Great Map
#26 posted by Spirit of 85 on 2003/12/31 05:04:32
Wonderful map! I was able to finish it in "Normal"-mode without cheating;) Every other "modern" Quake-map was to hard for me...
So... GREAT Skillworking!!!
Thank you!
How To Get The GL Secret
#27 posted by Stubgaard on 2003/12/31 07:34:43
I'm A Sissy
...that's all Stubgaard!! No excuses.
The Silent
#29 posted by
PuLSaR on 2003/12/31 18:05:16
ya, I supposed there should be a secret in the last room, I've even jumped from the upper platform onto the decorations, but the secret seems to be on the other side :D
Pulsar,there's Always A Secret In The Last Room....
...But I still don't understand if u found it, dumb me! :((
I Found It After You Told Me Where It Actually Was
#31 posted by
PuLSaR on 2003/12/31 18:23:45
Thnx 4 Demos
#32 posted by
Vodka on 2004/01/01 21:04:05
thanks for comments and the demos.
if any one else has demos of playing my maps (especially first-time playing) - Id love to see them. Shambler - if you still have the demo of the first attempt (where you died) - email it to me. speeds@bk.ru
Speedy You Fucking Mapist
#33 posted by Blitz on 2004/01/02 05:25:29
I must suck at Quake (wait -- there's no must about it) but I couldn't beat it on 'normal' yet. (2 tries)
Anyway speedy you continue to amaze me, and this is a great map. The Q2 rock tex was put to good use, and all the terrain looks very organic and not cheesy. There is just the right amount of ammo (at least on Normal and Nightmare) and I like the way the map is laid out in a very connective fashion (even more so than the usual custom Q1SP) =)
It was a blast to play so far, and when I get some more time I'm gonna beat it. Keep up the good work Dima.
Speedy
#34 posted by
R.P.G. on 2004/01/02 09:53:51
Since I tested the map, does that include me? Do you want to see the two demos I made?
Speedy:
#35 posted by
Shambler on 2004/01/02 12:28:26
Sorry I overwrote it with the second one. Trust me, I played almost identically except that I had to kill the Fiend in the pool, and opened the Quad door after clearing out that area of grunts.
BTW, I'd be interested to hear on what you've learnt from watching my, and other people's, demos. Actually I was going to speculate on it myself but I'm too lazy =)
Didnt Do It For Me
#36 posted by
nitin on 2004/01/03 00:04:39
I've seen speedy's talent for cool design an brushwork in some screenies he's posted but this map had hardly any of that talent on display. I thought it was a visually boring map, although well above id standard. The flattish lighting didnt help either.
Gameplay wise, pretty good and effective on normal and quite enjoyable.
It's ok I guess, but I was expecting something better (like the map who's screens speedy showed at q3w forums, huge base with sprawling rockwork and curves). I hope you're still working on that speedy.
#37 posted by
Vodka on 2004/01/03 00:39:51
I just like to see the initial reaction to the map, thats why I prefer 1st time run. And its fun to see your own maps played.
And Iv learnt that shambler is a pacifist :)
rpg: yes.
Speedy
#38 posted by
R.P.G. on 2004/01/03 11:43:03
First and second runs, on hard skill. Approximately 700KB, zipped with DZip.
http://rpg.spawnpoint.org/files/rpg_mesc.dz