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		 Public Service Announcement #337 posted by Jonas on 2016/12/18 17:04:00 I am the person formerly active here as goldenboy. 
  Post #293 was not written by me.
 
  At least this time the troll didn't use my nick. Please refer to my more detailed answer here:
 
 http://www.celephais.net/board/view_thread.php?id=61381&start=336  In short, someone is fakenicking and shitposting, using my old nick and who knows how many others.
 
  Thanks to the people who alerted me to this.  
		 Negke. #338 posted by Shambler  on 2016/12/18 21:00:42Yeah I need to reiterate how much I'm liking the TBS in this, it no longer feels like shells are for easy enemies or saving nails / rockets / cells, it feels like the TBS is a primary choice in it's own right.  
		 Well Then.  
		 Fixes: #340 posted by Shambler  on 2016/12/18 22:01:39* Changed all monsters to use same sound channel for pain/death sounds
* Added spawnflags option to monster_golem for melee/stomp version only
 * Added special gib sound for stone enemies (just a pile of rubble)
 * Changed infighting formula (ai_combat.qc) to be closer to id setup
 * Changed icegolem boss to ignore damage before trigger wakeup
 * Fixed compiler error in mon_bossicegolem.qc function iceg_tranB13
 * Fixed monster_shalrath not removing voreball attachment when in pain
 
		
		#341 posted by Yhe1 on 2016/12/18 22:39:57 what will happen with ad_sepulcher?  
		
		#342 posted by PuLSaR  on 2016/12/18 22:44:04unfortunatelly it's canceled  
		 Thats Rather Unfortunate #343 posted by muk  on 2016/12/18 22:44:42  
		 No Ad_sepulcher ??? :-( #344 posted by Icaro on 2016/12/18 22:44:55   
		 Shattering #345 posted by mjb  on 2016/12/18 22:50:05That's truly unfortunate to hear...it looked like it was well on its way...
 Maybe GiftMacher has plans to finish it as a separate release? This was originally his e1m3 remake map right?
 
		 Seems Like The Drama Got To Him. #346 posted by Breezeep_  on 2016/12/18 23:49:15That really is a shame. I was looking forward to playing that map.  
		
		#347 posted by muk  on 2016/12/18 23:57:03Bonus points go to ad_magna for utilizing pos1 in breakables to manipulate the particle colors.  
		 Unofficial Fan Patch 1 Download and extract to your AD 1.5 folder
 
 * Fixed misc bugs and inconveniences in ad_chapters
* Added new map (ad_e1m3) to the MOD
  Call me whatever the fuck you want.  
		 Disclaimer. It's a (perfectly playable) beta of ad_e1m3 from April this year that was previously posted in Screenshots & Betas. If G1ftmacher will want to use a newer version I will be happy to repack and resubmit.  
		
		#350 posted by Yhe1 on 2016/12/19 01:37:53 Thanks OTP  
		 Hmm #351 posted by mjb  on 2016/12/19 01:48:56 inconveniences in ad_chapters 
 This re-introduces the issue to get stuck behind the torch on the right side of the entrance to the lost swamp lands.
 
		 If #352 posted by Qmaster  on 2016/12/19 04:49:18The source file of current state was released, I'm sure someone...ahem...would be willing to tweak it and finish it and code anything bonus that is used.  
		 #342 #353 posted by Kinn  on 2016/12/19 05:02:49unfortunatelly it's canceled
 Is that the official line then?
 
		
		#354 posted by muk  on 2016/12/19 05:17:47 
		
		#355 posted by PRITCHARD  on 2016/12/19 06:40:21If we could get the monsters that were going to come with it at least, that'd be a nice treat. Or perhaps those are what's holding it up. 
 My poor, poor mangled .fgd file...
 
		
		#356 posted by negke  on 2016/12/19 09:31:18Sock gets trolled, trolls back. Simple as that.  
		 #355 #357 posted by khreathor  on 2016/12/19 10:40:26what monsters?  
		
		#358 posted by NewHouse on 2016/12/19 10:45:16 Sock clearly says there, it is maybe possible to have it in a next year, everything good requires some time, before it actually happens.  
		 #354 #359 posted by Kinn  on 2016/12/19 11:00:37Ah ok, well that sounds pretty normal. Let's just chill out and check the status again sometime next year.  
		 Playing Through Azad In Forty Minutes #360 posted by ionous  on 2016/12/19 18:20:51 
		
		#361 posted by mfx  on 2016/12/19 22:13:45Ionous yeah, cool playthrough, thx man!
 @everyone
 
 Spoiler:
 
 You have to gib the marine body with the Axe to proceed. The Shadow Axe that is.
 
 It gibs dead bodies which is the coolest thing since sliced bread in plastic bags.
 
 Still, the map could be considered broken with such a weird setup to proceed/trigger the final battle.
 
 Play another map instead!
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