Maric
#26 posted by
Jago on 2005/10/01 15:53:35
Don't test a deathmatch map in FitzQuake. FitzQuake is a netquake client, whilst deathmatch is played using quakeworld clients like FuhQuake, ZQuake, MQWCL, etc... For starters, the player movement physics are completely different between netquake and quakeworld, so that alone is a reason to use an actual QW client for map testing.
#27 posted by
Maric on 2005/10/01 16:32:42
Oh... I had no idea. Thanks and will do.
Map Feedback
#28 posted by
Jago on 2005/10/01 17:18:48
The map looks very good, your previous mapping experience definately shows in this one, solid build quality. Unfortunately this map is not without problems. There is very little reason to be on the lower levels of the map, I think you should put a YA or some powerful weapon on the lower level to encourage player movement there.
The yellow light textures are very overused, you should try using more light textures to introduce more variery. The rocket ammo box at -16 -720 -170 is dropped out of the map. Make the void always kill the player.
#29 posted by Lpb on 2005/10/01 18:42:45
on what servers can I play it?
Void Killing
#30 posted by
Spirit on 2005/10/02 00:46:36
Dunno if it's still a problem or if I missed something. But I remember some readme.txt in my head where the map author said that he placed 3-4 trigger_hurt in layers on the floor of the map. So if the first one didn't work, then one of the other will kill the player. Hope this helps?
Review
#31 posted by Shadowalker on 2005/10/02 12:44:22
I love void maps in general. The textures and structure are good. The flow of space is stellar. I agree that the map needs some interior space inside the structures. I'd like them to small hallways. Do you have any high res versions of these textures?
as
#32 posted by
Trinca on 2005/10/03 10:44:51
hey Maric did u test the bots?
#33 posted by
Maric on 2005/10/03 16:32:33
hey Maric did u test the bots?
Not yet, I have not had two spare minutes to rub together for the last couple of days. The same goes for the next week or two... Its all busy working goodness but it will certainly keep me away from gaming goodness for awhile... AND I just got Burnout:Revenge for the Xbox... with no time to play. All work and no play makes me go something something.
#34 posted by
Trinca on 2005/10/04 03:32:04
:) o.k dont work much is bad for heathy...
Work
#35 posted by
gone on 2005/10/04 05:10:35
hey Maric, atleast work slowed you down a little, otherwise we`d be looking at marics_362b by now :)
Help
#36 posted by matt on 2008/05/19 20:33:08
can some one gimme a link to maricscabinet.com?
one that works