#13 posted by necros on 2011/08/31 20:14:09
the editing suite is x64 only? but the game runs of x86 right?
the editor always looked completely integrated with the game in demos of it... i'm kind of surprised.
#14 posted by necros on 2011/08/31 20:16:12
k, so after my instinctive post...
http://www.pcgamer.com/2011/05/05/rage-to-ship-with-full-level-editor-id-studio/
seems to confirm jt's post. no mention about being delayed after launch.
#15 posted by mh on 2011/09/01 01:32:14
I remember hearing somewhere that the 64 bit is going to ship later; probably from Carmacks QuakeCon keynote or something like that.
At a guess I'd say that it's fine for inhouse use but might have some rough edges that make it not quite suitable yet for release to the general public.
Makes sense that the editor would be 64 bit only; we are talking about huge datasets here.
As I Understand It
#16 posted by DaZ on 2011/09/01 05:29:00
I think it will be very difficult to create new levels from scratch for Rage because none of the source textures will come packed with the game.
If I understand it right, the way Rage maps are built is that they are textured similarly to any other game, but then the artists can use "stamps" to modify and change every single pixel of texturing on the map and then save that out as a megatexture, which is then chopped up into many many bitesize chunks that the engine streams in and out during runtime. That process leaves the source textures unobtainable I think.
Maybe I'm wrong about the basic texturing of the levels too, maybe it's all stored in a megatexture right from the start before any stamping is done, I have no idea :P
Either way, that leaves 3rd party level designers with no textures to work with, unless id releases the source textures as a downloadable pack.
#17 posted by necros on 2011/09/01 08:18:51
oh, ok, i see what you mean. that's pretty bad honestly... i mean, for a title that's going to require top of the line hardware, how can you not release the 64 bit version? are they expecting fans to buy the 32 bit version first and then get the 64 bit version later? or is it just a matter of a small patch with a x64 executable or something?
also, i don't really understand exactly how windows alocates ram, but does that mean that rage, as a 32 bit application can't use more than 3.5gb of ram?
#18 posted by mh on 2011/09/01 11:08:07
Well Rage as a 360 title can't use more than 512 MB either (the PS3 is even worse because of the way it partitions it's memory). Word is that a GeForce 8 series is the minimum requirement; my suspicion for a long time is that the kind of rendering the engine does is actually extremely efficient (although as always there are tradeoffs in exchange for that).
Yeah
#19 posted by DaZ on 2011/09/01 12:10:32
I got the impression from things Carmack has said that the number of processor cores actually affects the framerate a fair amount, he said that the more cores you have, the more processing threads are available to transcode the megatextures as you move and look around the environment.
Also yeah, it runs on a ps3/360 so I'm not really concerned with performance on even a mid-range pc at this point. Maybe the graphics are enhanced on the pc version in some areas but overall I imagine the system requirements will be around the same as recent UE3 titles or crysis 2 etc.
#20 posted by anonymous user on 2011/09/01 12:36:01
Thats quite interesting... anyway give me the editor, I dont even need the textures - can always make your own, use free ones or make minimalistic maps
#21 posted by gb on 2011/09/01 12:56:14
I'll also buy it after my next system upgrade. This is a game that I'll probably simply want to have.
Editor - I don't care, there are enough choices for me to make kickass levels (and games) with already. idtech4 just became 4x as interesting with the announced engine release anyway.
No one can argue that idtech4 games look bad - brink looked excellent. So I don't really want this for mapping. Just for a gorgeous slideshow, yeah.
#22 posted by gb on 2011/09/01 12:59:40
And I also thought that combat looked a bit slow in the videos I saw.
Idtech4
#23 posted by Post on 2011/09/01 13:41:55
idtech4 games can look good, but doom3\q4 editor is frankly the worst mapping tool since Hammer editor
Compared to Cod4 tools or even good old GtkRadiant it was a torture and a crashfest.
#24 posted by gb on 2011/09/01 14:13:08
I use Radiant for basic idtech4 mapping. The built-in editor is only required for stuff like lights editing, insofar as GTKRadiant doesn't support it. I guess DarkRadiant would, though.
#25 posted by necros on 2011/09/01 19:19:22
but doom3\q4 editor is frankly the worst mapping tool since Hammer editor
never had any problems with it except the gui editor in D3 because it was in an almost beta state (the Q4 gui editor was fine).
Well Rage as a 360 title can't use more than 512 MB either (the PS3 is even worse because of the way it partitions it's memory). Word is that a GeForce 8 series is the minimum requirement; my suspicion for a long time is that the kind of rendering the engine does is actually extremely efficient (although as always there are tradeoffs in exchange for that).
i had no idea the 'latest' consoles had such low specs, tbh...
maybe i'll just go ahead and pick it up then... :)
#26 posted by gb on 2011/09/02 09:20:37
As far as I understand, console memory is one reason why "multiplatform" games aren't released with PC-quality content.
Crysis 2 for PC was patched after release to get around this, IIRC. Perfectly viable approach.
Russians...
#27 posted by JPL on 2011/09/03 12:16:34
<whisper>He isn't russian</whisper>
#29 posted by necros on 2011/09/03 19:53:02
but... but it says professional russian on his shirt!
Hence...
#30 posted by JPL on 2011/09/03 20:52:57
... my mistake... sorry for this...
YAY?
#31 posted by Spirit on 2011/09/07 08:18:16
Minimum
OS: Win XP SP3, Vista, Win 7
Processor: Intel Core 2 Duo or Equivalent AMD
Memory: 2GB
Hard Disk Space: 25GB
Video Card: GeForce 8800, Radeon HD 4200
Recommended
Processor: Intel Core 2 Quad or Equivalent AMD
Memory: 4GB
Video Card: GeForce 9800 GTX, ATI Radeon HD 5550
25 Gb HDD
#32 posted by RickyT33 on 2011/09/07 11:10:15
I think it's safe to say that the PC version is bigger than the console versions. I heard that the 360 version is going to be a single disc, rather than 2 discs, as originally suggested.
Wow
#33 posted by necros on 2011/09/07 20:42:16
i'm kind of excited to see how the 25gb of assets pans out in the game.
I Imagine
#34 posted by DaZ on 2011/09/07 20:59:03
20gb of it are megatextures for each level :)
I Know
#35 posted by necros on 2011/09/07 21:35:57
what i meant was it will be refreshing to see all the uniqueness (i hope?) that we will get out of iD's system.
#36 posted by [Kona] on 2011/09/07 23:55:14
No matter how good this game is, it's been 7 years since Doom 3. I'd actually prefer they spat out a good game every couple years rather than a great game every 7.
Maybe they've got quite far with Doom4 development as well, which will make up for it.
Isn't...
#37 posted by JPL on 2011/09/08 08:17:55
RAGE = Doom 3.5 ?
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