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Coding Help
This is a counterpart to the "Mapping Help" thread. If you need help with QuakeC coding, or questions about how to do some engine modification, this is the place for you! We've got a few coders here on the forum and hopefully someone knows the answer.
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The Pushable Now Works Fairly Well! 
So I finally managed to make this work, with some simplifications and workarounds. The pushable drops on the ground with constant speed only and collision against walls is only checked from the bounding box's corners (so if the wall is narrower, it will go through the wall) but this is good enough for most maps. And I'm planning to still make a few more improvements.

The latest code is in my github if anyone wants to take a look:
https://github.com/ValentineQwerty/vqmdk/blob/master/qc/entities/pushables.qc 
Works Great! 
Fun for puzzles.
I could never archive this kind of thing.
Sorry not slopes. 
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