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Your Q1SP "Real" Favorites (For Real)
If you were to introduce someone new to Quake to a very limited set of Q1 single player maps based on your experiences --- with no favoritism towards authors or recent releases and without peer pressure --- which ones do you think among for someone new (who would be non-hardcore) would appeal to them the most?

No need to mention Insomnia or Marcher Fortress or Beyond Belief other easily recognized "classics".

What is important --- what spoke to your heart when you played it? Maybe this was something like A2D2 by pingu or maybe it was Descent or Tyrann's Moonlight Assault or Starship by Neil Manke or A Desert Dusk by Tronyn or maybe it was Hell in a Can.

What touched your heart as something that doesn't have 600 monsters as a release that caused you long-term interest in single player releases?

[A built-in download/installer awaits at the doorstep, but it will not have 1056 install options and not every release can be a 4.5 star release like what often happens at Quaddicted -- ratings system skew towards the positive, but not everything is a classic. And this is not Spirit's fault, he has done a top-notch job at preserving history.]

Your opinion is valued. What touched your heart? What diverse experience woke up your imagination?

What made you play not because it was a challenge, but because you wanted to finish it out of joy?
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A Map By Tim Elek 
The map is called Soulstice and I believe it is in the Nehahra expansion pack. It had an incredible wow factor, preyed on your fear of heights, had incredible style and was filled with challenging secrets.

There's been some great maps listed above - especially the older ones (pre 2000) when mappers caught up and surpassed id in quality but still used most of the original textures. Some maps thrived on lighting and atmosphere - that is the Quake SP hook more than gameplay if you're looking to pull in unfamiliar players. 
@ #22 
Why are you posting as me? 
Sorry 
was meant to be that in Title rather than name. 
 
Rubicon2 
Dmm 
The actual file is only 10Mb. It are examples how to use dmm and are not great but funny.

http://members.home.nl/gimli/Example%20guide.txt 
Wow 
King Solomon's Mines is a great little map!

Also, Shoggoth *is* by the same Marc Laidlaw who went on to work with Valve right?

my list of older favs would include
Soul Grinder
Black
Anything by Andrew Smith
Shadow
Morbid_2 (I enjoy the idea of running a SM with those textures some time)
Arcane 
 
Some of my older (pre 2000s) favourites:

Penumbra of Domination
Tale of Abbot's Rune
The Cassandra Calamity
The Secret Installation
Jawbreaker
Black
The NetherWorld
Mexx8 - Prelude to Apocalypse & Mordrigor's Demise
Lost Island - The Island of Death
Arcane
Abyss of Pandemonium
The Last Game
Dig me no grave
Shadow over Innsmouth
The Insurrection3: The Sanctuary
Area 51
ALBA02 - Inverurie
Hell - Nephilim
The Lost World
The Sacrifice Of Flesh
The Crawling Chaos
Elsinore

Don't think I had anything above by Andrew Smith, but his gameplay I always liked, and JF Gustaffson was one of my favourite level designers, more so for his Quake2 levels.

Anyone still into Q2... definitely check out Age of Panic and 1964. Jonas Lindstrom also did some good Q1 levels but didn't release his best stuff until Q2 - Premonition Of Angron and Spaceship Sadgron 3. 
Drew 
Morbid_2 (I enjoy the idea of running a SM with those textures some time)

they're criminally underused; i can only think of that map, its predecessor and prodigy4 that use them. i've tried several times to make a map out of them but never really got past the brainstorm stage

interesting re: marc laidlaw, i can't imagine it's that common a name. the map is cobbled together pretty amateurishly but i love the scale and daunting atmosphere. it needs a modern day remake! 
 
Anyone still into Q2... definitely check out Age of Panic and 1964. Jonas Lindstrom also did some good Q1 levels but didn't release his best stuff until Q2 - Premonition Of Angron and Spaceship Sadgron 3.

big yes to 1964 and premonition.. like the beyond belief & zerstorer of q2 
What Map ... 
Starts saying you have to "Kill the witnesses" (?) 
Jonas Lindstrom... 
Apparently had a 12-map q2 unit in progress. Last I talked to him, at least 5 maps were complete. Sadly, that was four years ago, and his email address no longer works. 
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