Cause...
#1 posted by
JPL on 2005/10/11 05:18:41
.. last 2 releases of DarkPlaces engine are buggy and are unable to load my last map, when FQ and aguirRe's engine are able to... though...
Fascinating.
#2 posted by
Shambler on 2005/10/11 05:41:39
This should be a sticky.
Not everyone wants to have to use a custom engine with different graphics. Some people just want to play Quake as Quake.
You're not interested in Quake any more so don't waste your time worrying about it.
Urgh
#4 posted by
bambuz on 2005/10/11 05:53:32
maybe someday someone codes an engine using q3 and q1 sources that renders q1 maps faithfully to the pixel but has many of the q3 modernity advantages. That option wasn't in the poll so i didn't vote.
It should be fast and good and get rid of a lot of those pesky q1 map limitations and compile stupidities, but I think maps would need to be recompiled for that to work meaningfully.
Q3 looks a bit washed out for some reason, I don't know why. Q1 has the palette issues but it works pretty well, at least with id textures.
I don't want to start fucking around with shaders and curves and whatnot.