Really?
#338 posted by Robert Siska on 2008/09/26 16:53:34
Well, I tested it on original quake source (quake,sdlquake,winquake). Any other engines are non-standard, so not garranted. I really can't make it work for every engine ever made.
>Great Mod!
Thank you. Really.
Portal Gun Mod
#339 posted by Orl on 2008/09/27 01:33:26
This has got to be the coolest thing in Quake I have seen in a while. I played Portal and I really liked it, but I never thought I would see something like it in Quake.
Even though its still a work in progress, it seems pretty stable to me. Never got stuck in a wall once, sometimes getting stuck in two portals though.
But this is still an awesome piece of work. I know I'm gonna have some real fun with this :)
... This Is Cool
In darkplaces, there's a nice glow in the center of the portals, but in tyr-quake they look a bit plain... that teleport texture is a little overused. Love the weapon model.
Mapper / Texture Artist Wanted For $$$
#341 posted by lth on 2009/02/04 14:59:04
Hi,
I'm looking for someone who can make some top-down maps for my boardgame, preferably 3D and rendered at hi-res. That's sorta mapping, right?
The theme is futuristic Japan. I can pay real actual money. Email me at kendrick.curtis at gmail if you're interested with some samples of your work. You need to be reliable and able to work to a deadline.
Ta,
LTH
$$$$
#342 posted by JPL on 2009/02/05 20:17:50
How much ??
$$$ = $3?
#343 posted by lth on 2009/02/06 15:21:28
The short answer is "I don't really know" - if you email me I can give you more detail of what I'm looking for and then you can maybe tell me how much you'd want for it.
#344 posted by Trinca on 2009/02/06 15:27:42
I dont have enought skills for this at the moment.. ;) maby in more 5 years...
Lth
#345 posted by JPL on 2009/02/06 15:54:44
he he he... I was just curious to see how much you would be able to distribute...
nevermind :P
Looking For CTF Maps For Our Quakeworld Mod Thunderwalker
#346 posted by batmanzfa on 2009/05/03 14:45:21
Let me know if you have or would be interested in making ctf maps for our mod.
http://twctf.org
looking for maps that push the limits of ezquake with 24 bit textures and colored lighting.
batman.zfa@twctf.org
#347 posted by cardo on 2009/06/19 07:37:26
LTH, as in LTH the quake mapper? :) I'd like to know more about this! Mind dropping me a mail with some details? fresho[at]hotmail.co.uk
#348 posted by Trinca on 2009/06/19 21:22:21
i got his contact...
when i made trincasp3 he help me in source and share is source code with .mdl monsters!
Trinca
#349 posted by Lardarse on 2009/06/21 16:49:50
I can go one better: I've met him :-P
#350 posted by Trinca on 2009/06/21 16:55:01
Lardarse if he was a women you should be proud... now a men?
Is that a way to say that u�re faget?
;)
Human Head Looking
#351 posted by Zwiffle on 2010/01/06 16:54:16
Human Head (the company I work for) is looking for an experienced Level Designer and Technical Level Designer (scripter) if anyone is interested in a job and wants to work with me and FrikaC and basically just a cool company.
Just a "heads" (HAHA!) up for anyone in the hunt. I also promise not to make any bad puns if you get the job.
#352 posted by JneeraZ on 2010/01/06 17:02:54
In that same vein, and I can't believe I've never done this, but Epic is always looking for people. We can't hire fast enough! If you've considered applying here but thought we didn't have openings, you're wrong! :) We need (talented) people, apply!
Willem
#353 posted by Zwiffle on 2010/01/06 17:04:30
Stop stealing my thunder. R4wr.
#354 posted by JneeraZ on 2010/01/06 17:17:45
Human Head needs you first, then Epic!
(better?)
#355 posted by Zwiffle on 2010/01/06 17:44:34
o/ \o
Do You Need Me?
#356 posted by RickyT33 on 2010/01/06 20:11:49
I would probably rather make levels for cool computergames than do admin and web-design
#357 posted by RickyT33 on 2010/01/09 10:47:47
(what a thread-killer that turned out to be :S
Willem
#358 posted by Blitz on 2010/01/13 23:08:25
You got mail
#359 posted by Zwiffle on 2010/01/13 23:21:03
Oh hey Blitz I saw that Monolith laid off some people - you weren't one of them were you?
Uh Oh...
#360 posted by metlslime on 2010/01/13 23:39:24
What Would It Take ...
#361 posted by Ron on 2010/01/14 08:42:19
to give liquids an angle, a travel direction, like you can do in Quake 2 ?
It would be great to see water coming down or lava floating from one point to another.
Would it be possible to "steal" the code that makes it possible in Quake 2 and put it in a mod for quake 1, or would it involve changing the Quake engine itself ?
Fuck ...
#362 posted by Ron on 2010/01/14 08:44:53
I'm in the wrong forum ...
Sorry about that.
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