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Speedmap Pack #105
The theme for speedmapping was "What if these two maps mated?" Drew, generic, Neg!ke, and Tron have each held shotgun weddings in the back of a scummy Vegas motel this week to answer that question. Each of the offspring maps this week looks and plays just as wonderfully as it's parents. Aww... the miracle of speedmapping!

Enjoy the maps!
Download: http://speedq1.spawnpoint.org/files/sm105_pack.zip
SpeedQ1 site: http://speedq1.spawnpoint.org/
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Downloading.... 
Speedmap Pack #105 = http://tinyurl.com/8y5pf 
Word. 
sm105_tron Playable. When you come down the lift you think... oh shit! ;)

sm105_neg!ke Good short blast. After dying about 12 times, I started to save the game, which made things easier. Good work.

sm105_drew Lol, I liked this one! All the comments throughout the map give the impression the mapper is totally pissed off. Funny as hell (I thought). It's also a great map to play, with some cool kind of Victorian(ish) architecture. Excellent.

sm105_generic Just plain odd, which is my cup of tea. Good action and I liked the lighting. The 2 secrets made me go back and play it again. Nicely done oddity.

Thanks all. 
Download Link Fixed, Btw. 
 
Thoughts 
i'm one of the people who've been anonymously playing all the speedmap packs, thought i should finally thank all the designers and leave some thoughts.

drew: looked good and played great. i particularly liked how running away from the fights only made things worse. took me a little while to find how to get to the gold key.

generic: statues gave it a distinctive look, otherwise was quite open and maybe a bit plain.

neg!ke: good mix of the two maps/styles. instant deaths made it annoying but was still fun to play.

tron: really liked the first 3/4 of the map, end seemed to taper off. almost killed by the last door.

thanks guys! 
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