It's Not The Attn?
#3567 posted by
ranger on 2025/01/21 04:45:50
ambientsound (self.origin, "ambience/elec1.wav", 1.0, ATTN_STATIC);
^this causes the sound to play, but then it keeps playing after dead
sound(self, CHAN_BODY, "ambience/elec1.wav", 1.0, ATTN_STATIC);
^nothing plays at all/silent
Dynamic Looping Sound Not Possible In Quake?
#3568 posted by
ranger on 2025/01/21 04:51:24
i just looked through all the qc... i can't find any instance where there's a looping sound played that's not from being placed in the model's anim frame