|
Posted by sock on 2014/06/14 20:28:13 |
Map Jamming is about creating maps of any size or detail level over a two week period using a certain theme and texture set. Check the readme file below for further details of what the Jam is about. Any questions or comments, please post to this thread only.
Deadline - 29th June 2014
Theme - Honey inspired map with plenty of platform / train setups Guidelines for Map JamTexture WAD files
UPDATE July 7th: Pack is released!
FINAL Honey Jam Map Pack - Download, Readme, Screenshots, 12 Authors - Arrrcee, digs, doomer, ericw, fifth, ionous/mfx, mechtech, otp, rickyt23, scampie, skacky, sock |
|
|
Dude
#379 posted by RickyT33 on 2014/07/08 00:55:43
It's an engine.
Let's just move on. Shambler has always been blunt about his opinions. And completely uncompromising in his responses. For it is written and so it shall be. I mean don't take it personally.
It's
an
engine.
OK, we get it, you guys both know which engines you like. I don't mind Qrack but I never, ever use it these days - I prefer Fitz because it's basically GLQuake but cleaned up a bit for the year 2010+ Which is nice for a mapper because you vaguely know what it will look like in stock GLQuake, because you have imagine that some people, newbies etc will use that engine.
I just like the look of standard GLQuake.
Some of these guys like the look of Winquake / DOSQuake more than they like GLQuake for various reasons, mainly nostalgia. It's been the topic of MANY very long and drawn out 'discussions', so I wouldn't worry about the fact that Shambler says Qrack is shit, no-one really cares which engine you use, as ling as the player likes it and it will run the map :)
So lets just forget about it, and move on.
The line
|
|
\ /
V
+----------------------------------------+
#380 posted by Lightning_Hunter on 2014/07/08 00:56:47
Wow, It's been years since I've been involved in a flamewar! All I asked was why people preferred Quakespasm and Fitzquake over other engines, and instead received verbal abuse about my engine of choice. Can you blame me for fighting back and getting "pissy" when I am attacked? Thanks goes out to the people who actually answered my question politely. The rest of you remind me of the Doom players who live and die by Zdoom, while all the non-purists are considered to be Heretics (I guess I fit that category for enjoying a modded Quake).
History has taught me that these flamewars never go anywhere, so I think a mod needs to delete all my posts related to Qrack, and all the verbal attacks in response to my initial post to end any further hijacking of this thread. Yes, I am polite enough to request all my posts be deleted. If Shambler and Damage_Inc have any honor left, they will want the same.
Don't Worry About It Man, The Posts Crossed, So:
#381 posted by RickyT33 on 2014/07/08 00:59:46
New line
|
|
\ /
V
+----------------------------------------+
Back ON Topic...
#382 posted by damage_inc on 2014/07/08 01:19:53
I played Scampie's an hour ago, I really really loved that one. It had just the "right" amount of everything for ME!
I love the boarded walkways that look like individual boards. It's small detail I know but love it. Also the holes in the wall with individual bricks jutting out around the edges is a cool touch to.
The monster placement(and types) was fantastic. The END battle.. OMG! I so suck at those horde setups but... I started well and then when I got to the bottom with the two big guys left and a few others I accidentally/frantically teleported to the TOP!!! Saving me :-P I killed what I could from up there and then drop down, twice, and finished off the map. Hehe, excellent.
skill 2 | 31 minutes | 114/118(I think) | secrets = no clue!
Also I played ericw's... the first time before I died I was trying like normal but I noticed something... all the monsters seemed to fight themselves so well that after I restarted I just "went for it"!!!
I don't know if that's a speed run but for me to finish anything off in under two minutes is something else...
Off to play some others... thanks guys, the maps are awesome in this pack.
Damage_inc
#383 posted by ijed on 2014/07/08 01:28:29
Come make Q1 maps!
Ijed
#384 posted by damage_inc on 2014/07/08 01:41:27
If ONLY!!!
I've wasted soo many hours trying, wanting to be a mapper but alas... my creativity sucks the big one. I have no foresight for design. I hate it.
I'm envious, and in awe, of you guys and I only play Quake to see your imaginations come to life on my screen right in front of my eyes.
I always wondered if I "dropped" some hallucinogenics if it'd "turn on" the creative centers in my brain!!! Hehe
Ionous / Mfx
#385 posted by mwh on 2014/07/08 02:12:19
OMG! Amazing feel. Want more :)
Will post demos when done, half way through now.
#386 posted by [Kona] on 2014/07/08 03:49:28
arrrcee jam1_arrrcee
A bit bright throughout and pretty average looking.
digs jam1_digs
Couldn't finish. After getting the gk where am I supposed to go? Noclipped for 10mins, decided to move to the next map. Nice and big, similar to honey, but a bit dark and plain.
doomer jam1_doomer
Fairly cute and small. Nice layout.
ericw jam1_ericw
Kind of cool, I liked the scaffolding and weights bridge. Gameplay a bit unbalanced, no ammo early, too much later. Although it was
only 4 minutes to complete the map so more of a quick gimick map.
fifth jam1_fifth
The best so far if playing alphabetically. Some tough battles too, definitely the hardest so far. Maybe too many Shamblers. Good design
too, the last area was nice. I had to reload it a few times to get through - I somehow forgot I had the sng.
ionous/mfx jam1_ionous
Awesome. even better than Fifths. It's small and tight, but it has a really old skool 90s level design flavour and the level of detail is really
good.
mechtech jam1_mechtech
Not so good, definitely needed a bit more effort put in. The first room started out thinking cool a unique twist on texturing, although 4
hps in 1 room made no sense. But once the doors open it's back to big bland brick walls. And then the very first ogre was floating in the
air followed by two fiends floating as well once I had the gk. Finished with 8/22 kills in a couple minutes.
otp jam1_otp
Nice to see some different ideas, but the level design was a bit ugly, I'm afraid. Needs more time put into detailing.
rickyt23 jam1_rickyt23
Decent. I think it started out better than it finished with the first corridor and cavern that was pretty good. The arenas at the end and
having to take out 10 shamblers felt a little tiring though, and quite plain design outside.
scampie jam1_scampie
Awesome. Best so far. Great design, lots of variety, good gameplay. This feels like a normal release not a map jam
skacky jam1_skacky
Another awesome map. Really good large scale design more like Honey, except less repetition and better lighting. Very good. Best in the pack.
sock jam1_sock
Lovely layout and detail. Good old style gameplay. Only disappointment was it suddenly ending after gk door with a single shambler when there were still about 1/4 enemies left remaining, obviously all in one secret area.
Overall though this is great and kept me entertained for a few hours. ionous, scampie, skacky and socks were the picks of the pack.
I Have Demos
#387 posted by ijed on 2014/07/08 04:08:06
Up to the S's.
Then died in Scampie's with my daughter screaming in my ear. So I'm gonna go parent now.
I'll upload all the demos in one go later, bit tired myself now... lot of maps!
Damage_inc
#388 posted by ijed on 2014/07/08 04:13:17
But I remember your Q2 episode...
#389 posted by mwh on 2014/07/08 04:33:04
Skill 0 because I suck: http://michael.hudsondoyle.geek.nz/jam1_mwhudson.zip
Basically an awesome map pack. I like ionous, scampie, skacky (although I need to play this properly, my first play was a bit gung-ho!). Need to find the rest of sock's map too...
Jam1 + DMSP Mod
#390 posted by Barnak on 2014/07/08 04:48:03
I just tried all the maps while in nightmare mode and the DMSP mod.
The only maps that work pretty well with the DMSP mod are :
- sock,
-fifth.
The gameplay style is vastly different and, ... it's really cool !
Try it !
Holy Shit There Are Good Maps In Here
#391 posted by Drew on 2014/07/08 06:13:54
Demoes recorded, but sleepy time now.
In Fact
#392 posted by Drew on 2014/07/08 06:14:42
got lost in Scampies map somehow after the GL. too tired to figure it out... although Digs' map was not a problem for me
Shambler Rocks.
And shoots lightning, too.
Even other monsters fear him, so expect a clobbering.
He shrugs off explosions.
Good luck.
Applause To All Of You
#394 posted by Orl on 2014/07/08 20:12:11
Instead of being boring and writing a description for each map, I'll just say that while scampie and skacky's maps were the highlights of this pack, each map was great fun.
As well, I feel its appropriate for twelve maps, instead of individual demos for each, a youtube video of each map being played for the first time on hard skill, in alphabetical order.
http://youtu.be/DQnfoufy6-w
Arrrcee gets its own video, because of a screw up with the recording, and I couldn't combine it with the rest without going through a whole other mess.
https://www.youtube.com/watch?v=XsNsZ5sm5HU
Fantastic job to all!
Thanks Orl
#395 posted by ArrrCee on 2014/07/08 21:04:49
If you want, you can tack the video of mine to the end or beginning of the other video through the youtube editor if you want them all together?
Blooper Reel
^ That's A 1 Unit Grid ^
#397 posted by - on 2014/07/09 00:13:27
My Demos
#398 posted by ijed on 2014/07/09 03:35:09
Best for secrets: Sock
Best for Visuals: Ionous / Mfx
Best for ambience: Scampie
Best for Play: Skacky
Great choice of mapjam, and very good results from all mappers on it.
Why no honey progs? Axing zombies was great.
I was disappointed not to find any ghosts as well.
http://www.quaketastic.com/files/func_mapjam1_ijedemos.zip
Also, Sock
#399 posted by ijed on 2014/07/09 03:35:58
One day you will crumble to pier preassure and put a secret under a lift.
And I'll be there, waiting to look underneath and find it.
Uh, Peer
#400 posted by ijed on 2014/07/09 03:42:10
Worth Some Image Spam
#401 posted by ijed on 2014/07/09 03:43:29
He Did It Already Ijed!
#402 posted by Drew on 2014/07/09 04:12:13
Agree re axing zombies!
Will upload demos when I get time to play Scampie map again.
I still can't believe the quality of some of these entries! Hope the next one will prove similarly inspiring!
Demo(e)s
#403 posted by Drew on 2014/07/09 05:58:54
|
|
You must be logged in to post in this thread.
|
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.
|
|