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Coding Help
This is a counterpart to the "Mapping Help" thread. If you need help with QuakeC coding, or questions about how to do some engine modification, this is the place for you! We've got a few coders here on the forum and hopefully someone knows the answer.
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@Preach 
"Your MonsterCheckEnemy needs to be running in T_Damage to have an effect on infighting. "

"And there’s nothing in your FindTarget that ever makes “client” a monster, because checkclient only yields players. So there’s no chance of fighting breaking out spontaneously. "

Can you explain these 2 points in more detail? or provide code snippets? I'm still new to this 
T_Damage 
nvm I got the prevent faction infighting in - based on the area that you mentioned before in combat.qc/T_Damage 
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