News | Forum | People | FAQ | Links | Search | Register | Log in
Coding Help
This is a counterpart to the "Mapping Help" thread. If you need help with QuakeC coding, or questions about how to do some engine modification, this is the place for you! We've got a few coders here on the forum and hopefully someone knows the answer.
First | Previous | Next | Last
Step Height 
soo... you're saying it cannot be changed via mod? it's engine based? 
No Change 
Yeah, #define means it's hard-coded when the engine is compiled. 
 
ok i resolved the null bug - was missing the think/nextthink... i was using custom entity so walk monster start wasn't working 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2025 John Fitzgibbons. All posts are copyright their respective authors.