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The TrenchBroom Level Editor
Today I am releasing TrenchBroom 1.0 for Windows and Mac OS X. TrenchBroom is a modern cross-platform level editor for Quake.

Features
- True 3D editing, no 2D views required
- High performance renderer with support for huge maps
- Vertex editing with edge and face splitting
- Manipulation of multiple vertices at once (great for trisoup editing)
- Smart clip tool
- Move, rotate and flip brushes and entities
- Precise texture lock for all operations
- Smart entity property editors
- Graphical entity browser with drag and drop support
- Comprehensive texture application and manipulation tools
- Search and filter functions
- Unlimited undo and redo
- Point file support
- Automatic backup
- Support for .def and .fdg files, mods and multiple wad files
- Free (as in beer) and open source (GPLv3)
- Cross platform (Windows, Mac OS X and Linux supported)

Check out a video of TrenchBroom in action here.

You can download the editor here.

If you would like to give feedback, please do that in this thread. If you find a bug or have a feature suggestion, please submit them at the issue tracker.

If you are wondering where the Linux binaries are then sorry, but currently there are none. The Linux version has a few problems which I could not fix before this release. I will get working on those right away so that the Linux version should be available in a couple of weeks, too.

Finally, I would like to thank necros for all his work over the past year. Without his tireless efforts, TrenchBroom would simply not exist. Or it would suck.

Alright, enough of this. Have fun with the editor!

Update: 2.1 here:
https://github.com/kduske/TrenchBroom/releases/tag/v2.1.0-RC1
Features "cool shit".
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Hmm 
But you can select multiple faces and adjust the texture parameters in the face inspector already. I'm afraid I don't understand what you mean exactly. 
Deqer 
Some notes:

- Font rendering is broken on your system. This will be fixed in a future version. This has happened to other people as well.
- Shift+Left Drag on Edge and Face handles doesn't work so well. It does not snap the individual vertices of the edge or face to the grid. In these cases, you should move the individual vertices.
- To make a vertex align with another vertex (maybe of another brush), select both brushes, double click the vertex to be aligned and drag it onto the other vertex.
- Generally it is preferable to have vertices on the grid (maybe on a larger grid size than 1). Makes lots of things easier.
- Vertices need laser beams, too. That should make it easer to line them up. 
Skiffy 
Regarding across multiple faces (with the same texture) what I normally do is select the first texture face and make my adjustments and then alt+click the other faces so the settings are carried over. 
 
Did I really say 4x4x4? I meant 64x64x64! :p Nice to see that feature will be added though! 
Deqer 
I really struggled to watch the video once you started editing stuff in 1x1 grid mode... I don't even like going down to 8x8 unless I really need to, it's just way too much hassle to get things done correctly/accurately. 
 
font-family: Helvetica; will fallback to the default font if the user does not have Helvetica (such as your beloved Linux users). Change it to font-family: Helvetica, Arial, DejaVu sans, sans-serif; or something like that. Right now I get an ugly serif font. 
Talking About The Website Of Course 
 
Spirit 
Will do, thanks! 
I Just Tried To Ctrl+D 
in windows to duplicate a folder... I'm going outside for some fresh air. 
Hello Old Friends 
Hey guys, been a while :-)
(I'm this guy: http://www.rudolfkremers.com/q/quake.html)

Kristian! Ach mein GOTT! This editor loooks amazing.I may have to give that a spin when I find some time. (Admittedly this will take a while) 
Get Crackin Rudolf ;-) 
Thanks! 
I Remember... 
"Shall I compare thee to a summer's day?"... Good map back in the day. :) 
Gracias 
I have a sequel 99% finished

But it has been lying dormant on my harddisk for about ten years or more.. 
Another Video. 
Thanks for your response.

Here is another video, Part 2 of my first time, using the clipping/cutting/slicing tool.

This video is not as long. Only half long as previous one.

http://www.youtube.com/watch?v=FgPq3-lEdGc

Title: "TrenchBroom: First time, Part 2: Brush Cut/Clip/Slice, Experimenting."

I have a part 3 video that is uploading right now, showing how I compile the map. In case anyone finds that interesting. 
Compiling The Map 
Part 3 video, "Compiling the Map"

http://www.youtube.com/watch?v=WEaJLtBv-4g

Title: "TrenchBroom: First time, Part 3: Compiling the Map"

I have another video uploading now, showing me creating a one-room map from scratch with items, lighting, spawnpoints, and an exit. 
 
fyi: You are supposed to be able to type directly into the map textbox like you did originally, but it's bugged and requires you to use that [...] button. Sorry for the confusion. 
Making A Map 
New video: "Making a Map"

http://www.youtube.com/watch?v=fRVE3ygsM9Q

with items, lighting, spawnpoints, and an exit. 
A Great Idea But... 
Being limited to just 3D mode makes it a chore to edit the maps. 2D grid views exist in other editors for a reason. I think it is silly to talk about the "NO 2D grid view" as if it is a great feature. I personally love the fact that you are making a new editor for Quake, but I personally think this design decision was a mistake. There are just so many things that that much easier to do in a 2D grid view and can be done much faster as well. I really suggest putting that kind of a feature into the game. 
Grid View Feature. 
I agree, hakkarin. A grid view switch would be nice.

I used the "F" hotkey a lot, in Quest editor. Because the "F" key would switch to flat grid view, and/or switch back.

The grid view made many things a lot easier and quicker to do.

Easy for author of TrenchBroom to do? Perhaps. The grid view would just be the same as the 3d view, but be FLAT. Basically just rotate/snap camera to a 90-degree angle for a "forward view" and then display flat frame/layer of the 3d view as a 2d view--and you still have same functionality as before. 
 
There is something to be said for an orthogonal projection, maybe... 
Necros 
What map textbox is bugged? 
Textbox Bug 
He's referring to the video "Compiling a Map", where I used a 3rd-party tool for compiling and in that tool there is a way to select your *.map but it also provides a textfield. Most people would click the "..." button, but I tried to type the path directly into the textfield, but the path didn't save--didn't select the map file. 
I Haven't Tried (yet?) 
but goddammit, fucking awesome work! 
Spiral Staircase 
TrenchBroom: Create a Spiral Staircase - Experiment
http://www.youtube.com/watch?v=p29wbvatKkY

TrenchBroom: Create/Import Spiral Staircase into TrenchBroom from another Editor
http://www.youtube.com/watch?v=MpGsBb6EPZQ 
 
deqer

I love that you're making videos for the editor but, man ... 25 minutes for a spiral staircase? A little editing/planning would go a long way. 
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