 Oh Yeah, It's Skacky...
#338 posted by Mugwump on 2017/07/28 13:27:03
Just crept back up the comments and looked at the start map screenies. Looks like it could fit. Skacky, what do you think?
#339 posted by Mugwump on 2017/07/28 13:34:14
Heh, PuLSaR published his comment while I was typing mine... Honesty, I don't mind which map uses it in the end, but I did like Fifth's idea for the start map.
 +1 For The Start Map
#340 posted by PuLSaR on 2017/07/28 13:38:40
 Yeah It Can Be Used For The Start Map
#341 posted by skacky on 2017/07/28 13:59:25
Maybe not as a background music, but more for a play_sound that plays in a few areas.
I'm going to use Sign of Koth for something by the way.
#342 posted by Mugwump on 2017/07/28 14:15:12
If Infinite Library is going to be used as a play_sound, I'm gonna ask dumptruck to make the looped version he offered me to. And both you guys could use it, how neat is that? Do you need a version without the rumble? Actually, there's 2 constant sounds: the rumble and the background library ambience. I can remove both if need be, though the writing & page flips might sound a little "naked" without the library ambience.
 Make Two Versions
One with the rumble and one with the library ambience.
You can then place them in suitable areas (for instance putting the library one near bookshelves).
 Send Them My Way
I can make them loop. It will take a bit longer than simple mastering FYI.
#345 posted by muk on 2017/07/28 18:19:56
As stressful as the process was for a lot of people, i still think this has been the most succesful jam since ive been on the forum. Good stuff everybody.
 Dumptruck
#346 posted by Mugwump on 2017/07/28 18:50:34
Making the files right now. You still have the original master or do I have to send it back to you?
 I Have It.
But please give me a list of everything you are expecting back.
 Dump
#348 posted by Mugwump on 2017/07/28 19:20:28
I'm gonna send you 3 files in a moment: the track without the rumble, without the library ambience and without both rumble & ambience. These 3 will need to be mastered with the exact same settings as the original (for consistency), then you can loop the 4 files so that Fifth, skacky or anyone else can use them as they see fit. Is that OK for you?
 Mug
Yes. Can do! The issue sometimes is looping. Sometimes tricky to get without clicks but IIRC you have a fade up and out so should be okay.
 Started Uploading... This May Take A While...
#350 posted by Mugwump on 2017/07/28 20:02:56
 Dump
#351 posted by Mugwump on 2017/07/28 22:11:51
Mail sent.
 @mugwump
Files sent back.
 OK, One Last Check Before Final Release
#353 posted by Mugwump on 2017/07/29 00:32:49
 Question
#354 posted by Mugwump on 2017/07/29 01:13:03
Do play_sounds need to be in .wav format or can I upload .ogg instead?
 Needs To Be A Mono WAV
#355 posted by ericw on 2017/07/29 01:29:34
I recommend 16-bit 11025Hz. You can do 22050Hz or 44100Hz but "vanilla" engines will downsample to 11025Hz anyway.
Off hand I'm not sure how to set up the looping
 Thanks Eric
#356 posted by Mugwump on 2017/07/29 01:50:07
If vanilla engines downsample, then I think 44kHz would be better for the engines that do support it. I tried downsampling to 11kHz and the result sounds quite muddy.
Dumptruck has already prepared the wavs for looping.
 That Should Be Fine
#357 posted by ericw on 2017/07/29 01:58:54
iirc even winquake will load a 16/44 WAV, it'll just downsample it.
 Ericw
Downsampling does not add any noticeable noise (hiss) but mastering in 11k makes the file sound terrible across the board. IMO there's no point in adding sound if you need to deliver at 11k it's THAT bad. I had one of the Quoth sounds in my map and took it out it was so hissy.
Okay looping:
There are embedded flags set in the waves called cues (aka markers.) Only a few sound programs can add them to .wavs as it's kind of specialized.
Goldwave, Adobe Audition and presumably ProTools can add cues to .wavs
 Dos Quake -sspeed 44100
#359 posted by anonymous user on 2017/07/29 03:07:37
 Markers
#360 posted by Qmaster on 2017/07/29 03:27:49
The markers give you the ability to have a ramp up effect then loop afterward between two markers. Useful for engines, generators, etc.
 Looping Markers
#361 posted by PuLSaR on 2017/07/29 03:28:29
Audacity can add them as well. and it's free
 @Pulsar
I was looking at the wiki and couldn't see where to add cues. I nearly added it to my post but wanted to be sure.
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