@Preach
#3509 posted by
ranger on 2024/12/23 06:39:20
"Your MonsterCheckEnemy needs to be running in T_Damage to have an effect on infighting. "
"And there’s nothing in your FindTarget that ever makes “client” a monster, because checkclient only yields players. So there’s no chance of fighting breaking out spontaneously. "
Can you explain these 2 points in more detail? or provide code snippets? I'm still new to this
T_Damage
#3510 posted by
ranger on 2024/12/23 08:12:30
nvm I got the prevent faction infighting in - based on the area that you mentioned before in combat.qc/T_Damage