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New Q1SP (AD) Forgotten Sepulcher
Rejoice!

The next big release for Arcane Dimensions is finally here! This a technical masterpiece and a monster of a map with roughly 60k brushes. All beautifully realized by Simon, and made possible through the engine updates by Eric. Please take note that you need AD 1.5 and the new engine provided in this thread to play the map. I would also recommend reading the ad_sepulcher readme for further information.

** this map requires a new engine and AD 1.5 **

Links:
New Quakespasm / Quakespasm-spike Engine
http://www.simonoc.com/files/ad/quakespasm-admod-win32.zip
http://www.simonoc.com/files/ad/quakespasm-admod-macOS.zip

Map file:
http://www.simonoc.com/files/ad/ad_sepulcher.zip

Screenshots:
http://www.simonoc.com/files/ad/ad_sepulcher1a.jpg
http://www.simonoc.com/files/ad/ad_sepulcher1b.jpg
http://www.simonoc.com/files/ad/ad_sepulcher1c.jpg

Enjoy!
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Perfect 
Compiled without any issues. Are there any new features in this version I could poke at? When I looked up Quakespasm-spike I saw mention of decals, rain and some other features. 
Going To Be Playing Through This In 5 - 6 Hours 
My Quakespasm Install Is Fucked Up Now 
Wonderful. 
Re-installed QS Over The New Stuff 
Not worth messing up my Quake directory (QS) for one map. 
Sorry! 
I forgot to mention you can put the new engine in its own directory, like quake/qss. A couple of things ->

1. Put all new engine files in quake/qss
2. Copy the quakespasm.pak from that folder and replace the one you have in your quake root folder
3. Make shortcuts to the new engine exes, go to preferences on these shortcuts and make sure they are running/starting from your quake root folder and not quake/qss.

Sorry if this was not clear, 
 
Did you possibly have the 64-bit version of QS installed? That would break when the new engine was extracted on top, yeah, as it and the dll's are 32-bit :(

I did check that the standard "Windows (32-bit)" build of QS (from http://quakespasm.sourceforge.net/download.htm ) and the ad_sepulcher ones can coexist in the same directory.
Sorry about this.. 
Is There Any Way 
to disable shellcases 
Oh Btw 
congrats on the release 
@ Ericw 
ericw ... the OS version of QS are giving me the following error "You must have the registered version to use modified games", although the pak0 and pak1 in ID1 are taken from the original CD. No problem at all if I run the same in Windows. 
Uploaded Ad_sepulcher To Quaketastic 
Hope no-one minds. The speeds I was getting from Sock's website was like dial up ;)

http://www.quaketastic.com/files/single_player/maps/ad_sepulcher.zip 
Holy Fuck 
those screens!!!! 
 
Yeah this is amazing so far. Honestly the super-gigantic free-roaming Quake map is not my absolute favorite style, but I still am gobsmacked by the spooky expansive sense of place here. 
#17 
IIRC it was the 64bit version. Will check later today. But most likey that was it. Thx. 
Installation Woes ? Eric Please... 
I'm not sure to understand the installation instructions, and I need to be certain to not make any mitsakes.

I have my standard AD1.5 folder within my Quake folder. Then after unzipping the ad_sepulcher (on my desktop), do I really overwrite all the subfolders in my AD1.5, with the folders of the same name from ad_sepulcher ? If I do this, I'll lose many important files for AD1.5 (AFAIK), since there isn't the same number of files in those subfolders.

Or do I have to overwrite the files inside each subfolder by hand, subfolder by subfolder, so I don't lose the other files in the AD1.5 subfolders ?

The QuakeSpasm-spike-admod works perfectly (until now), on my OS X Snow-Leopard system (old Mac-mini with 4GB ram only, and a crappy video card). The new visual effects are very nice.

I didn't see any rain yet. Which maps are showing the new rain effect (if there's any) ? Is there also some new reflection or other effects on water ? 
 
Would it be simpler to just put this in its own unique folder? All you need to run Quake is an ID1 subfolder with PAK0.PAK and PAK1.PAK in there. Only a little over 50 MB of drive space is needed, which is a drop in the bucket these days. I have 4 or 5 different Quake folders just to keep things neat and cleanly separated. 
MacOS Tips 
@Barnak unfortunately the macSO Finder can't patch the AD1.5 install with ad_sepulcher.

The way to do it is on the command line. Open Terminal.app and enter:
ditto ~/Desktop/ad_sepulcher ~/Desktop/quake/ad

This assumes you have already extracted ad_sepulcher.zip on your desktop,and your AD1.5 install is in Desktop/quake/ad.

This will copy everything in ad_sepulcher over the ad directory properly overwriting things.
You can use tab completion when typing the two directories.

btw you'll see the rain in ad_sepulcher.

@icaro might be macOS's "gatekeeper path randomization" security feature. To defeat it you need to extract the engine zip in your Downloads folder, then drag the .app's out of the Downloads folder (e.g. to the desktop). If you don't do this the OS runs the application with a current directory of some hidden directory, so the engine is unable to find any pak files. Need to make QS detect this and explain the problem.. 
Eric 
If I do the second way I described, would it do the same as what you described ?

I already overwritten all the files from one sepulcher sub-folder to the same name sub-folder of AD1.5, by hand, and done the same for all the other sub-folders.

Do I now have some useless files in my AD1.5 after done that ?

Maybe the AD mode needs a full update, including sepulcher. 
 
Yep, you should be fine. The "ditto" command would do the same thing as copying files from every subfolder by hand. 
Thanks A Lot, Eric 
But really, AD1.5 should be updated.

I can't wait to see the new rain effect.

Is there also new effects on water ? 
But Really, AD1.5 Should Be Updated. 
did you read the readme file by any chance? 
That Read Me Is Too Long To Read All ! 
What are you refering to, in that file ? It's 1000 pages of text ! 
Dammit 
* Extract the contents of the zip file (overwrite all files)
This zip file contains the latest AD Quake Code (v1.6) 
I Mean... 
That the AD download link should be updated with 1.6.

Or is it already ? 
@ericw 
I appreciate ... but it still doesn't work! :-(

both the engines (admod and spike-admod) give the error message "You must have the registered version to use modified games". No error message with Quakespasm 92.1, but obviously it crashes when I enter the Forgotten Sepulchre's gate. 
@ericw 
Do I need other original files other than PAK0.PAK and PAK1.PAK in ID1? 
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