PS.
It's not even funny how much better it looks without awful DKT3 textures repeated like wallpaper...
Public Service Announcement
#336 posted by Jonas on 2016/12/18 16:57:21
I am the person formerly active in this community as goldenboy.
Post #270 was not written by me.
Thankfully a friend e-mailed me about this, otherwise I wouldn't even have known that someone abused my old nick for fakenicking and trolling.
I don't post from proxy servers. I have not been active in the Quake community for a long time now.
Get your wits together, you have been trolled. Probably someone who has some undying beef with me.
For the record, I think your mod is cool, Sock.
Public Service Announcement
#337 posted by Jonas on 2016/12/18 17:04:00
I am the person formerly active here as goldenboy.
Post #293 was not written by me.
At least this time the troll didn't use my nick. Please refer to my more detailed answer here:
http://www.celephais.net/board/view_thread.php?id=61381&start=336
In short, someone is fakenicking and shitposting, using my old nick and who knows how many others.
Thanks to the people who alerted me to this.
Negke.
#338 posted by
Shambler on 2016/12/18 21:00:42
Yeah I need to reiterate how much I'm liking the TBS in this, it no longer feels like shells are for easy enemies or saving nails / rockets / cells, it feels like the TBS is a primary choice in it's own right.
Fixes:
#340 posted by
Shambler on 2016/12/18 22:01:39
* Changed all monsters to use same sound channel for pain/death sounds
* Added spawnflags option to monster_golem for melee/stomp version only
* Added special gib sound for stone enemies (just a pile of rubble)
* Changed infighting formula (ai_combat.qc) to be closer to id setup
* Changed icegolem boss to ignore damage before trigger wakeup
* Fixed compiler error in mon_bossicegolem.qc function iceg_tranB13
* Fixed monster_shalrath not removing voreball attachment when in pain
#341 posted by Yhe1 on 2016/12/18 22:39:57
what will happen with ad_sepulcher?
#342 posted by
PuLSaR on 2016/12/18 22:44:04
unfortunatelly it's canceled
No Ad_sepulcher ??? :-(
#344 posted by Icaro on 2016/12/18 22:44:55
Shattering
#345 posted by
mjb on 2016/12/18 22:50:05
That's truly unfortunate to hear...it looked like it was well on its way...
Maybe GiftMacher has plans to finish it as a separate release? This was originally his e1m3 remake map right?
Seems Like The Drama Got To Him.
#346 posted by
Breezeep_ on 2016/12/18 23:49:15
That really is a shame. I was looking forward to playing that map.
#347 posted by
muk on 2016/12/18 23:57:03
Bonus points go to ad_magna for utilizing pos1 in breakables to manipulate the particle colors.
Unofficial Fan Patch 1
Download and extract to your AD 1.5 folder
* Fixed misc bugs and inconveniences in ad_chapters
* Added new map (ad_e1m3) to the MOD
Call me whatever the fuck you want.
Disclaimer.
It's a (perfectly playable) beta of ad_e1m3 from April this year that was previously posted in Screenshots & Betas. If G1ftmacher will want to use a newer version I will be happy to repack and resubmit.
#350 posted by Yhe1 on 2016/12/19 01:37:53
Thanks OTP
Hmm
#351 posted by
mjb on 2016/12/19 01:48:56
inconveniences in ad_chapters
This re-introduces the issue to get stuck behind the torch on the right side of the entrance to the lost swamp lands.
If
#352 posted by
Qmaster on 2016/12/19 04:49:18
The source file of current state was released, I'm sure someone...ahem...would be willing to tweak it and finish it and code anything bonus that is used.
#342
#353 posted by
Kinn on 2016/12/19 05:02:49
unfortunatelly it's canceled
Is that the official line then?
#354 posted by
muk on 2016/12/19 05:17:47
#355 posted by
PRITCHARD on 2016/12/19 06:40:21
If we could get the monsters that were going to come with it at least, that'd be a nice treat. Or perhaps those are what's holding it up.
My poor, poor mangled .fgd file...
#356 posted by
negke on 2016/12/19 09:31:18
Sock gets trolled, trolls back. Simple as that.
#358 posted by NewHouse on 2016/12/19 10:45:16
Sock clearly says there, it is maybe possible to have it in a next year, everything good requires some time, before it actually happens.
#354
#359 posted by
Kinn on 2016/12/19 11:00:37
Ah ok, well that sounds pretty normal. Let's just chill out and check the status again sometime next year.