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Fitzquake SDL Version Beta
I just published a beta release of my SDL version of the Fitzquake engine. The main goal of this version is to allow Fitzquake to run on all major platforms. I provide builds for Windows, Mac OS X and Linux.

Grab them at http://www.kristianduske.com/fitzquake/

Windows and Linux users take note that you have to install SDL 1.2.10 or better.

Windows users please also be aware that this port does not do anything better on Windows than metlslimes original version. Actually, it does less, but I would still like to get your feedback because there's a chance that the official version will be switched to SDL eventually. That would go a lot smoother if we ironed out the bugs on all platforms first.

Have fun and don't forget to send in your feedback and bug reports.
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One bug I have noticed is that it doesn't save all the config options to disk. For example, "gl_texturemode" ... I can set that, shut the game down, start it up again, and it's back to default value.

I want chunky pixels, dammit. :) Same for gl_flashblend and gl_polyblend and +mlook ... they don't seem to get saved between sessions. 
Great Work 
had no problems with the windows version during the couple of minutes I spent looking at it. Couldn't tell the difference between it and normal fitz.

However, I did try the maps console command and it didn't work the same as the regular fitz command. I was using a mod directory that had no maps in it, and the id1 dir and loaded pak contents were not listed. It just responded "no maps found". 
Willem 
I don't think they were ever saved - you need to put those options inside an autoexec.cfg in the id1 folder. 
 
big improvement, runs on linux fullscreen, with a good resolution switch when returning... very nice! 
 
will the option "gamedir" and interpolation be added? 
Yo 
than: The maps and mods commands currently don't work. That's a know bug.

Can anyone confirm what ijed said? Because then it's not a bug.

azuki: That's not really up to me. Currently, the plan is to test the SDL code as much as possible and then integrate it into metlslime's sources. He will continue development, so he's going to decide what features get added.

I don't want to spawn a spinoff of Fitzquake, because we would end up with two versions of the same engine that are being developed in parallel. That makes no sense.

Once all this is done and we have one singular codebase again, I may help out with feature requests and bug fixes if metlslime is OK with that. 
Interpolation 
metl quit IRC yesterday with this:
<metlslime> fitzquake now has interpolation for models 
 
ijed

Ahh Ok, thanks! Been out of it for too long. 
#18 
how that didn't get added in the very first version i'll never know :P

the lack of it has put me off using fitz since the beginning 
 
azuki: "gamedir" already exists, except the command is called "game" in fitzquake. Interpolation will be in the next version.

Willem: +mlook should be saved automatically, but the others you need to add to your config. I should probably do a review of the cvars to decide which ones ought to be saved, but since many players maintain their own config anyway, this doesn't seem very urgent. 
-dinput 
can i get an opinion from anyone who normally uses -dinput about how the mouse control feels in this port? Since obviously, SDL doesn't have directinput. 
AFAIK 
It was always this way (ie. not a bug to this engine version) - +mlook was fixed in recent engines.

Another thing to mention is mods; adding a cfg to your mod directory with

exec ..\id1\autoexec.cfg

As well as whatever mod specific options you want means you keep a base of cvars that you keep for all engines and mods, with external mod dir's having their own, as needed.

I should shut up and try the engine :P 
Mlook 
and other cvars talked about above. Definitely not saved, need to be in autoexece.cfg even for normal fitz. 
Model Interpolation 
Actually, I think there are a few people that don't like it because the animation starts looking a bit weird and some of us are so used to those anims it's like playing street fighter or something - you know all the timings and stuff.

Still, it's a good feature to add, but I hope it's a cvar.

Personally I am really hoping for mp3/ or ogg playback so I can get the Quake soundtrack back without needing a cd in the drive all the time ;) 
Bah 
model interpolation should be a must :)

anyway, it is usually a cvar.

And I second the mp3/ogg thing. 
Are You Guys Sure About +mlook? 
i just ran sleepwalkr's port, and afterwards looked at config.cfg, and +mlook is definitely there. 
Mlook 
doesnt stay on for me without auoexec.cfg 
Nitin: 
can you confirm whether it's at least saved to your config.cfg? If not, is your config.cfg writable?

And, just to check, are you running in windows? 
Metl 
windows here.

only entries showing up in config.cfg for mlook are :

bind "\" "+mlook"
bind "MOUSE3" "+mlook" 
Oh And Config.cfg 
is writable 
Nitin... 
that's really strange... fitzquake starting with version 0.80 should add +mlook at the very end of the file, right after "vid_restart", when you quit.

The only way i could see it not happening is if you always start the game in id1, and then use the game command to load a mod, and then quit (since the config.cfg will be written to the mod dir in that circumstance, but the next time you load the game in id1, it will read id1/config.cfg)

But surely you sometimes start and exit the game without leaving id1. 
Metl 
never used the game command in game, always use it in the command line when I want to use it. 
 
"Actually, I think there are a few people that don't like it because the animation starts looking a bit weird and some of us are so used to those anims it's like playing street fighter or something - you know all the timings and stuff.

Still, it's a good feature to add, but I hope it's a cvar. "

I agree entirely. I would want the option to turn it off. I like the chunky animations. 
Chunky? 
i'd call it 'jerky' :P

i was very used to the original animation by the time nehahra was released, but after first seeing interpolation in that i thought 'damn that looks fucking awesome' and haven't really looked back since. i can't play without it now! 
So All You Mac Users Go And Play 
The Hand That Feeds You. With coloured lights.

;-P :D 
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