#16 posted by - on 2015/03/22 17:22:33
Ok, so it's a semi-smart spawning system, with the chance of a specific monster being spawn tied how many factories for it are active that wave?
#17 posted by JneeraZ on 2015/03/22 18:01:08
Hmm ... If I remember correctly, what it does is it tries to keep a set number of monsters alive. When it need to spawn one, it gathers up all the valid spawn locations and picks one randomly.
So there's really no control over how many X of Y will spawn ... you can only set up what mix you want and qonquer does what it can to provide.
I wish it was more controllable now, but ...
Qonquer 2.0 Ahoy!
With user-specifiable round start/end sounds!
#19 posted by - on 2015/03/22 21:24:38
How high of a wave did you expect players to get to in the default arenas?
Seems that it was at wave 15 you wouldn't add or change any spawners, and just let the mod do it's thing with ramping up frequency for increases of difficulty from there?
#20 posted by JneeraZ on 2015/03/22 23:47:48
No real design intention there, just ... they were samples so they'd showed enough to give people the idea of what to do.
Zwiffle
#21 posted by negke on 2015/03/23 10:04:37
So are you going to share your penis prefabs?
I Have The Same Question
#22 posted by Kinn on 2015/03/23 11:20:11
but without the word "prefabs"
Jammin'
#23 posted by JneeraZ on 2015/03/24 01:31:48
#24 posted by - on 2015/03/24 02:03:28
That block in the sky, in real life, wouldn't be able to float like that. You should consider creating some architecture to support it.
Otherwise it looks cool!
(also, This Is Map Jam 5, Not 4)
#25 posted by - on 2015/03/24 02:04:14
I literally made a level that was giant floating pyramids... when did Quake have to make sense? ;)
#27 posted by JneeraZ on 2015/03/24 02:18:17
It's a prison of the underworld. It does what it wants.
THat Block In The Sky.
#28 posted by Shambler on 2015/03/24 10:56:20
Best bit out of a generally cool shot :)
Scampie
You forgot to call it a "cube" despite very obviously not being a cube.
#30 posted by JneeraZ on 2015/03/24 15:54:55
Also scampie : go map.
#31 posted by - on 2015/03/24 21:01:40
You're all fucking cubes.
#32 posted by JneeraZ on 2015/03/26 01:43:43
I have an idea for a map... But I currently have too many projects right now. I'll have to see.
Wow
#34 posted by DaZ on 2015/03/26 03:11:42
loving the look of this level Warren.
Others working on levels, feel free to post wip shots etc :))))
#35 posted by - on 2015/03/26 03:18:06
I have something in the works, but want to get more done before I show anything.
That looks cool though!
Ouch 6 And A Bit Degrees
#36 posted by ijed on 2015/03/26 03:43:17
I'm in. I need to clear my head.
Wow Willem
#37 posted by Tronyn on 2015/03/26 05:09:46
what a cool idea; why would a free-floating void structure need to hold itself together using conventional architecture; if all its parts are floating, it could just be held together by chains!
What I'm Getting Out Of It
Is that the brick and mortar bits did not necessarily originate in the void, but that's where they were chained together.
OMG jam5 = an allegory to mapping itself???
Warren Wins The Interwebz.
#39 posted by Shambler on 2015/03/26 10:13:21
Cheating With His Model Converter!
#40 posted by negke on 2015/03/26 10:41:54
Looks great, kind of reminds me of Papo&Yo. Shame it's little more than an elaborate 3D skybox for a simple Qonquer arena.
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