News | Forum | People | FAQ | Links | Search | Register | Log in
Why Not Use Q3 Bsp For Q1 Sp
It's possible to load q3 bsp in darkplaces, and play the normal quake game.
I dont think anyone have used this possibility (zombie had tried, but didnt release afaik)

IMHO its a good way to overcome quake map/compiler limits and bring advanced graphics to q1. And darkplaces is pretty stable and powerfull engine that can be tuned to run pretty fast even on old cards (like GF1)
Why not?
First | Previous | Next | Last
Cause... 
.. last 2 releases of DarkPlaces engine are buggy and are unable to load my last map, when FQ and aguirRe's engine are able to... though... 
Fascinating. 
This should be a sticky.

Not everyone wants to have to use a custom engine with different graphics. Some people just want to play Quake as Quake.

You're not interested in Quake any more so don't waste your time worrying about it. 
Here Is A Poll 
Urgh 
maybe someday someone codes an engine using q3 and q1 sources that renders q1 maps faithfully to the pixel but has many of the q3 modernity advantages. That option wasn't in the poll so i didn't vote.

It should be fast and good and get rid of a lot of those pesky q1 map limitations and compile stupidities, but I think maps would need to be recompiled for that to work meaningfully.
Q3 looks a bit washed out for some reason, I don't know why. Q1 has the palette issues but it works pretty well, at least with id textures.

I don't want to start fucking around with shaders and curves and whatnot. 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.