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Coding Help
This is a counterpart to the "Mapping Help" thread. If you need help with QuakeC coding, or questions about how to do some engine modification, this is the place for you! We've got a few coders here on the forum and hopefully someone knows the answer.
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QC Code 
To narrow down the search, I took a look at how the flashlight was programmed in client.qc. It turns out that the flashlight uses different effects in the flash_on function between versions U and T.

In version T:

myflash.effects = EF_DIMLIGHT;

In version U:

//myflash.effects = EF_DIMLIGHT;
myflash.traileffectnum = particleeffectnum("flashlight"); //tribal glow

Presumably the fancy effects are not compatible with high frame rates in the engine, and changing back to EF_DIMLIGHT will fix the issue. 
 
Yes, that's right. That's exactly what I wrote about, but the effects in the new version look very good, and I'd like to keep them. It is a pity if they are not compatible with the frame rate. Then I will have to disable more than half of the new effects and return them as in version 01T. 
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