Negke.
#338 posted by Shambler on 2016/12/18 21:00:42
Yeah I need to reiterate how much I'm liking the TBS in this, it no longer feels like shells are for easy enemies or saving nails / rockets / cells, it feels like the TBS is a primary choice in it's own right.
Well Then.
Fixes:
#340 posted by Shambler on 2016/12/18 22:01:39
* Changed all monsters to use same sound channel for pain/death sounds
* Added spawnflags option to monster_golem for melee/stomp version only
* Added special gib sound for stone enemies (just a pile of rubble)
* Changed infighting formula (ai_combat.qc) to be closer to id setup
* Changed icegolem boss to ignore damage before trigger wakeup
* Fixed compiler error in mon_bossicegolem.qc function iceg_tranB13
* Fixed monster_shalrath not removing voreball attachment when in pain
#341 posted by Yhe1 on 2016/12/18 22:39:57
what will happen with ad_sepulcher?
#342 posted by PuLSaR on 2016/12/18 22:44:04
unfortunatelly it's canceled
Thats Rather Unfortunate
#343 posted by muk on 2016/12/18 22:44:42
No Ad_sepulcher ??? :-(
#344 posted by Icaro on 2016/12/18 22:44:55
Shattering
#345 posted by mjb on 2016/12/18 22:50:05
That's truly unfortunate to hear...it looked like it was well on its way...
Maybe GiftMacher has plans to finish it as a separate release? This was originally his e1m3 remake map right?
Seems Like The Drama Got To Him.
#346 posted by Breezeep_ on 2016/12/18 23:49:15
That really is a shame. I was looking forward to playing that map.
#347 posted by muk on 2016/12/18 23:57:03
Bonus points go to ad_magna for utilizing pos1 in breakables to manipulate the particle colors.
Unofficial Fan Patch 1
Download and extract to your AD 1.5 folder
* Fixed misc bugs and inconveniences in ad_chapters
* Added new map (ad_e1m3) to the MOD
Call me whatever the fuck you want.
Disclaimer.
It's a (perfectly playable) beta of ad_e1m3 from April this year that was previously posted in Screenshots & Betas. If G1ftmacher will want to use a newer version I will be happy to repack and resubmit.
#350 posted by Yhe1 on 2016/12/19 01:37:53
Thanks OTP
Hmm
#351 posted by mjb on 2016/12/19 01:48:56
inconveniences in ad_chapters
This re-introduces the issue to get stuck behind the torch on the right side of the entrance to the lost swamp lands.
If
#352 posted by Qmaster on 2016/12/19 04:49:18
The source file of current state was released, I'm sure someone...ahem...would be willing to tweak it and finish it and code anything bonus that is used.
#342
#353 posted by Kinn on 2016/12/19 05:02:49
unfortunatelly it's canceled
Is that the official line then?
#354 posted by muk on 2016/12/19 05:17:47
#355 posted by PRITCHARD on 2016/12/19 06:40:21
If we could get the monsters that were going to come with it at least, that'd be a nice treat. Or perhaps those are what's holding it up.
My poor, poor mangled .fgd file...
#356 posted by negke on 2016/12/19 09:31:18
Sock gets trolled, trolls back. Simple as that.
#355
#357 posted by khreathor on 2016/12/19 10:40:26
what monsters?
#358 posted by NewHouse on 2016/12/19 10:45:16
Sock clearly says there, it is maybe possible to have it in a next year, everything good requires some time, before it actually happens.
#354
#359 posted by Kinn on 2016/12/19 11:00:37
Ah ok, well that sounds pretty normal. Let's just chill out and check the status again sometime next year.
Playing Through Azad In Forty Minutes
#360 posted by ionous on 2016/12/19 18:20:51
#361 posted by mfx on 2016/12/19 22:13:45
Ionous yeah, cool playthrough, thx man!
@everyone
Spoiler:
You have to gib the marine body with the Axe to proceed. The Shadow Axe that is.
It gibs dead bodies which is the coolest thing since sliced bread in plastic bags.
Still, the map could be considered broken with such a weird setup to proceed/trigger the final battle.
Play another map instead!
Onetruepurple, That Is Not Sepulcher!
#362 posted by Giftmacher on 2016/12/19 23:39:19
It bears very little or no resemblance to the map being discussed here (except the name of course). It was an attempt by me to remix e1m3, it was picked up by the ad team and has since undergone massive reconstruction and iteration.
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