#3574 posted by
ranger on 2025/01/22 05:05:09
for the water i just flipped some values of defaults from ID... dunno how it actually works
how do you make them not see through the underwater floor?
#3575 posted by
ranger on 2025/01/22 05:07:11
about knock back, is there "mass" in quake physics or is every monster as light as the player?