#13 posted by metlslime on 2016/11/15 07:30:23
another classic map to reference, "Rust In Peace" -- https://www.quaddicted.com/reviews/grc4beta.html
Well
#14 posted by Shambler on 2016/11/15 11:56:15
True, OTP is one of Func's very own anal warts.
But equally true, this is a good jam, eloquently laid out with a good theme and simple rules. And for that reason alone....you lot should be IN.
Make Me Stuff!
#15 posted by sock on 2016/11/15 12:01:39
For some reason I read this as "Hey Guyz, I need some maps to play, can you make me some!?! thkx bye!" :P
I think the Quake community really needs people that makes content rather than just organizes it. As I have said before, if you organize a mapping event, you should at least enter it yourself!
Bloughsburgh: Well, that's a shame, since I was partially hoping that a short jam would be a good sort of palate cleanser for people working on/coming off larger personal projects. Good luck with your map though!
Metl: Thanks for the link, I don't know why I hadn't tried "e3m5" as a tag on Quaddicted.
bler: Thanks for the objectively true statements (both of them bitches).
sock: I think you might be positively surprised by this jam :)
Sock Go Map.
#17 posted by Shambler on 2016/11/15 13:22:19
Sounds Like
OTP has a map in the works.
I'm too busy atm to contribute but it's a good theme!!
Are Those M'kay?
#19 posted by khreathor on 2016/11/15 21:35:08
1) Color lights ?
2) Fog ?
Yes To Both
Progress Report
#21 posted by Qmaster on 2016/11/16 03:45:37
Level: retro5_qmaster - "Trick Bricks"
Start Time: 11/15/16 18:00 CST
Base Geometry - 100%
Detail Geometry - 60%
Progession (Doors, exit, etc.) - 100%
Lighting - 0%
Items - 10%
Enemies - 0%
Secrets - 50% (2 so far)
Current Playtime: 2min.
Current time of writing: 20:42 CST
Pretty fun little map so far. Added something interesting for the last part to make use of the small space. I accidentally made this fit within 768 jam limits at first so I stuck with it.
Go map. No more excuses.
Actually
#22 posted by Qmaster on 2016/11/16 04:25:11
Make that:
Lighting: 75%
Current Time: 21:25 CST
#23 posted by NewHouse on 2016/11/16 17:30:56
I am busy this and next 3 days. But I will make "something" even if I have only 1-2 days. So it is fine to make very abstract and simple design? And the focus is more in gameplay itself and not the look? Okay then*
#24 posted by NewHouse on 2016/11/16 18:12:17
Where will it exit? Original Start.map?
Bleh
#25 posted by mjb on 2016/11/16 19:57:37
Well, that's a shame, since I was partially hoping that a short jam would be a good sort of palate cleanser for people working on/coming off larger personal projects.
I'm in.
50% brush work, 25% lighting, overall layout planned out.
I think the fact others are joining in made me change my mind. It will be nothing spectacular but it will interesting to see what I can come with in a very short amount of time.
Bloughsburgh: Excellent!
NewHouse: Exit to whatever you want, I will not be creating a start map for this jam.
@otp
#27 posted by NewHouse on 2016/11/17 01:13:13
Does it have be episode 3 like map? Since I already starting making something different but it will have wind tunnels*
#27
#28 posted by khreathor on 2016/11/17 01:22:01
I approve this, now go map.
Progress Report
#29 posted by Qmaster on 2016/11/17 03:26:38
Monsters 50%
Lighting 100%
2 more hours mapping.
Weekend Extension?
#30 posted by Newhouse on 2016/11/17 12:11:08
Monsters 33%
Lighting 33%
Secrets 33% etc...
1/3 done so far*
Progress
#31 posted by mjb on 2016/11/17 14:12:08
Brushes: 90%
Lighting: 25%
Entities: 10%
Vis'd: Check
I'll be ready by the deadline. (midnight of tonight or the next?)
#32 posted by khreathor on 2016/11/17 15:33:06
November 18th 23:59 I guess, but it should be November 19th 16:32:49 if we want to count full 5 days, lol :D
Progress
#33 posted by Newhouse on 2016/11/17 22:55:55
Brushes 95%
Lighting 95%
Entities 90%
Almost done. It will be a very short map.
I need some time for scripting, and more play testing.
There might be some bugs, but what would you expect*
Expectations
#34 posted by Qmaster on 2016/11/18 00:47:28
Either a long(ish) map with bugs and somewhat unfair item/enemy balance...
Or a short and sweet well polished gem.
Please Note
#35 posted by Qmaster on 2016/11/18 00:48:42
Length of a map should always be measured in time taken to play it, not "physical" length.
#36 posted by PRITCHARD on 2016/11/18 01:47:41
It's not about how big it is, it's about how you use it.
On another note, hoping this Jam turns out well and i'm looking forward to playing the results. Sadly i've been too preoccupied with other things to participate myself.
(also I can be pretty slow and i'm a stickler for detail, so I'm not exactly sure how well i'd do with such a small timelimit!)
Screen
#37 posted by mjb on 2016/11/18 01:52:45
Just sharing a WIP screen for a room I found to be rather quakeish :)
http://www.quaketastic.com/files/screen_shots/mjb_air.jpg
*Lighting washed out from screenshot, blah blah*
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