Yeah - Thanks For A Lunchbreak Of Fun!! ;P
I enjoyed this to say the least. The visual style was cool - very surreal. I also liked the bodies and the decals. Looks like you had a lot of fun making it! Nice!
I dont think its fair to say that it looks horrid, although it is a matter of opinion. It looks DIFFERENT. Which is nice - refreshing. The QMB engine has a mode for cell-shading, which looks quite cool - would make the models look cell-shaded also, although I used FitzQuake.
I found all three secrets (see demo) but I cheated to find the last one (not the "end" one, but the "first" one)
I would say it was a bit easy. I enjoyed the bits where I was let loose with a SSG on a load of grunts. But I thought that the SNG was overkill. It would have been more fun taking out the Enforcers with an SG, let alone and SSG, let alone and SNG!!
But hey - I had great fun, and the brushwork was really neat. I like the downwards sloping curved corridors. That stuff can be a pain in the arse to line up right.
Willem - Have you ever played my map "Thehand"? - It has a corridor with a curved-arch ceiling, which slopes down and round. Probably the hardest thing I have ever made. Its *literally* the first corridor you come to, if you wanna check it out....
(The ceiling is a func_wall, mind) :P
Anyway - full kills, 2/3 secrets (without cheating), skill 3!:
http://shub-hub.com/files/demos_singleplayer/rickywhiteroom.zip