Yeah
#363 posted by Drew on 2012/11/30 16:00:19
would be nice if the option to streamline was given. Or mission select, a al HL2.
I Like It
#364 posted by wakey on 2012/12/01 16:45:22
as it is.
But the Radeon bug sucked so hard.
Especialy my card, the HD5830, was affected.
Even when i found a proper workaround, i had low fps around ~30.
Fortunately i have a 3,5ghz hexacore cpu, which seemed to compensate some of the speed proplems.
DLC Incoming: The Scorchers
#365 posted by Ron on 2012/12/16 07:34:45
#366 posted by Spirit on 2012/12/18 16:36:04
https://twitter.com/ID_AA_Carmack/status/279996359518588928
someone has promised that the last remaining issue with releasing the Rage tools will be fixed over the Christmas break...
Don't Bother With The DLC
#367 posted by negke on 2012/12/20 23:38:59
It's a proper waste of money and time.
#368 posted by sock on 2012/12/20 23:58:31
why? what is wrong with it?
Oh that's not addressed to players... Negke has acccess to Zenimax's internal memos to iD.
That Too
#370 posted by negke on 2012/12/21 00:20:29
But it's just more of the same, and boring at that, without addressing any of the issues from the original game. Small, linear and massively clipped levels and the play time is artificially stretched by horde/arena combat style in many areas. A cave, a factory, another instance of Mutant Bash TV, a sewer section, and an old temple (which doesn't look so bad, but any potential it may have had is wasted by the construction). The nailgun is cool, a sort of SMG and light sniper rifle in one, but ultimately pointless. Ok, there are a few new enemies, too.
I didn't expect much, but it still feels incredibly underwhelming. Also it seems to require a late savegame (far into the game), otherwise it will be very hard or even unbeatable. Probably best to make this part of a complete replay of the game at some point (or ideally part of a first playthrough), rather than installing it again only to check out the DLC stuff.
That's Unfortunate
#371 posted by jt_ on 2012/12/21 03:15:13
DLC
#372 posted by Ron on 2012/12/21 04:34:16
How does it make a difference if you start the DLC early or late in the game ? RAGE doesn't have a leveling system, does it ?
That Mutant Bash thing is insane. Why would you include the absolute worst part of the original game into the DLC again ?
But it's only $5 and that new girl Sarah looks great, so, fair enough, I guess ...
Negke
#373 posted by Vondur on 2012/12/21 10:16:30
i was unable to find something like Start Scorchers in the menus, how it's accessible? i need to replay final level? or am i missing something?
#374 posted by negke on 2012/12/21 10:34:33
Ron: My first attempt was after starting a new game, because I didn't have any old savegames. I found it to be quite tough, even after lowing the difficulty from Hard to Normal, very tight on ammo. After the first two levels, I stoppen and replayed the DLC from scratch using someone else's 'late' savegame. Bringing better weapons and crafting recipes from a later save definitey helps. As a matter of fact, I didn't find any of the advanced weapons in the new levels (you only get the normal assault rifle and the nailgun), but ammo piles and especially the boss fight suggests you need equipment from the normal game.
Vondur: You get a popup message ingame that gives you the mission right after loading a saved game. However, if you start a new game, you only get it after completing the first mission and reporting back to Hagar. The entrance to the DLC is in the back of the Hagar Settlement.
Negke
#375 posted by Vondur on 2012/12/21 11:59:26
thanks!
Weird
#376 posted by FifthElephant on 2012/12/29 05:09:52
I think iD has come really far in terms of game development, and RAGE was potentially (and technically) their best game. The guys at iD let us down in a few areas, lack of boss battles, crap end portion of the game and lack of MP... but generally speaking I enjoyed the hell out of RAGE. Anyone saying it's not worth 10 bucks is a moron.
Fucking Steam
#377 posted by Spirit on 2013/02/08 17:46:26
via Daz:
http://www.bethblog.com/2013/02/08/rage-tool-kit-available-today-on-steam/
Later today on Steam we will be releasing the official tool kit for RAGE � the same tools used to create RAGE and it�s DLC, The Scorchers. From the game�s world building tool, idStudio, to game maps and assets, the kit provides everything you need to get started with modding the first-ever idTech 5 title.
Interested? Before you start downloading the hefty 35+ GB file, the RAGE team has provided some documents to read. As described in the welcome document, these tools provided are complex and aimed towards �technically sophisticated and adventurous� modders.
Welcome to the RAGE Tool Kit: http://cdnstatic.bethsoft.com/bethblog.com/wp-content/uploads/2013/02/RAGE%20Tool%20Kit%20Welcome.pdf
RAGE Tool Kit FAQ and EULA: http://cdnstatic.bethsoft.com/bethblog.com/wp-content/uploads/2013/02/Rage%20Tool%20Kit%20FAQ.pdf
To download the kit itself, be on the lookout for the RAGE Tool Kit in the Tools section of Steam (the same place you�d download Skyrim�s Creation Kit).
On behalf of everyone at id, we look forward to seeing your creations. If you have something to share, shoot us an email or share it with our id Software Facebook and Twitter accounts.
Snippet from the EULA:
If You distribute or otherwise make available New Materials, You automatically grant to Bethesda Softworks the irrevocable, perpetual, royalty free, sublicensable right and license under all applicable copyrights and intellectual property rights laws to use, reproduce, modify, adapt, perform, display, distribute and otherwise exploit and/or dispose of the New Materials (or any part of the New Materials) in any way Bethesda Softworks, or its respective designee(s), sees fit.
All Your Base Are Belong To Us
#378 posted by ijed on 2013/02/08 20:00:26
EULA
#379 posted by anonymous user on 2013/02/09 02:15:54
Well they basically give you all the raw assets to screw around with and modify
#380 posted by Spirit on 2013/02/09 10:16:08
That is the point of modding...
EULA
#381 posted by sock on 2013/02/09 12:51:47
Sorry for the stupid questions but I don't remember any EULA of editing tools being like the this. Anything you create with the editing tools automatically belongs to Id? for free? Why would anyone want to use the editing tools if you are creating content without any personal rights?
Was the previous editor tools (doom3) like this?
isnt blizzard's eula for starcraft2 the same too? normally whenever an editor is relaesed they usually go with a "do whatever as long you sont make money out of it?" - then again i never paid much attention to them :)
and whatever this update did, the game runs really smooth now. update 1.2 [?] made it run like shit. though the 64bit takes like 8+ min to load? it just seem to be stuck there forever whenever i try it, so i always cancel it after a while.
unless i need the sdk to run it? gah?
#383 posted by Spirit on 2013/02/10 09:51:02
from what I know, starcraft mods are pretty much online only with blizzard hosting them so they would need clauses like that.
Doom3 License
#384 posted by anonymous user on 2013/02/10 22:03:40
You shall not rent, sell, lease, lend, offer on a pay-per-play basis, or otherwise commercially exploit or commercially distribute the New Creations. You are permitted to distribute, without any cost or charge, the New Creations only to other end-users [...]
Bethesda lawyers took it a step further.
Friends
#385 posted by I liked Rage on 2013/11/28 19:54:29
Friends, I'm a dude who loves the old style of fpses... doom, quake (played those a shitload), serious sam (second encounter and 3) and I kept the hell away from rage because it was flooded by criticism and I expected some sort of modern tacticool shooter.
I tried it on steam on the free week end and I was really sucked in... obviously the visuals are pretty but the game\gunplay and challenge factor are absolutely top notch despite the health regen mechanic.
Plenty of cool weapons and enemies who behave in interesting ways... what sets the game apart are the reactive, varied and convincing animations (you need to play it to realize it). I think there is some truly impressive technology and IA* behind that
Really fun game with very pretty visuals, I don't care much about the flaws (well I hate health regen but the game on ultra nightmare manages to be challenging still I would love a return to the medkit). The bad rep this game has is undeserved, and I would love a sequel expanding on the gameplay (maybe adding more types of monsters)
Oh and yes the scorcher dlc is hard as balls (at least on ultra nightmare) and I think you should play it after the main campaign
Umda?
#386 posted by Spiney on 2013/11/29 00:35:13
Flawed but very enjoyable regardless. Like women!
My main gripes were uninspired map layouts and chest high cover / wack a mole style gunplay made worse by the health regen. Tier 2 weapons completely deprecated tier 1 in the good old Id tradition of simplifying/streamlining everywhere except the parts where it matters, bwahaha. Though it was still better than Dewm 3 despite even those flaws, imho. Then again, spawning imps behind you in glowing pentagrams for 123456789 times totally doesn't get predictable ever, if it did, they would've noticed somewhere in those 5 years, logic man. Just wish Rage was a bit more... you know, Quake1-ish gameplay on the whole? I really enjoyed the racing parts as well, that was one of the best aspects of the vidyagame . Tho I wish I could put gold rims on my fuzzy dice with the pimping thing.n Apart from that, the story reads like it was written by a 13 year old. Which really hurt the believability of an otherwise very lovingly crafted (aha) world. Also, an ending would have been... nice? You know, like Romero or robot Hitler.. Visually one of the best games ever imo (rly), even despite the low texel density.
Oh btw, if any Id employees read this, please let us kill Tim Willits at the end of the next game.
You know, it's too easy being a critic.
And I feel a bit drunk..
Then
#387 posted by ijed on 2013/11/29 00:50:22
You haven't drank enough.
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