Willem
#358 posted by Blitz on 2010/01/13 23:08:25
You got mail
#359 posted by Zwiffle on 2010/01/13 23:21:03
Oh hey Blitz I saw that Monolith laid off some people - you weren't one of them were you?
Uh Oh...
#360 posted by metlslime on 2010/01/13 23:39:24
What Would It Take ...
#361 posted by Ron on 2010/01/14 08:42:19
to give liquids an angle, a travel direction, like you can do in Quake 2 ?
It would be great to see water coming down or lava floating from one point to another.
Would it be possible to "steal" the code that makes it possible in Quake 2 and put it in a mod for quake 1, or would it involve changing the Quake engine itself ?
Fuck ...
#362 posted by Ron on 2010/01/14 08:44:53
I'm in the wrong forum ...
Sorry about that.
Extras Code Has Watertrains
#363 posted by ijed on 2010/01/14 20:26:27
And func_water that does that - you can make it flow, have drag and so on.
I've yet to make quicksand, but it's only a matter of time.
IP For Xbox 360, Microsoft Approved Developer, Unreal Engine 3
#364 posted by marty on 2010/03/01 00:09:57
Guys,
We need talented level designers who have a passion for creating fun, engaging experiences for the end user.
We need people who understand action gameplay, pacing, flow, item placement, enemy placement, puzzles, risk-reward, drama, tension, scripted sequences.
If you want to be part of our start up and help bring to a life a fresh, home grown IP (3rd person action) get in touch below.
marty@figureheadstudios.com.au
No screenshots, 2D diagrams or lame documentation - just send playable levels that you've built in 3D so we can properly assess your understanding of the artform.
I won't be responding to forum posts so please touch base via email directly if you have any questions.
#365 posted by Zwiffle on 2010/04/26 21:31:20
Kuju Sudios
#366 posted by DaZ on 2010/08/24 15:49:54
Does anyone here work at any of their studio's or knows anyone that does?
Would be interested to hear your/their thoughts!
Loan
#367 posted by rev.louisjackloancompany10@gmail on 2010/09/01 17:02:29
Do you need loan?Do contact us at rev.louisjackloancompany10@gmail.com with amount needed and duration.
35% Intrest?!?!?
#368 posted by meTch on 2010/09/02 05:07:45
HOW CAN I LOOSE!!!!!
Hmm
#369 posted by nonentity on 2010/09/02 07:10:32
rev.louisjackloancompany10?
who took rev.louisjackloancompany?
Hmm
#370 posted by nonentity on 2010/09/02 07:12:00
Far be it from me of course to question a company whose email address is at gmail in the first place...
Human Head Scripter Position Available
#371 posted by Zwiffle on 2011/01/08 01:53:47
Mainly a psuedo-programming/level design cross over job, would involve constructing missions mainly.
* Knowledge of pacing
* Building variety and interesting situations using the systems we have
* Identifying new, economical systems that would give bang for buck
* Knowledge of shooter combat scripting
* Prolific creativity for creating mission content
* Creative sensibility: an eye for visuals, an ear for voice acting and sounds
Question
#372 posted by ijed on 2011/01/08 14:32:15
What software helps / required / to expect etc.
Lua, Max, Photoshop, in house etc.
I'm not applying like :)
I Was Wondering..
#373 posted by m.delore on 2011/01/13 01:13:57
..if different country is a problem,
I mean one should reside where the SoftwareHouse is ?
Or online collaboration is enough ?
ThAnKs
Please Let Me Know..
#374 posted by m.delore on 2011/01/17 01:59:43
.. cause it's something I've always wanted to know!
If someone from another country get hired from a software house is it required to transfer to its town ??
I Would Say..
#375 posted by JPL on 2011/01/17 09:50:35
.. generally yes. As soon as you have to work with a dev team, being on-site is a better than being in remote
Now I can't tell for gaming companies (as I am not working for gaming market), but I know that it is extremely hard to convince you'll be efficient working in remote at home.. though.. it depends on the company habits, your profile, etc...
Yeah
#376 posted by DaZ on 2011/01/17 13:18:06
99% of jobs will require you to move, the possible exceptions would be if say Valve software contracted you to make a map for Team Fortress 2, as you can quite easily do that from home by yourself.
Most companies will offer a relocation service and throw some cash at you to help out.
It Seems Like It's Becoming *slightly* More Possible...
#377 posted by pjw on 2011/01/18 04:12:01
...to find a work-from-home/remote dev job these days, especially with smaller studios, but it's still a long shot. There are communication advantages gained by real-life, face-to-face contact that are still very difficult to match via email, IM, vid-conference, and so on.
I think remote work will keep becoming more common, but it will be a while yet before it's significant.
#378 posted by ShadoW on 2011/01/18 07:43:33
Actually I'm doing remote work from time to time - belive me it's just small part of the market. If you really want to work in game industry, you have to be ready to move out.
Remote Working FTW
#379 posted by mwh on 2011/01/20 10:34:05
Been doing it for eh, 6 years or so now. But not in gaming, at all. It has its ups and downs.
OK Thanks Ya All
#380 posted by m.delore on 2011/01/21 04:18:49
Here in Italy gaming industry is practically non-existent.. that's why I was wondering that !
..everybody's Dead ?
#381 posted by Delor3 on 2011/02/06 00:40:51
this nice thread is so underestimated..
Looking For Mappers, Modellers And Coders
#382 posted by ChrisCtan on 2011/02/16 22:06:11
Hello there,
I am trying to get a team together to make an all-new mission pack for Quake. Me and a friend are busy working on a massive Textures WAD, as well as a new soundtrack.
The idea is to give Quake1 a massive boost and a huge mission-pack to reinvigorate the community as well as produce a more "extreme" lovecraftian element that hasnt really gone as far as it could go yet.
Ideally we are looking for :
* 5 or more mappers, the more the better since we are hoping for a good 15-19 levels.
* programmers/modellers to make 6 new monsters:
Cthonians, Shoggoths, Mi-Go, Pipers of Azathoth, Spawn of Yog-Sothoth and Yithians.
3 new bosses : Nyarlathotep, large Spawn of Yog and a 3rd lovecraftian boss.
If you are interested and have the time, please do contact me at cyberwarfarerecords@yahoo.co.uk
I know the project is a long-shot and I'm not really expecting any replies or it to happen at all, but cant hurt to try.
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