#26 posted by
khreathor on 2016/04/05 12:49:54
Thanks!
I hope to release first playable demo during the coming weekend. We (me and Christian) are working on core functionality and assets atm.
It works better than we thought :)
#27 posted by
Hipshot on 2016/04/18 10:53:08
So, I tried it. Great game, a few things, maybe a little more air control AND, a little higher mouse sens =)
Looked really nice and played very well too otherwise, much better than the other FPSs that I tried that was made during the Jam.
#28 posted by anonymous user on 2016/04/18 12:54:01
Thanks very much! Chris did awesome job with visual part.
I'm just disappointed that there was no more time left, like 2-3 days, because enemies with guns are almost ready.
I'll fix few annoying bugs and post link to the game.
#29 posted by Christian Nordgren on 2016/04/19 23:19:09
That was some tense weeks but finally made it through and with us a pretty neat game!
Video:
https://www.youtube.com/watch?v=8KWcy2fdnEQ
Game:
https://itch.io/jam/lowrezjam2016/rate/62924
I was a bit skeptical making a 64x64 fps at first, mostly the limiting view of the game, but I am really proud of what we finally arrived with even thou we aimed higher!
Thanks for letting me part of this project khreathor! :)
#30 posted by
mankrip on 2016/04/20 00:20:50
It turned out great. Congrats!
The 3D enemies also turned out better than I expected.
Update
#32 posted by
khreathor on 2016/04/20 03:40:43
Thanks guys!
I've updated builds. Few patches and Mac/Linux builds.
I'll repost links again:
Here you can vote:
https://itch.io/jam/lowrezjam2016/rate/62924
Here is game's page:
https://khreathor.itch.io/deadlocked
(Can admin update first post to have links for the future readers?)
Thanks again to Chris for helping me in development :)
Now we are thinking what to do next. Probably leaving 64x64 resolution and moving to something a little bit higher is a next step ;) Anyway... I think we have a good start to make this baby even better.
Cheers!
This Is Awesome
#33 posted by
killpixel on 2016/04/20 05:46:30
maybe the next one will be 16:9?
#34 posted by
Spirit on 2016/04/20 11:53:10
ESC goes to menu, ESC again quits the game instead of leaving menu. Nooo!
Very Cool
#36 posted by
Rick on 2016/04/20 12:39:48
That looks far better than I ever imagined it could. Good job and congratulations.
#37 posted by
khreathor on 2016/04/20 16:16:29
#33 - We're thinking about modifying it to proper aspect and resolution.
#34 - yeah, sorry for that, menu functionality was written on rush.
#35 - I'm afraid you have to be logged in.
#36 - thanks :)