thing though. IIRC you kept adding stuff that sort of diluted the vision that was there in the beginning. I remember I liked your early versions the best, like your rough version of e3m1 from the earliest stages. The one that still used quoth, with the rocketeers up there :) It was fast and loose.
I'm certainly guilty of the same thing, just in a different flavour. It all escalated a bit into a "more bigger stuff" contest especially when everyone started to make these huge maps. And some things were released in a very unfinished state, in hindsight.
E3's atmosphere was very brooding and properly netherworldly I think. On the other hand, fitting that high nihilistic vibe to the Quake gameplay seems difficult.
Good luck with the new baby.
Proper Answer
#405 posted by
ijed on 2016/02/01 01:06:40
Thank god for deadlines or else everything I made would be overworked and mangled.
If I were to release it then I'd do so from scratch and probably as a series of turtlemaps to get that rough and ready feeling back in there.
Also
#406 posted by
ijed on 2016/02/01 01:07:14
Some of the big maps were awesome and wouldn�t need much fixing...
#407 posted by bg on 2016/02/01 20:00:46
That's actually something I was gonna suggest, redoing from scratch. Just didn't want to sound negative.