News | Forum | People | FAQ | Links | Search | Register | Log in
Coding Help
This is a counterpart to the "Mapping Help" thread. If you need help with QuakeC coding, or questions about how to do some engine modification, this is the place for you! We've got a few coders here on the forum and hopefully someone knows the answer.
First | Previous | Next | Last
It's Not The Attn? 
ambientsound (self.origin, "ambience/elec1.wav", 1.0, ATTN_STATIC);

^this causes the sound to play, but then it keeps playing after dead

sound(self, CHAN_BODY, "ambience/elec1.wav", 1.0, ATTN_STATIC);

^nothing plays at all/silent 
Dynamic Looping Sound Not Possible In Quake? 
i just looked through all the qc... i can't find any instance where there's a looping sound played that's not from being placed in the model's anim frame 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2025 John Fitzgibbons. All posts are copyright their respective authors.