Step Height
#3542 posted by
ranger on 2025/01/09 06:03:49
soo... you're saying it cannot be changed via mod? it's engine based?
No Change
#3543 posted by
Preach on 2025/01/09 09:48:49
Yeah, #define means it's hard-coded when the engine is compiled.
#3544 posted by
ranger on 2025/01/09 17:12:05
ok i resolved the null bug - was missing the think/nextthink... i was using custom entity so walk monster start wasn't working