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High 5 - Retro Jam 5: E3M5!
Wind Tunnels is a cool theme, very befitting the dark and moist weather of middle November, and also the actual trigger_push functionality always leads to some fun & creative usage by the mappers. Over the years there have been several maps which adhered to the original E3M5 theme fairly closely Antediluvian, vastly expanded upon it with additional id1 and/or custom textures Lose Tunnels, or others, who ran with the wind tunnels mechanic and created something very different Backsteingotik.

A perfect theme for a short mapping jam!

Below are the only requirements, few but significant:

- at least one exit
- original BSP limits
- vanilla id1 gameplay only
- non-ridiculous detail level

Why so? Because it's not the point of this jam to spend months on making a 100,000 brush masterpiece uniquely textured on every face. Also because the original Quake maps still look great in 2016, and the vague idea behind retro jams is to recreate their simplistic beauty.

You are recommended, but not restricted, to use this wad.

I will be accepting your finished maps at funcretrojam5 at gmail dot com until November 18th. Why 5 days to make a map? Because 4 was fine for retro jam 4, and the more maps, the merrier ;-) This also leaves a possibility for a weekend extension...
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another classic map to reference, "Rust In Peace" -- https://www.quaddicted.com/reviews/grc4beta.html 
Well 
True, OTP is one of Func's very own anal warts.

But equally true, this is a good jam, eloquently laid out with a good theme and simple rules. And for that reason alone....you lot should be IN. 
Make Me Stuff! 
For some reason I read this as "Hey Guyz, I need some maps to play, can you make me some!?! thkx bye!" :P

I think the Quake community really needs people that makes content rather than just organizes it. As I have said before, if you organize a mapping event, you should at least enter it yourself! 
 
Bloughsburgh: Well, that's a shame, since I was partially hoping that a short jam would be a good sort of palate cleanser for people working on/coming off larger personal projects. Good luck with your map though!

Metl: Thanks for the link, I don't know why I hadn't tried "e3m5" as a tag on Quaddicted.

bler: Thanks for the objectively true statements (both of them bitches).

sock: I think you might be positively surprised by this jam :) 
Sock Go Map. 
 
Sounds Like 
OTP has a map in the works.

I'm too busy atm to contribute but it's a good theme!! 
Are Those M'kay? 
1) Color lights ?
2) Fog ? 
Yes To Both 
 
Progress Report 
Level: retro5_qmaster - "Trick Bricks"
Start Time: 11/15/16 18:00 CST

Base Geometry - 100%
Detail Geometry - 60%
Progession (Doors, exit, etc.) - 100%
Lighting - 0%
Items - 10%
Enemies - 0%
Secrets - 50% (2 so far)
Current Playtime: 2min.
Current time of writing: 20:42 CST

Pretty fun little map so far. Added something interesting for the last part to make use of the small space. I accidentally made this fit within 768 jam limits at first so I stuck with it.

Go map. No more excuses. 
Actually 
Make that:
Lighting: 75%
Current Time: 21:25 CST 
 
I am busy this and next 3 days. But I will make "something" even if I have only 1-2 days. So it is fine to make very abstract and simple design? And the focus is more in gameplay itself and not the look? Okay then* 
 
Where will it exit? Original Start.map? 
Bleh 
Well, that's a shame, since I was partially hoping that a short jam would be a good sort of palate cleanser for people working on/coming off larger personal projects.

I'm in.

50% brush work, 25% lighting, overall layout planned out.

I think the fact others are joining in made me change my mind. It will be nothing spectacular but it will interesting to see what I can come with in a very short amount of time. 
 
Bloughsburgh: Excellent!

NewHouse: Exit to whatever you want, I will not be creating a start map for this jam. 
@otp 
Does it have be episode 3 like map? Since I already starting making something different but it will have wind tunnels* 
#27 
I approve this, now go map. 
Progress Report 
Monsters 50%
Lighting 100%


2 more hours mapping. 
Weekend Extension? 
Monsters 33%
Lighting 33%
Secrets 33% etc...

1/3 done so far* 
Progress 
Brushes: 90%
Lighting: 25%
Entities: 10%
Vis'd: Check

I'll be ready by the deadline. (midnight of tonight or the next?) 
 
November 18th 23:59 I guess, but it should be November 19th 16:32:49 if we want to count full 5 days, lol :D 
Progress 
Brushes 95%
Lighting 95%
Entities 90%

Almost done. It will be a very short map.
I need some time for scripting, and more play testing.

There might be some bugs, but what would you expect* 
Expectations 
Either a long(ish) map with bugs and somewhat unfair item/enemy balance...
Or a short and sweet well polished gem. 
Please Note 
Length of a map should always be measured in time taken to play it, not "physical" length. 
 
It's not about how big it is, it's about how you use it.

On another note, hoping this Jam turns out well and i'm looking forward to playing the results. Sadly i've been too preoccupied with other things to participate myself.

(also I can be pretty slow and i'm a stickler for detail, so I'm not exactly sure how well i'd do with such a small timelimit!) 
Screen 
Just sharing a WIP screen for a room I found to be rather quakeish :)

http://www.quaketastic.com/files/screen_shots/mjb_air.jpg

*Lighting washed out from screenshot, blah blah* 
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