Awesome!
#27 posted by
generic on 2006/07/30 09:43:33
The whole thing, really :)
I loved the recams and the subtle little touches, like the message and slowdown when the pent runs out milliseconds after a grenade/rocket jump.
Oh, and excellent camera work throughout!
Great job!
Yay
#28 posted by
mwh on 2006/07/30 11:44:10
I has to be said, it's very nice to see people enjoying this release, it was a lot of work. I only did a couple of recams and some programming -- I guess most praise should go to Mandel for the death march at the end and to Stubgaard for getting the thing to actually happen, but we should also thank Warkosign for his cool and very speedily produced recams -- about 6 weeks ago, we only had recams for about half the runs...
Who's waiting for qdqwavp2 then? :-)
Err..
#29 posted by Aquashark on 2006/07/30 13:30:52
everybody? :D
Wowzers
#30 posted by
Joel B on 2006/07/30 23:00:41
Excellent (as usual from QdQ). I've watched it twice already.
The intermission kills were wacky, but that has already been discussed enough.
My favorite recam moment was in Gloom Keep, with the camera looking at the second-level walkway: a severed fiend-head bounces up from below, followed a second later by the rocket-jumping Player. Kewl.
One kind of odd moment that I'm almost embarrassed to admit: When the secret level The Underearth started, I didn't recognize it. It did kinda look familiar, but it didn't immediately strike me as an id map. I guess I've only played it once (at most) in SP, and a small handful of times in MP, all many years ago. It was weird getting a moment of what-the-hell-map-is-that in the middle of a Quake speedrun. Cognitive dissonance... o_O I guess this means I don't watch as many 100% speedruns as I should. :)
ANYway. Fine job! Congrats on getting it done.
Actually
#31 posted by
than on 2006/07/31 01:19:42
there were secrets I'd never even seen before - even in ep1 ;)
Been playing too many custom maps :)
Actually, in 10 years I never completed Quake because I couldn't be arsed after I died once in ep4. How awful is that, eh? I saw all the levels afterwards, but didn't bother to play them. Maybe I will go back and do it sometime - shouldn't take more than 30 minutes ;)
#33 posted by
Trinca on 2006/07/31 01:57:28
lol than how can this be possible??? roulffffffffffffffffffffff i now id maps better then my own ass!!! :)
;)
#34 posted by
than on 2006/07/31 04:46:27
Well I know them all pretty well up to e4m2, then it gets hazy after that.
I think I know many custom maps better than some of the id maps. czg07 for example.
Do You Know About The Dopefish In Czg07b?
#35 posted by
czg on 2006/07/31 04:48:05
Uhm, Er....
#36 posted by
than on 2006/07/31 10:01:44
NO!
OK! OK! I don't know ANY maps that well... my own excluded - I probably couldn't find all the secrets in apsp1 anymore either.
If I Remember That Map
#38 posted by
HeadThump on 2006/07/31 11:56:25
correctly, you have to solve all of the other secrets to get to it -- ah, good times!