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Q1SP: Red Slammer
A small to medium-sized terracotta style level for SP and DM with classic gameplay, if not slightly nonlinear, and a few surprises.

For maximum convenience, it features an in-built skill selection room and there is also an additional alternative game mode ("Carnage") where you can blast through the map with all weapons and need to collect four keys for the exit door to unlock. I dare you to beat this on Nightmare! ;)

Screenshots:
http://negke.quaddicted.com/images/mappia.jpg
http://negke.quaddicted.com/images/mappib.jpg

Download:
http://negke.quaddicted.com/files/mappi.zip
(the map source is available on the site, too)

First-run demos are appreciated. Have fun!
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Great Stuff!!! 
Another Negke classic! The architecture, texturing, and gameplay were excellent! I played on Normal for 25 minutes and found 5/6 secrets.

BTW, Chthon in chains reminded me of Donkey Kong for some reason ;)

I will try to beat Hard skill and Carnage mode next.

Great job!!! 
Very Enjoyable 
Another great map from negke. Plenty of traps and excellent use progs hacks (which negke seems to be the master of) with some really good brushwork and details, along with balanced, yet tough gameplay, and finally ending in quite an epic battle. Everything here is two thumbs up.

My only quarrel would be the lighting. In my opinion, the lighting looks a bit too bland and doesn't feel very moody. But it certainly didn't stop me from enjoying the map.

You have no reason not to play this right now.

My first run demo, protocol 15, hard skill: http://qrf.mine.nu/~orl/misc/orl_mappi.zip 
 
I keep getting killed at Chthon, i run about and hit the buttons but all I hear is lazer sounds, is there a specific way to hit the buttons? Or do I just have to try harder and doge more [my pent keeps wearing out because last time i fell in with him and had to use his attack to escape] 
F-ing Eedj.. 
I recorded first run... only to find it'd been nulled by game restart. Anyway... map seems cool. Running short most of the way, did a miracle shot with my last GL to take out scrag + two enforcers. Died trying to gain the little square over lava near silver key. 
 
And died there again. Great boss ;>.. got 'im first go with invinc on skill 1.
Very id1 sort of map.. just a bit better. 
Carnage Mode Demo, Skill3 
http://www.quaketastic.com/upload/files/demos/spy3_carnage.rar


i believe sg mode is much better though 
Skill 0/1 Jailbird 
Not that hard really. Each button lowers one half of the device; when both parts are in place, a teleporter sphere appears which you have to jump into. If you're too slow, it goes away and you have to press the buttons again.

I realize I should have made them stay indefinitely on Easy. Oh well. 
OMG !!! 
Simply brilliant !!! I think that is one of the best map I played since a long time. Nothing more to say...
I am just wondering how you 've been able to do several things, like the end area.... no spoiler... 
Seems Everybody Has A Penchant... 
...for releasing a map the very day I'm supposed to leave for holiday, with no time at all for playing! Tronyn did this during winter holidays, and now my fave mapper ever. Talk about lousy timing... ;)

Well, we'll see if I can wrestle my girl into leaving a coupla hours later... This will sure lead to a bloody fight. I'll try to record a demo. Usually she ownz me in a matter of seconds, though.. ;) 
Very Good 
I played it yesterday on easy (I don't like shooting and jumping on new maps, I rather look at architecure). Nice map, but I couldn't find any secret :( And I like searching them. Oh well, I'm going to try again :) 
#24 
I feel for you. At least you'll have something to look forward to when you return. 
F**k. I Forgot To Log In. 
#24 was me. Thanks for the feelings, Neg. ;) 
Managed To Get A Fast Runthrough. 
Awesome, as usual. Thanks, Negke.

A demo at the end of August, maybe. 
Carnage On Skill 3 Demo 
 
awesome map, crazy brushwork.

playing through this several times, i really felt it could have used some of thoes dragon/fire glass window features that were used plenty in ep4, or some other textures thrown into the mix.

anyway thanks for keeping quake alive man. 
Watched The Demos 
Thanks. Too bad some of them don't play properly due to restarting. And even though Ankh's and Trinca's demos were protocol 15, I couldn't fix them the regular way with convdem for some reason. Maybe because you played with QDQ progs? Or I simply forgot how the trick works.

So carnage mode on skill 3 is too easy? Ok, then I propse a competition - who can beat it the fastest and/or with most kills. ;)

Glad to see people enjoyed the map. 
Negke 
I have noticed yesterday that the demo is broken.
I have managed to salvage the biggest part of it by cutting out the first 95s using demtool (sda tool).
Here it is:
http://www.quaketastic.com/upload/files/demos/CARN02ch.zip

recorded with qdq as you have guessed. 
Demos 
You always make such fun stuff Neg!ke. Loved the Chthon in shackles. I got incredibly lost on my first play (demo below) but as they say, "the myth that you can make a map where Mandel doesn't get lost: busted". In fact I never found the silver key and had to grenade jump to make progress as you will see.

Solid level, and the fact that it comes with so much custom stuff without requiring a custom progs makes it a winner.

Included is also an easy 100% demo, I can't believe I found all the secrets, but I think I did.

http://mandelmassa.net/temp/mappi_mandel.dz 
 
cool map, except i found the secret above the sk and then jumped down to get the sk, thus skipping past 1/3 of the map and not realising it till i'd finished and wondered why there were so many monsters still left.

the way to kill chthon was great; finding the pentagon definitely helped there. without that i probably would have died. great level design too! it was slightly too dark on my monitor, but i just had to reinstall quake so it's probably just because I need to tweak the lighting settings again.

i got all dizzy after playing it and my eyes went funny. wtf is up with that lol 
Great Map 
Loved the architecture and it was NOT too difficult for me, yay!

20:28, 1/6, 71/76 @ easy skill 
Layouts... 
one nice trend going on... all three of the recent Q1SP releases (madfox's, trinca's, and now this one) have fairly wide open, non-linear layouts that encourage exploration and provide many route choices. 
OK, Here Goes: 
2 demos, normal:

http://www.quaketastic.com/upload/files/demos/rickymappi.zip

firstrun included, used Darkplaces (hahahahaha!) with all Quake Retexturing Project and Normalmap packs. Had all reliefmapping and such on and it looked look. I turned rtlights off for the second run, because i was going less than 30fps sometimes. Looked cool though.

What to say about this map - well, a lot of nice detailing throughout, perfect brushwork and texturing. Excellent layout and sense of scale. The corridors felt a good size, if that makes any sense. Nonlinearity is here to a nice level, exploration is good, weapons are well balanced (not too much ammo, nice range of weapons as you progress).

End was too hard and a bit confusing. If fell down to the floor below on finding the boss, and had to find my way back again, only to try hard to complete the challenge but fail ultimately. Climatic, but the gameplay at the finale was a let-down. Kinda cool though.

Overall I would say this map was pretty well awesome, personally I give it 16-17 out of 20 :P 
"it Looked Look" 
wierd typo. I meant it looked cool. 
So 
Apparently I followed the recording instructions wrong and played through the map without recording, though I thought I was. Confusing-ish layout, got lost a couple times, never died but came pretty dang close. Couldn't figure out wtf was going on with Chthon for a while, then felt satisfied when I figured it out after the ... 3rd try. Good map, somewhat confusing. 
What Do I Type? 
How do I activate the level after I place the file where the help file tells me to? I saw what it said, but I think I am mistyping it, or doing something wrong. First time using a level mod in almost ten years. 
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