Thanks Megaman
#338 posted by nakasuhito on 2011/12/26 22:27:57
while texture pop-in is still there, its not as intense as before. and the textures are sharp too. i think the frame rate goes from 60 to 40, but i can live with that. :)
still i'm kinda disappointing in id. witcher 2 runs without issues on high [not ultra or whatever the highest is called] and no slowdowns or any weird shit.
New Patch Is Out
#339 posted by Spirit on 2012/02/02 22:12:47
http://store.steampowered.com/news/?appids=9200
and now you can get high-res textures amateur retexturing project style:
Texture Detail: Enabling Texture Detail will improve up-close texture quality by performing upsampling with adaptive sharpening.
ON OFF, ON OFF (HTML stolen from badboyquake, thanks)
Good old TomazQuake's detail textures seem better to me. Might be better in-game of course.
Http://www.bethblog.com/2012/02/02/rage-campaign-edition-now-on-mac/#m
#340 posted by Spirit on 2012/02/02 22:21:05
Now that the PC update is out, we�re focusing our attention on getting the tools ready for release. When it�s ready for release, we�ll let you guys know.
Had A Peek
#341 posted by DaZ on 2012/02/02 22:49:34
The texture sharpening doesn't really add much at all, and as it seems to be done universally to every surface you can end up with some strange artifacts on textures that should be flat colour, where the sharpening has brought up otherwise invisible pixels on the texture.
But, tools, yay! I guess :)
#342 posted by mh on 2012/02/03 00:27:50
So I just finished off the Shrouded Bunker, shot up some bandits and entered the Dead City using this patch. It works well for me, definitely seems to improve performance.
The upsampling didn't give me any slowdown at all - quite the contrary: with the other changes in this patch I'm running a good deal faster than before and can now enable GPU Transcode without framerate turning to mush.
Glad to see UBOs back. I've done work with Constant Buffers in D3D11 and they are a very worthwhile performance booster. In particular if you have a lot of uniforms to upload, using a buffer of some kind is substantially faster than uploading them one at a time.
I'm not overly bothered about the detail textures. They look OK; they're nice and subtle rather than overpowering and distracting you from the main diffuse texture (a fault many Quake engines that implement this can succumb to, IMO).
NEED MOAR CONTENT
#343 posted by Shambler on 2012/02/03 12:23:58
#344 posted by anonymous user on 2012/02/03 22:45:47
before the patch, the game ran really well [thanks to megaman for the link to the different configs on the steam forums] but now, it runs like shit.
i had the game running without anti-aliasing and with v-sync on and it worked nicely, but this new patch makes it all run so slow. i can turn off v-sync and it goes becomes awesome fast, but the problem is that i get massive texture pop-ins :(
i still had texture pop-in before, but nothing that would be annoying like this.
and now i'm sad. i really liked the game, was on my second playthrough and now i think i'll stop. i think i have like 60hrs according to steam.
and the texture detail option makes everything look so ugly. sure it looks sharp, but too sharp. like going into photoshop and over sharpening everything. but thats just me.
i wish we could go back to a previous version, this is one of the reasons why i dont like steam sometimes.
The Post Above Me
#345 posted by nakasuhito on 2012/02/03 22:46:06
was by me. :)
#346 posted by Spirit on 2012/02/04 00:37:00
but steam is just soooooooooo convenient!!
Nak
#347 posted by DaZ on 2012/02/04 01:11:14
You can turn off the texture sharpening in the graphics options, just fyi :)
If It Runs Slow
#348 posted by mh on 2012/02/04 02:59:50
Most likely your hardware just isn't up to scratch. Stop trying to max it out, dial down some of the settings, it'll work.
#349 posted by nakasuhito on 2012/02/04 04:45:13
i know i can turn off the tex detail :) but its not my pc that makes it run slow though. before the patch, everything was running well. no frame drops.
after the patch, its like the game runs under 30fps. if i turn off v-sync [which is what made the game run smooth for me], textures pop like crazy, and it takes ages for them to load too in some places. :(
Try Cvar_restart And Then Not Using The Configs?
#350 posted by megaman on 2012/02/04 11:23:43
#351 posted by Spirit on 2012/02/20 17:03:31
#352 posted by JneeraZ on 2012/02/20 17:34:40
That was one of my major beefs with this game to be honest ... the lazy naming.
"The Wasteland"
"The Authority"
"The Resistance"
Come ON.
#353 posted by Spirit on 2012/08/07 16:20:25
Wow Taht Article Is Written Badly
#354 posted by megaman on 2012/08/09 10:31:41
For Anyone Curious About Tools
#355 posted by Jago on 2012/10/23 02:02:33
Meh
#356 posted by Vondur on 2012/10/25 09:50:23
excuses amount is abnormal.
On Sale At Steam If You Haven't Got It Yet.
#357 posted by Rick on 2012/10/30 23:35:40
It's on Halloween sale on Steam for $9.99 (only a day or so left on the sale though).
I put off buying it because I wasn't sure how well my computer would run it or if it was even worth playing. I just built a new computer and bought the game yesterday. So far I'm to the Dead City and it's been pretty enjoyable so far. Easily worth 10 bucks.
#358 posted by a dude on 2012/11/21 12:27:00
this game has a TERRIBLE reputation, and I'm afraid I was influenced by it (I forgot that video game journalists are actual morons, not only in the sense that they have bad taste in games but if you read some reviews you really get the sense they are barely functioning idiots)
Judging from the screenshots alone I just can't imagine how this can be such a bad game.... unless it has spectacularly bad gameplay, but even its detractors admit the feeling of the weapon hitting enemies is really well done and frankly with a feature like that, how can it be so bad?
So I think I'll be giving this game a chance in the near future. I remember people judging harshly stuff like quake 1 (many idiots believed it had bad gameplay just because you couldn't blow the scenario up like in duke 3d) or quake 4 that was actually pretty great even if arguably it wasn't a masterpiece
Dude
#359 posted by RickyT33 on 2012/11/22 00:34:57
Rage is a good game. But there are a couple of weird things about it:
The hub system used for the maps is odd. Underused, not much to explore. But it's great for whizzing around at great speed. But don't expect it to be gratifying like TES or Fallout 3 or something.
With all of the apparent freedom you get with Rage, it still plays like a highly linear shooter.
It's not bad for a shooter. And yeah - the graphics are awesome, but the texture popping was a bit off-putting. It's doesn't completely ruin the game, but if you experience it, you will find it weird.
Up-close, the textures often seem low-res, even with the high-res fixes applied.
#360 posted by mh on 2012/11/22 01:54:53
The main things wrong with Rage were purely technical; the initial AMD driver cock-up mostly.
Low res textures up close were a tradeoff against having non-tiled textures, a valid tradeoff but it annoyed a lot of people who didn't actually understand what they were seeing.
Some got confused and thought they were getting something like a Fallout game. Their own fault for not informing themselves really.
The ending sucks.
Other than that there is a whole HEAP of butthurt over id selling to Zenimax and focussing on consoles. Much of the bad rep comes purely from those two rather than any attempt to judge the game on it's own merits. IMO of course.
Went back to rage to replay it and I still think the gunplay is fantastic, but I definitely had much more of a negative reaction to the filler bullshit than first time. Knowing that the plot is completely throw-away makes the inability to skip dialogue and the mandatory driving crap pretty infuriating.
This wouldn't be so bad but the game is very poorly paced early on. After some tame shooting levels (it's okay they're tame, they're introducing mechanics) you just get bogged down for ages running from a to b, listening to boring dialogue, and doing driving... get your buggy... now put guns on your buggy, now drive here, now drive here, what? Your buggy sucks, get a better buggy.
Then it suddenly forgets all that shit and just leaves you bounce from mission to mission of shooting and it's great again.
Or is it just me that feels that way? :p
You Hit The Nail On The Head There.
#362 posted by RickyT33 on 2012/11/30 12:20:27
I feel the same way about it. The shooting levels are great, but the driving and plot sucks.
Actually some of the actualy vehicular combat was cool, but all of the driving justto get to the next map - all just felt a bit pointless.
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