 Fun Fact
#332 posted by negke on 2016/12/18 12:16:01
When playing ad_lavatomb, I caught myself thinking "this would look a lot better with colored lighting". In its current state, the level is fairly bright and mostly grey/white. Imagine how it'd look with a more dark and gloomy style and walls tinted in subtle color by candles, flames and flowing runes...
Clear indication how much the rest of the MOD has spoilt me!
 Lavatomb
#333 posted by dwere on 2016/12/18 14:16:10
I reported the same thing in the past, but I was told that the level does have colored lighting.
I dunno. No matter how hard I squint, I can't see it. I'd love to take a look at the saturation values. Most likely, the person who told me that was mislead by the occasional use of fake tint on the textures themselves (typically near lava).
 Lavatomb Has A 5MB .lit File
 PS.
It's not even funny how much better it looks without awful DKT3 textures repeated like wallpaper...
 Public Service Announcement
#336 posted by Jonas on 2016/12/18 16:57:21
I am the person formerly active in this community as goldenboy.
Post #270 was not written by me.
Thankfully a friend e-mailed me about this, otherwise I wouldn't even have known that someone abused my old nick for fakenicking and trolling.
I don't post from proxy servers. I have not been active in the Quake community for a long time now.
Get your wits together, you have been trolled. Probably someone who has some undying beef with me.
For the record, I think your mod is cool, Sock.
 Public Service Announcement
#337 posted by Jonas on 2016/12/18 17:04:00
I am the person formerly active here as goldenboy.
Post #293 was not written by me.
At least this time the troll didn't use my nick. Please refer to my more detailed answer here:
http://www.celephais.net/board/view_thread.php?id=61381&start=336
In short, someone is fakenicking and shitposting, using my old nick and who knows how many others.
Thanks to the people who alerted me to this.
 Negke.
#338 posted by Shambler on 2016/12/18 21:00:42
Yeah I need to reiterate how much I'm liking the TBS in this, it no longer feels like shells are for easy enemies or saving nails / rockets / cells, it feels like the TBS is a primary choice in it's own right.
 Well Then.
 Fixes:
#340 posted by Shambler on 2016/12/18 22:01:39
* Changed all monsters to use same sound channel for pain/death sounds
* Added spawnflags option to monster_golem for melee/stomp version only
* Added special gib sound for stone enemies (just a pile of rubble)
* Changed infighting formula (ai_combat.qc) to be closer to id setup
* Changed icegolem boss to ignore damage before trigger wakeup
* Fixed compiler error in mon_bossicegolem.qc function iceg_tranB13
* Fixed monster_shalrath not removing voreball attachment when in pain
#341 posted by Yhe1 on 2016/12/18 22:39:57
what will happen with ad_sepulcher?
#342 posted by PuLSaR on 2016/12/18 22:44:04
unfortunatelly it's canceled
 Thats Rather Unfortunate
#343 posted by muk on 2016/12/18 22:44:42
 No Ad_sepulcher ??? :-(
#344 posted by Icaro on 2016/12/18 22:44:55
 Shattering
#345 posted by mjb on 2016/12/18 22:50:05
That's truly unfortunate to hear...it looked like it was well on its way...
Maybe GiftMacher has plans to finish it as a separate release? This was originally his e1m3 remake map right?
 Seems Like The Drama Got To Him.
#346 posted by Breezeep_ on 2016/12/18 23:49:15
That really is a shame. I was looking forward to playing that map.
#347 posted by muk on 2016/12/18 23:57:03
Bonus points go to ad_magna for utilizing pos1 in breakables to manipulate the particle colors.
 Unofficial Fan Patch 1
Download and extract to your AD 1.5 folder
* Fixed misc bugs and inconveniences in ad_chapters
* Added new map (ad_e1m3) to the MOD
Call me whatever the fuck you want.
 Disclaimer.
It's a (perfectly playable) beta of ad_e1m3 from April this year that was previously posted in Screenshots & Betas. If G1ftmacher will want to use a newer version I will be happy to repack and resubmit.
#350 posted by Yhe1 on 2016/12/19 01:37:53
Thanks OTP
 Hmm
#351 posted by mjb on 2016/12/19 01:48:56
inconveniences in ad_chapters
This re-introduces the issue to get stuck behind the torch on the right side of the entrance to the lost swamp lands.
 If
#352 posted by Qmaster on 2016/12/19 04:49:18
The source file of current state was released, I'm sure someone...ahem...would be willing to tweak it and finish it and code anything bonus that is used.
 #342
#353 posted by Kinn on 2016/12/19 05:02:49
unfortunatelly it's canceled
Is that the official line then?
#354 posted by muk on 2016/12/19 05:17:47
#355 posted by PRITCHARD on 2016/12/19 06:40:21
If we could get the monsters that were going to come with it at least, that'd be a nice treat. Or perhaps those are what's holding it up.
My poor, poor mangled .fgd file...
#356 posted by negke on 2016/12/19 09:31:18
Sock gets trolled, trolls back. Simple as that.
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