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RAGE
The upcoming game from id Software.

http://www.rage.com/


RAGE Behind the Scenes
Warning, these seem to contain quite a lot of spoilers. :-(
Pt. 1: The Legacy of id
Pt. 2: The Dawn
Pt. 3: The Arsenal
Pt. 4: The Wasteland
Pt. 5: The Enemy
Pt. 6: The Sound and Art

Gameplay Trailers
Gearhead Vault Gameplay Trailer
Official Trailer - Uprising
The Well Official Gameplay Trailer
The Shrouded Official Gameplay Trailer
Gameplay Trailer - Dead City
GameSpot Stage Shows - Rage (PC, PS3, Xbox 360) - Pre E3 2011 Interview
Untethered Trailer

There are more videos from Quakecons and on random gaming sites but I could not be arsed to hunt them down.
http://www.bethblog.com/index.php/2011/06/13/e3-rage-roundup/

Other stuff
Gigantic screenshots at http://www.bethblog.com/index.php/2010/07/01/rage-wallpapers-now-available/
Normal ones at http://www.rage.com/media/downloads/

Collection of previews at the annoying bethblog (i was born in 1861!) http://www.bethblog.com/index.php/2011/08/03/new-hands-on-impressions-for-rage/

http://static.zenimax.com/bethblog/upload/2011/05/307200143.jpg


I wish I wasn't such a DRM-opposer and would throw away money for the latest greatest hardware. What about you?
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Yeah 
would be nice if the option to streamline was given. Or mission select, a al HL2. 
I Like It 
as it is.
But the Radeon bug sucked so hard.
Especialy my card, the HD5830, was affected.
Even when i found a proper workaround, i had low fps around ~30.
Fortunately i have a 3,5ghz hexacore cpu, which seemed to compensate some of the speed proplems. 
DLC Incoming: The Scorchers 
It's a bit late but Tuesday the 18th is out:

http://uk.pc.gamespy.com/pc/id-tech-5-project/1226946p1.html 
 
https://twitter.com/ID_AA_Carmack/status/279996359518588928

someone has promised that the last remaining issue with releasing the Rage tools will be fixed over the Christmas break... 
Don't Bother With The DLC 
It's a proper waste of money and time. 
 
why? what is wrong with it? 
 
Oh that's not addressed to players... Negke has acccess to Zenimax's internal memos to iD. 
That Too 
But it's just more of the same, and boring at that, without addressing any of the issues from the original game. Small, linear and massively clipped levels and the play time is artificially stretched by horde/arena combat style in many areas. A cave, a factory, another instance of Mutant Bash TV, a sewer section, and an old temple (which doesn't look so bad, but any potential it may have had is wasted by the construction). The nailgun is cool, a sort of SMG and light sniper rifle in one, but ultimately pointless. Ok, there are a few new enemies, too.

I didn't expect much, but it still feels incredibly underwhelming. Also it seems to require a late savegame (far into the game), otherwise it will be very hard or even unbeatable. Probably best to make this part of a complete replay of the game at some point (or ideally part of a first playthrough), rather than installing it again only to check out the DLC stuff. 
That's Unfortunate 
 
DLC 
How does it make a difference if you start the DLC early or late in the game ? RAGE doesn't have a leveling system, does it ?

That Mutant Bash thing is insane. Why would you include the absolute worst part of the original game into the DLC again ?

But it's only $5 and that new girl Sarah looks great, so, fair enough, I guess ... 
Negke 
i was unable to find something like Start Scorchers in the menus, how it's accessible? i need to replay final level? or am i missing something? 
 
Ron: My first attempt was after starting a new game, because I didn't have any old savegames. I found it to be quite tough, even after lowing the difficulty from Hard to Normal, very tight on ammo. After the first two levels, I stoppen and replayed the DLC from scratch using someone else's 'late' savegame. Bringing better weapons and crafting recipes from a later save definitey helps. As a matter of fact, I didn't find any of the advanced weapons in the new levels (you only get the normal assault rifle and the nailgun), but ammo piles and especially the boss fight suggests you need equipment from the normal game.

Vondur: You get a popup message ingame that gives you the mission right after loading a saved game. However, if you start a new game, you only get it after completing the first mission and reporting back to Hagar. The entrance to the DLC is in the back of the Hagar Settlement. 
Negke 
thanks! 
Weird 
I think iD has come really far in terms of game development, and RAGE was potentially (and technically) their best game. The guys at iD let us down in a few areas, lack of boss battles, crap end portion of the game and lack of MP... but generally speaking I enjoyed the hell out of RAGE. Anyone saying it's not worth 10 bucks is a moron. 
Fucking Steam 
via Daz:
http://www.bethblog.com/2013/02/08/rage-tool-kit-available-today-on-steam/

Later today on Steam we will be releasing the official tool kit for RAGE � the same tools used to create RAGE and it�s DLC, The Scorchers. From the game�s world building tool, idStudio, to game maps and assets, the kit provides everything you need to get started with modding the first-ever idTech 5 title.

Interested? Before you start downloading the hefty 35+ GB file, the RAGE team has provided some documents to read. As described in the welcome document, these tools provided are complex and aimed towards �technically sophisticated and adventurous� modders.

Welcome to the RAGE Tool Kit: http://cdnstatic.bethsoft.com/bethblog.com/wp-content/uploads/2013/02/RAGE%20Tool%20Kit%20Welcome.pdf

RAGE Tool Kit FAQ and EULA: http://cdnstatic.bethsoft.com/bethblog.com/wp-content/uploads/2013/02/Rage%20Tool%20Kit%20FAQ.pdf

To download the kit itself, be on the lookout for the RAGE Tool Kit in the Tools section of Steam (the same place you�d download Skyrim�s Creation Kit).

On behalf of everyone at id, we look forward to seeing your creations. If you have something to share, shoot us an email or share it with our id Software Facebook and Twitter accounts.


Snippet from the EULA:

If You distribute or otherwise make available New Materials, You automatically grant to Bethesda Softworks the irrevocable, perpetual, royalty free, sublicensable right and license under all applicable copyrights and intellectual property rights laws to use, reproduce, modify, adapt, perform, display, distribute and otherwise exploit and/or dispose of the New Materials (or any part of the New Materials) in any way Bethesda Softworks, or its respective designee(s), sees fit. 
All Your Base Are Belong To Us 
 
EULA 
Well they basically give you all the raw assets to screw around with and modify 
 
That is the point of modding... 
EULA 
Sorry for the stupid questions but I don't remember any EULA of editing tools being like the this. Anything you create with the editing tools automatically belongs to Id? for free? Why would anyone want to use the editing tools if you are creating content without any personal rights?

Was the previous editor tools (doom3) like this? 
 
isnt blizzard's eula for starcraft2 the same too? normally whenever an editor is relaesed they usually go with a "do whatever as long you sont make money out of it?" - then again i never paid much attention to them :)

and whatever this update did, the game runs really smooth now. update 1.2 [?] made it run like shit. though the 64bit takes like 8+ min to load? it just seem to be stuck there forever whenever i try it, so i always cancel it after a while.

unless i need the sdk to run it? gah? 
 
from what I know, starcraft mods are pretty much online only with blizzard hosting them so they would need clauses like that. 
Doom3 License 
You shall not rent, sell, lease, lend, offer on a pay-per-play basis, or otherwise commercially exploit or commercially distribute the New Creations. You are permitted to distribute, without any cost or charge, the New Creations only to other end-users [...]


Bethesda lawyers took it a step further. 
Friends 
Friends, I'm a dude who loves the old style of fpses... doom, quake (played those a shitload), serious sam (second encounter and 3) and I kept the hell away from rage because it was flooded by criticism and I expected some sort of modern tacticool shooter.

I tried it on steam on the free week end and I was really sucked in... obviously the visuals are pretty but the game\gunplay and challenge factor are absolutely top notch despite the health regen mechanic.

Plenty of cool weapons and enemies who behave in interesting ways... what sets the game apart are the reactive, varied and convincing animations (you need to play it to realize it). I think there is some truly impressive technology and IA* behind that

Really fun game with very pretty visuals, I don't care much about the flaws (well I hate health regen but the game on ultra nightmare manages to be challenging still I would love a return to the medkit). The bad rep this game has is undeserved, and I would love a sequel expanding on the gameplay (maybe adding more types of monsters)

Oh and yes the scorcher dlc is hard as balls (at least on ultra nightmare) and I think you should play it after the main campaign 
Umda? 
Flawed but very enjoyable regardless. Like women!
My main gripes were uninspired map layouts and chest high cover / wack a mole style gunplay made worse by the health regen. Tier 2 weapons completely deprecated tier 1 in the good old Id tradition of simplifying/streamlining everywhere except the parts where it matters, bwahaha. Though it was still better than Dewm 3 despite even those flaws, imho. Then again, spawning imps behind you in glowing pentagrams for 123456789 times totally doesn't get predictable ever, if it did, they would've noticed somewhere in those 5 years, logic man. Just wish Rage was a bit more... you know, Quake1-ish gameplay on the whole? I really enjoyed the racing parts as well, that was one of the best aspects of the vidyagame . Tho I wish I could put gold rims on my fuzzy dice with the pimping thing.n Apart from that, the story reads like it was written by a 13 year old. Which really hurt the believability of an otherwise very lovingly crafted (aha) world. Also, an ending would have been... nice? You know, like Romero or robot Hitler.. Visually one of the best games ever imo (rly), even despite the low texel density.
Oh btw, if any Id employees read this, please let us kill Tim Willits at the end of the next game.

You know, it's too easy being a critic.
And I feel a bit drunk.. 
Then 
You haven't drank enough. 
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