Hmm
But you can select multiple faces and adjust the texture parameters in the face inspector already. I'm afraid I don't understand what you mean exactly.
Deqer
Some notes:
- Font rendering is broken on your system. This will be fixed in a future version. This has happened to other people as well.
- Shift+Left Drag on Edge and Face handles doesn't work so well. It does not snap the individual vertices of the edge or face to the grid. In these cases, you should move the individual vertices.
- To make a vertex align with another vertex (maybe of another brush), select both brushes, double click the vertex to be aligned and drag it onto the other vertex.
- Generally it is preferable to have vertices on the grid (maybe on a larger grid size than 1). Makes lots of things easier.
- Vertices need laser beams, too. That should make it easer to line them up.
Skiffy
Regarding across multiple faces (with the same texture) what I normally do is select the first texture face and make my adjustments and then alt+click the other faces so the settings are carried over.
#379 posted by quakis on 2013/03/08 10:10:17
Did I really say 4x4x4? I meant 64x64x64! :p Nice to see that feature will be added though!
Deqer
I really struggled to watch the video once you started editing stuff in 1x1 grid mode... I don't even like going down to 8x8 unless I really need to, it's just way too much hassle to get things done correctly/accurately.
#381 posted by Spirit on 2013/03/08 10:48:11
font-family: Helvetica; will fallback to the default font if the user does not have Helvetica (such as your beloved Linux users). Change it to font-family: Helvetica, Arial, DejaVu sans, sans-serif; or something like that. Right now I get an ugly serif font.
Talking About The Website Of Course
#382 posted by Spirit on 2013/03/08 10:48:31
Spirit
Will do, thanks!
I Just Tried To Ctrl+D
in windows to duplicate a folder... I'm going outside for some fresh air.
Hello Old Friends
#385 posted by Borsato on 2013/03/08 12:22:59
Hey guys, been a while :-)
(I'm this guy: http://www.rudolfkremers.com/q/quake.html)
Kristian! Ach mein GOTT! This editor loooks amazing.I may have to give that a spin when I find some time. (Admittedly this will take a while)
Get Crackin Rudolf ;-)
Thanks!
I Remember...
"Shall I compare thee to a summer's day?"... Good map back in the day. :)
Gracias
#388 posted by Borsato on 2013/03/08 23:58:59
I have a sequel 99% finished
But it has been lying dormant on my harddisk for about ten years or more..
Another Video.
#389 posted by deqer on 2013/03/09 00:12:01
Thanks for your response.
Here is another video, Part 2 of my first time, using the clipping/cutting/slicing tool.
This video is not as long. Only half long as previous one.
http://www.youtube.com/watch?v=FgPq3-lEdGc
Title: "TrenchBroom: First time, Part 2: Brush Cut/Clip/Slice, Experimenting."
I have a part 3 video that is uploading right now, showing how I compile the map. In case anyone finds that interesting.
Compiling The Map
#390 posted by deqer on 2013/03/09 00:36:30
Part 3 video, "Compiling the Map"
http://www.youtube.com/watch?v=WEaJLtBv-4g
Title: "TrenchBroom: First time, Part 3: Compiling the Map"
I have another video uploading now, showing me creating a one-room map from scratch with items, lighting, spawnpoints, and an exit.
#391 posted by necros on 2013/03/09 01:48:33
fyi: You are supposed to be able to type directly into the map textbox like you did originally, but it's bugged and requires you to use that [...] button. Sorry for the confusion.
Making A Map
#392 posted by deqer on 2013/03/09 04:39:58
New video: "Making a Map"
http://www.youtube.com/watch?v=fRVE3ygsM9Q
with items, lighting, spawnpoints, and an exit.
A Great Idea But...
#393 posted by hakkarin on 2013/03/09 05:01:08
Being limited to just 3D mode makes it a chore to edit the maps. 2D grid views exist in other editors for a reason. I think it is silly to talk about the "NO 2D grid view" as if it is a great feature. I personally love the fact that you are making a new editor for Quake, but I personally think this design decision was a mistake. There are just so many things that that much easier to do in a 2D grid view and can be done much faster as well. I really suggest putting that kind of a feature into the game.
Grid View Feature.
#394 posted by deqer on 2013/03/09 05:12:48
I agree, hakkarin. A grid view switch would be nice.
I used the "F" hotkey a lot, in Quest editor. Because the "F" key would switch to flat grid view, and/or switch back.
The grid view made many things a lot easier and quicker to do.
Easy for author of TrenchBroom to do? Perhaps. The grid view would just be the same as the 3d view, but be FLAT. Basically just rotate/snap camera to a 90-degree angle for a "forward view" and then display flat frame/layer of the 3d view as a 2d view--and you still have same functionality as before.
#395 posted by necros on 2013/03/09 05:15:55
There is something to be said for an orthogonal projection, maybe...
Necros
What map textbox is bugged?
Textbox Bug
#397 posted by deqer on 2013/03/09 08:22:11
He's referring to the video "Compiling a Map", where I used a 3rd-party tool for compiling and in that tool there is a way to select your *.map but it also provides a textfield. Most people would click the "..." button, but I tried to type the path directly into the textfield, but the path didn't save--didn't select the map file.
I Haven't Tried (yet?)
#398 posted by megaman on 2013/03/09 12:24:10
but goddammit, fucking awesome work!
Spiral Staircase
#399 posted by deqer on 2013/03/09 12:40:37
TrenchBroom: Create a Spiral Staircase - Experiment
http://www.youtube.com/watch?v=p29wbvatKkY
TrenchBroom: Create/Import Spiral Staircase into TrenchBroom from another Editor
http://www.youtube.com/watch?v=MpGsBb6EPZQ
#400 posted by JneeraZ on 2013/03/09 13:24:46
deqer
I love that you're making videos for the editor but, man ... 25 minutes for a spiral staircase? A little editing/planning would go a long way.
|