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Coding Help
This is a counterpart to the "Mapping Help" thread. If you need help with QuakeC coding, or questions about how to do some engine modification, this is the place for you! We've got a few coders here on the forum and hopefully someone knows the answer.
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for the water i just flipped some values of defaults from ID... dunno how it actually works

how do you make them not see through the underwater floor? 
 
about knock back, is there "mass" in quake physics or is every monster as light as the player? 
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