News | Forum | People | FAQ | Links | Search | Register | Log in
Jobs & Mappers Wanted
Need level designers for your amazing new mod? Or are you a game developer looking to hire? Maybe you just heard about some job at some company, and want to pass it on to the gang here at Func. Or you're just doing some fun little one-man project and want a little help from a level designer. This thread is the place to announce paid positions at companies, unpaid positions on mod teams, or even just ask for a few maps for your mod.
First | Previous | Next | Last
Human Head Looking 
Human Head (the company I work for) is looking for an experienced Level Designer and Technical Level Designer (scripter) if anyone is interested in a job and wants to work with me and FrikaC and basically just a cool company.

Just a "heads" (HAHA!) up for anyone in the hunt. I also promise not to make any bad puns if you get the job. 
 
In that same vein, and I can't believe I've never done this, but Epic is always looking for people. We can't hire fast enough! If you've considered applying here but thought we didn't have openings, you're wrong! :) We need (talented) people, apply! 
Willem 
Stop stealing my thunder. R4wr. 
 
Human Head needs you first, then Epic!

(better?) 
 
o/ \o 
Do You Need Me? 
I would probably rather make levels for cool computergames than do admin and web-design 
 
(what a thread-killer that turned out to be :S 
Willem 
You got mail 
 
Oh hey Blitz I saw that Monolith laid off some people - you weren't one of them were you? 
Uh Oh... 
 
What Would It Take ... 
to give liquids an angle, a travel direction, like you can do in Quake 2 ?
It would be great to see water coming down or lava floating from one point to another.
Would it be possible to "steal" the code that makes it possible in Quake 2 and put it in a mod for quake 1, or would it involve changing the Quake engine itself ? 
Fuck ... 
I'm in the wrong forum ...
Sorry about that. 
Extras Code Has Watertrains 
And func_water that does that - you can make it flow, have drag and so on.

I've yet to make quicksand, but it's only a matter of time. 
IP For Xbox 360, Microsoft Approved Developer, Unreal Engine 3 
Guys,

We need talented level designers who have a passion for creating fun, engaging experiences for the end user.

We need people who understand action gameplay, pacing, flow, item placement, enemy placement, puzzles, risk-reward, drama, tension, scripted sequences.

If you want to be part of our start up and help bring to a life a fresh, home grown IP (3rd person action) get in touch below.

marty@figureheadstudios.com.au

No screenshots, 2D diagrams or lame documentation - just send playable levels that you've built in 3D so we can properly assess your understanding of the artform.

I won't be responding to forum posts so please touch base via email directly if you have any questions. 
 
Not really 'wanted' but dunno where to put it: advice on getting a job @ Epic

http://www.worldofleveldesign.com/categories/career-getting-a-job/how-to-get-a-job-with-epic-games.php 
Kuju Sudios 
Does anyone here work at any of their studio's or knows anyone that does?

Would be interested to hear your/their thoughts! 
Loan 
Do you need loan?Do contact us at rev.louisjackloancompany10@gmail.com with amount needed and duration. 
35% Intrest?!?!? 
HOW CAN I LOOSE!!!!! 
Hmm 
rev.louisjackloancompany10?

who took rev.louisjackloancompany? 
Hmm 
Far be it from me of course to question a company whose email address is at gmail in the first place... 
Human Head Scripter Position Available 
Mainly a psuedo-programming/level design cross over job, would involve constructing missions mainly.

* Knowledge of pacing
* Building variety and interesting situations using the systems we have
* Identifying new, economical systems that would give bang for buck
* Knowledge of shooter combat scripting
* Prolific creativity for creating mission content
* Creative sensibility: an eye for visuals, an ear for voice acting and sounds 
Question 
What software helps / required / to expect etc.

Lua, Max, Photoshop, in house etc.

I'm not applying like :) 
I Was Wondering.. 
..if different country is a problem,
I mean one should reside where the SoftwareHouse is ?
Or online collaboration is enough ?

ThAnKs 
Please Let Me Know.. 
.. cause it's something I've always wanted to know!

If someone from another country get hired from a software house is it required to transfer to its town ?? 
I Would Say.. 
.. generally yes. As soon as you have to work with a dev team, being on-site is a better than being in remote
Now I can't tell for gaming companies (as I am not working for gaming market), but I know that it is extremely hard to convince you'll be efficient working in remote at home.. though.. it depends on the company habits, your profile, etc... 
First | Previous | Next | Last
This thread has been closed by a moderator.
Website copyright © 2002-2025 John Fitzgibbons. All posts are copyright their respective authors.