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Necros... 
...Fatty should be able to give you the works on that particular boss. He used them in OUM. 
Yeah.. 
OUM would be what you're thinking about necros. It's only the last map that's egyptian though. 
DOE Bloke With Staff. 
Raving homosexual. Crap idea. Fucking hippy bollox. Nothing to do with Quake.

So stupid I'm surprised Kona didn't put on in every map. 
Looking For Old Stuff Again 
Anyone know where I can find Rotpig's maps and/or site? 
Try This 
.. Or This One ??? 
I Have SoE Already... 
I'm talking about the ton of DM maps he did before that. :) 
So ... 
... try to email him using this page... perhaps you have done it yet...

http://www.planetquake.com/tronyn/soul/pteam.htm 
Shambler, 
I get the impression you don't care for the Pharoah or whatever they call that guy. If you could be so kind to take the time, what custom monster do you find tolerable?

My personal favorite is the hunter from Nehahra. Great looking walk cycle and a tough and fair son of a bitch to fight. 
2 + 2 = ? 
[...] what custom monster do you find tolerable?

*ahem*

You're asking a guy named Shambler what his favorite monster is? 
Shambler First! 
who's the hottest porkyworth mapper... 
Well RPG . . . 
By custom, I meant one that doesn't come as one of the stock monsters in the game. 
NewsFlash! Valve Cancels Steam! 
Sorry, I lied. That is just a warm up for April Fools and a dearly hoped dream of mine. 
 
Headthump: The Zer. MegaEnforcers and the mission pack 1 Nail Scorpions are the only worthwhile custom enemies that fit into Quake. I don't consider Rocket/Nail/whatever Grunts or Nail Orges to really be 'custom' monsters, but they're also good if used well. 
Those Two Are Good. 
However, I would add that if I ever get around to using the Megaenforcer I'd like to change the force field into a glowing sprite. otherwise, it is a perfect extension of base monster types. 
Those Two Are Good. 
However, I would add that if I ever get around to using the Megaenforcer I'd like to change the force field into a glowing sprite. otherwise, it is a perfect extension of base monster types. 
Swear I Only Touched That Submit Button 
Once! 
New Quakish Monsters 
I hesitate to ask this, knowing that differing opinions on 'quakish' could cause a heated discussion...but still. If you could suggest a new custom monster that would fit into quake, what would it be? If there's any reasonable suggestions I might be able to model them up and impliment them. 
The Q2 Berzerker 
/me runs away 
Nehahra Baron! 
By far the best custom monster. 
Xen Is Correct 
 
Hmm 
Yeah, what Xen said (I was gonna post saying 'that really big knight in Zer', but luckily I was saved from showing I didn't know the name...) 
Oh Yeah 
the neh monsters were pretty good too 
Honestly, 
if i knew anything about converting models, i'd try to convert some of the doom2 models from zdoom. some of them are really really good, far better than even the best in ypod.

i'd love to get the baron of hell into quake, along with maybe the arachnotron. spidermastermind probably woudln't work because it's too big... bounding box wouldn't work...
others i'd like to get in quake would be the revenant, archvile and mancubus! that thing rocks.
and one oldie but goldie would be the cyberdemon (not the crappy one that already exists for quake)

the only problem would be getting the skins to look good, but i'd opt for redoing them in a more quake-ish feel... ie: not necessarily having the archvile be yellowish, maybe like ogre type skin with red veins or something...
baron of hell would have to shoot a different colored projectile -- green is out...

the major problem i had with converting them is that they use the new way of having skins, where each part is seperate, not to old quake way of having the whole skin together...

yeah... so that's my dream... 
... 
forgot to mention, the problem i had with converting the models from zdoom is that they are all in quake2 format. 
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