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Inspiration & Reference
I just wanted to know if people had any links to good websites for either level design inspiration (photos, paintings, concept art, etc.) or just for architectural reference. We had a thread like this on the old qmap, but we know how much good that does us.
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@QMaster 
Thanks! I will probably take you up on that. 
@Chillo 
The Thing (1982) has some Lovecraftian stuff. Maybe you could try a monster like this:

https://xgulyabanix.deviantart.com/art/The-Thing-1982-Dog-273221922

Since it's a boss it can stay put like this beasty. 
Dark Young 
Dark Young 
Shambler Daddy? 
 
 
Kawaiik's Quake Art 
Giga Shamnler and Giga Fiend
https://goo.gl/images/e2USJV 
Designing Monsters Is Fun, 
Lovecraft's monsters don't actually translate that well to Quake, because his stories aren't about badass soldiers killing things with rockets. Quake may have channelled some of the essence of Lovecraft in its visuals and naming conventions, but that's really where the similarity ends so I think it's a mistake to look for specific mythos creatures to turn in to bosses. Instead do what ID did, and design something new that fits an action game.

I took the liberty of sketching out a couple of concepts this morning:

URTHKLAH

MECHOGRE

Apologies for poor image quality, I'm not near my scanner.

URTHKLAH can move through walls like a ghost and when she's really angry she'll charge with all of her front mouths. Her back mouth fires a volley of zombie gibs. Think projectile vomit. If a gib volley completely misses the player a zombie gets spawned wherever they hit.

MECHOGRE has a slow turning circle so it's wise to get behind him to avoid his charge and rocket attacks, but as soon as you do so he'll launch a volley of grenades to keep you busy dodging whilst he turns. And yes, he does have a giant toothy vagina. It's purely for decoration though, so don't get any ideas. 
Michael Whelan - Portals 
Monsters 
I think a two-headed ogre would be cool. 
Text_Fish 
I think it's funny how you say Lovecraftian monsters don't fit and then your sketches have hallmark Lovecraftian features: tentacle or tentacle-like appendages, extra mouths, mouths in wierd places, and features borrowed from animals such as triangular teeth mouth like a loggerhead turtle (on the back of your urthklah) and tortoise shell (such as on the front of your mechogre). 
 
Quake may have channelled some of the essence of Lovecraft in its visuals - Text_Fish [81.135.34.3] on 2017/11/03 15:15:10 
IkChurch? 
Shape-shifting Building In Shanghai 
Attica 
Re: Attica 
Damn, those comments are toxic and narrow-sighted. Picture's cool though!👍 
 
 
The New Demo Of Atlas (Boston Dynamics) 
@Chillo 
More Michael Whelan 
#4062 
ah, that was a cover for one of the Foundation books. 
Stairs 
Bookstore 
Exploring Stepwells In Inda 
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