Need Help With Flickering Lighting Effects On The QSS Engine
Hello everyone!
I have a wonderful modification of "TribalFX" for «QuakeSpasm Spiked» engine. In this modification the author used additional light sources for monsters attack, grenades, rockets, objects, flashlight, etc. Tribal replaced all these effects with standard commands, for example, "EF_MUZZLEFLASH" with the commands "particleeffectnum" and added their description to the file "effectinfo.txt ". But when you turn on the game with a frame rate of more than 72 FPS, there is an unbearable flickering of these additional lighting effects. It's like a strobe light effect.
In early January 2025, @Tribalquake provided me with the source files and I saw that the whole point of the problem was in the file "effectinfo.txt ". I'm not a programmer and at first glance everything looks right. Where can this flicker bug hide depending on the frame rate? All his works are similar to the modification of "AD", but made from scratch.
All files are there, including "effectinfo.txt " and the source files"*.qc". I informed the author about this problem three years ago, but Tribal abandoned it for family reasons.
Can someone help fix this bug? I just don't understand what text command needs to be added to the file "effectinfo.txt " to synchronize with the frame rate of the game.
Here is a link to a video demonstrating this flickering effect (ver.01Ufix). Comparison at frame rates of 72 fps and 144 fps:
https://drive.google.com/file/d/1V8BQy3yWHYezQ98ie8UzX10iqKowQqTo/view?usp=sharing
Here is a link to versions 01T and 01U. They are very different from each other. Wonderful new effects have been added in version 01U, but the flickering of the light spoils everything:
https://drive.google.com/file/d/18wRTcNkRXpQVvrk8-s5WO4GXOiKEIRV5/view?usp=sharing
https://drive.google.com/file/d/1r2MDg_YzPSvBctJvLVP1_243NdJxQH0h/view?usp=sharing
My email: ashalunov1980@gmail.com