An Abbreviated Version Of The SoE Entities
#13 posted by Tronyn on 2005/07/15 16:17:03
MISCELLANEOUS:
func_exploder - creates explosions.
func_spawn and func_spawn_small - a much better way of spawning items and enemies.
misc_corpse - a corpse.
misc_explobox - replaced with a medieval barrel
misc_meat - a pile of gibs. doggies like it.
misc_tree - set a key 'cnt.' the values 0, 1, or 2 set the type of tree.
NEW ITEMS:
item_artifact_empathy_shields - empathy shields
item_dragon - summons a dragon to fight for you, in SP or DM. A modification of the Horn of Conjuring from Scourge.
MONSTER CHANGES:
grunts and enforcers are automatically replaced by corresponding types of Goblins.
fiends, vores and shamblers can be switched from light skins to dark skins by setting the "skin" key to 1. A shambler can be given explosive attacks by setting spawnflag 2 (value 4).
monster_knight - some will randomly be tougher with modified skins.
monster_hell_knight - spawnflag 2 (value 4) gives him more health and the fireball attack; skins are 0)silver 1)hell lord 2)bane
monster_wizard - unless 'skin' is set to '1', you will get a "drake" - Rescoe's green skin. setting skin to 1 returns to default skin.
NEW MONSTERS::
monster_axeman - set a key 'skin' and choose a value - 0) default 2) thug 3) ogre 4) zombie (latter two are unused).
monster_acolyte - the least powerful magician
monster_sorceror - mid-level magician
monster_warlock - a very nasty magician
monster_trogboss - the end boss as seen in soe2m5
monster_troglodyte - a 'normal' variation of the trogboss (not used in soe).
monster_bane - episode one end boss as seen in soe1m5
monster_dragon - requires a lot more explanation. See dragons.txt in soe_devkit.zip
Oh, And To Clarify A Couple Of Things,
#14 posted by Tronyn on 2005/07/15 16:20:28
I'll likely release the package both with and without the SoE progs; that way, people who already have SoE won't have to download the custom content again.
I'll be making the start map for this also, and as in Lost Chapters it will have entrances to all the maps which can be played in any order.
Tronyn
#15 posted by HeadThump on 2005/07/15 16:51:06
Should we avoid using the boss monsters, I assume you would want to use at least one for the climatic finale?
Can Czg Make A Map For This? (please) =)
ive been on vacation.
this sounds exciting.
SOE is one of the best paks ever. =)
My fellow map-reviewer cannot, of course, review his own map pack [!!], so i will be writing reviews for this project. =)
Tronyn
#17 posted by aguirRe on 2005/07/16 05:38:24
I think I've found the cause of the QC cutscene crash in soe1m2. It happens only on Easy skill and is caused by missing precaches for the rubble models. It works in the other skills because then some misc_trees(!) fix the precaching for the rubble models.
The bug is in the func_exploder/func_multi_exploder functions in hip_expl.qc, where the rubble is not precached properly due to an unused count variable blocking it.
There are some kill count issues as well that I'm trying to track down.
Aguire
#18 posted by Jago on 2005/07/16 07:09:13
I can confirm that my crash happened on Easy skill.
Thanks
#19 posted by aguirRe on 2005/07/16 09:58:44
I think I've managed to fix the kill count issues, too.
With Three Weeks Left
#20 posted by HeadThump on 2005/08/23 17:24:19
for the WIP bit, how is this coming so far Tronyn?
#21 posted by Zwiffle on 2005/08/23 19:55:41
My bit is pretty good so far. Not really good so much as almost done. Lighting/layout is close to done, just gotta add details and monsters. Oh, and a name. But it should by the 10th. It won't be good, but it'll be done. And the forest area is "sort of" a forest, not really, but pretend it is. :)
*should Be Done By
#22 posted by Zwiffle on 2005/08/23 19:56:29
i <3 czg
Hmmm
#23 posted by ionous on 2005/08/23 20:20:05
I'm not very optimistic about finishing my map, but i'll still take a stab at it.
Well
#24 posted by Tronyn on 2005/08/24 19:23:52
I've had some severe computer trouble that's prevented me from doing basically anything. I'm worried that I might need to reformat and reinstall windows even which would be a huge pain in the ass. Anyway I've got someone much more knowledgable than me coming to look at it tomorrow to see what has to be done.
My map is probably about 50% done; given a working computer I should be able to make the deadline (or close to it anyway).
I've Had My Share Of Those Problems,
#25 posted by HeadThump on 2005/08/24 20:58:45
and I'm sympatico.
I have my layout done. I want to replay SoE this weekend, to make sure my map stays thematicaly consista.
The difficult part is trying to find a good Tolkien quote. I don't have that last book of tales that has the good verse in it (LOTR verse tends to be on the serviceable side, gets the job done, but few memorable phrases).
Can we subsitute something from Led Zep's, 'Battle of Evermore?' Half way kidding there, though there are a few good ones in it.
So
#26 posted by Zwiffle on 2005/09/05 11:38:58
Did you get my mail? I sent mine in, wanted to confirm wether it got through or not.
Tronyn
hope you get it sorted out.
A virus i am guessing?
Yeah, My Computer's Barely Functional Right Now, Alas
#28 posted by Tronyn on 2005/09/06 11:18:50
but zwiffle, I did get your email. Thanks.
Is The Date Still Set For Sept 10?
#29 posted by HeadThump on 2005/09/06 11:38:32
I got a good chunk of level completed over the last week, but because of my schedule this week, I think I'll barely hit the 10th for completion.
However,
#30 posted by HeadThump on 2005/09/06 11:55:05
I wont need extra time if you do keep the date. I have a smaller level that can easily fit the theme with a retexture job, if worse comes to worse.
Heh, No
#31 posted by Tronyn on 2005/09/06 23:27:02
I'm not going to make sept 10 myself. I could do that, but then my map would be crappy and I've got a finale in mind that's too cool to shun. I find it pretty sweet that I'm able to map at all now though, and every program doesn't crash after 4 minutes. Ugh.
#32 posted by Trinca on 2005/09/14 05:09:28
big day is almost :) i will died with this wait... my heart wont handle...
I'm Going To Attempt One
#33 posted by HeadThump on 2005/09/14 05:30:52
last big push this evening, if Reallife L.L.P. doesn't interfere, yet again.
#34 posted by Trinca on 2005/12/21 06:40:11
chif know that i learn to make someting is to late for my map :(
wend will be release Tronyn
Heh
#35 posted by Zwiffle on 2005/12/21 07:26:56
I don't know if he will, I think he only got one map, and that was mine.
#36 posted by Trinca on 2005/12/21 09:27:00
if he give me 15 days i could start making one... my test level"school map" is almost finish... :)
I Did Recieve Zwiffle's Map
#37 posted by Tronyn on 2005/12/21 12:47:36
And last I heard Ionous and Headthump were working on maps (status unknown...)
My own map is actually still unfinished. I have put this on the back, back burner while I finish other projects (primarily a single Q1SP map and the arcane episode, in that order). It will be released at some point for sure - in the meantime, if anyone else wants to make maps (like Trinca) go ahead, there's plenty of time :)
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