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D1SP: Knee-Deep In ZDoom
I don't know if anyone here still plays classic DOOM, but this is a release nobody should miss.

The experience of playing through Knee-Deep in the Dead is one that many gamers will never forget, but through the years the episode has become too easy for many to play through and enjoy the way they did the first time.

Knee-Deep in ZDoom is an interpretation of Id Software's original groundbreaking production, Knee-Deep in the Dead. The team has focused on expanding the original episode by utilizing the power of Randy Heit's ZDoom port; adding new areas, features, and gameplay devices not possible under the original Doom engine. Knee-Deep in ZDoom is a new experience, but holds strong to the atmosphere of the original. Relive the fear. Relive the nightmare. Relive Phobos.


These levels are awesome! Excessively detailed and so much expanded, new monsters (e.g. several kinds of Soldiers, Imps and Demons) and sprites, as well as new gameplay twists - progression is often totally different from the originals and the difficulty level is greatly increased (it's very hard).

Imagine the excitement you felt when playing e1m1rmx and dm3rmx. In my view, the greatest DOOM release in recent years.


(Absurdly small/monocolored) screenshots and download:
http://kdizd.drdteam.org
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ohhhh man this is so fucking sexy!!!! going on z1m2, already kill then all looking for secrets :)

ambience and details of levels are real good!!! 
Nice! 
i'm @ z1m3: lost my way. grr. maps look nice though. 
 
It does require ZDoom, as it makes pretty extensive use of its specific features (slopes, scripts, particle emitters, decorate, underwater areas, real time security cameras).

I've only just now had the time to finish z1m2, z1m1 left me questioning due to a few choices (the seismic charge) but mostly due to the fact that I could only reach said object with a running jump.

Excellent moment when you finally get some decent firepower though, very Doom.

Granted my pc isn't so great, but I usually run ZDoom in 1600x1200 and the amount of detail seen per room in this release was enough to cause a framerate drop at that res, so I've been playing it at 640x480 and it is quite smooth (as it should be).

neg!ke, I think I saw you correct yourself about this on the Doomworld forums, but just to inform others, the plasma gun and BFG are absent as the 2 new weapons use those slots.

And dear god the secrets can be quite hard, I spent half an hour on z1m2 and only found 3 of the 9 secrets. 
Tips 
One could criticize these maps for often being very confusing (in terms of where to go next, find the next key/button etc), they require quite some exploration.
So a good way to reduce frustration might be using the location markers in the map everytime one passes some important area, like a keycard behind a window/forcefield or whatever. Key doors are displayed in their respective colors on the map.

Also, don't waste your shells on weak enemies like soldiers in the first maps! Spare them for tougher ones.

The grenade launcher does twice as much damage as the rocket launcher - this is important to keep in mind for later maps, especially Phobos Anomaly.
Look out for secrets (also on the map)! You will need the rifle for the boss fights.

Infighting has been disabled (on purpose, after playtesting). It can be re-enabled by a console command though.

Sometimes you have to jump for certain items/secrets. I don't know if crouching comes in handy as well.
It's possible to swim. Sometimes this is necessary to progress, other times there are secret areas to be found. 
Multiplayer Action. 
New here, so I may be mistaken, but the part of the title that reads "D1SP" translates to "Doom 1 Single Player" to me. Though my roll was quite limitted, as part of the development support team, I know for a fact that this mod was designed with multiplay in mind. 
Exit Bug? 
I have just finished z1m6. Well, sort of. I'm at the very end of the map in a small cave like room, with a few lights. This room stops abruptly after you turn around the corner, as if thats where the map is supposed to end. And there is no way to get out of the room without using noclip.

I switched to z1m7 to see if this particular cave room is the exit, and sure enough it is. You spawn in the cave room, which continues onto the next level.

So, back to z1m6. using the full map cheat, in the cave room, there is an invisible line in the room that you have to pass to progress. My theory is, this line should be the trigger to the next map, but it does nothing.

Has anyone else had this problem, or am I the only one? 
Co-op 
This wad is simply fantastic, please note the possibility to play it in co-op mode, I assure you it's great.

I would like to recommend other works from tormentor667 (the guy who organized and arranged KDiZD) at www.tormentor667.de like "Torment & Torture 3 : Damnation's Keep" or "Torment & Torture LE : Fury of Fire" and "Austerity". 
Solar 
A map is generally labeled Single Player if its focus is single player, which is evident due to the detail paid to the single player gameplay in this release. In fact, I've not heard a word of it having any focus on multiplay - it may have kept multiplay in mind, but supporting something doesn't make it the focus. Beyond Belief is a great Quake single player release, and if I remember correctly, has support for coop and deathmatch - but we still consider it a single player release first and foremost.

CI475 - I was always a fan of the City of the Damned, Blood textures, Doom monsters and creepy new music is a winning combination.

I personally would recommend RTC-3057, that was a very atmospheric and fun ZDoom episode, with a good sense of exploration and functional problem solving. 
 
yes finaly finish!!! real great map pack! thks guys for this great efford!!! i just didn�t like z1m4 much, just becouse i get lost a lot :( dispiste of that, i just have petty becouse my editor dont suport doom mapping i�m real with disire to make a map!

P.S-> :) please stop hidding guns in secrets :p i saw this in almost doom wads!

P.S1-> i think last time i play doom was like 3 or 4 year ago :) but this pack realy worth it!

P.S2-> more please :) 
 
scar3crow i cant put RTC-3057 to work :\ 
Trinca 
The current version of ZDoom apparently doesn't support RTC-3057. Use this one http://www.ibiblio.org/osg/Downloads/Windows/Zipped/FPS/zdoom.zip (No idea which one it is. Getting older builds seems to be quite a pain). Create backups before replacing files. 
Go Trinca! 
Trinca: "i�m real with disire to make a map!"

Yes please do it!

Thank you scar3crow for the info but apparently RTC-3057 doesn't work with the actual zdoom version, as soon i have time I'll try your link neg!ke.

Is someone up for a coop play on KDiZD with skulltag? http://www.skulltag.com/ 
Heh 
Never realized before that the DOOM guy takes off his gloves using his fist. 
Man 
this is exactly what Quake needs... 
Multiplayer = Coop In This Case? 
burp 
Rtc-3057 
yeah it requires a funky build of ZDoom for some reason, but its worth it i think, i really enjoyed it. if neg!ke's link doesn't work, i can track down the zip on my machine and upload it, but since there aren't any posts saying it isn't working, i will assume all is well.

starbuck - definitely, a quoth remake of all of e1 with some new areas would be great... and yeah lun, put in some mp support of some form. 
For The Uninitated 
how do i install this. I have gzdoom and doom.wad int he same directory but how do I load the custom level? 
 
drag pak to gzdoom.exe and pak will load! just this nitin 
Hmmm... 
are the above 3 posts spam? obviously they're worthless but they don't seem to be linking to anything, but maybe they are just planting keywords for a future URL to be pasted here. 
 
Spam isn't exclusively defined by the presence of links. Useless shit clutting the forum meets the criteria as well. 
Oops ... 
I thought goldenboy did a Doom release.

And then I see this thread is 2007. My memory sux or I only read the threads that interest me.

Or both. 
4 posts not shown on this page because they were spam
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