*Support BSP2 format (qbsp requires the "-bsp2" command line option)
*qbsp: Fix animating texture bug when brushes are textured with alt-animations
* qbsp: Fix a crash in tjunc calculations
* qbsp: Exit with error if verticies exceed 65535 (BSP29 limit)
* qbsp: Add experimental "-forcegoodtree" command line option (thanks Rebb)
* vis: reduce "leaf recursion" error to a warning and continue processing
Download from the utils page as usual (Win32 / OSX / source).
Awesome! Thank you for adding surface lights to the tools ericw! And all the other little improvements!
Mirrors
#327 posted by mh on 2015/04/28 09:03:01
Am I the only one who thinks we should have a proper standard for mirrors before building infrastructure to support them? We all remember what happened with skyboxes and fog.
Am_detail
#328 posted by anonymous user on 2015/04/28 20:55:24
is support for am_detail dropped completely in favour of func_detail?
just to clarify how this works, it's nothing more than automated copy & paste by the compiler. the "_surface" key is put on a light, this turns that light into a template
* qbsp: fix broken -onlyents flag
* qbsp: fix texture offset on rotate_object, so they match in the
editor. Added "-oldrottex" flag to revert to old behaviour. From txqbsp-xt.
Tinkering with this, it's great. I used it for the lava in my RJ3 map but I'm toying with it for all light textures atm, it might turn out to be a really good time saver :)
Yeah, the fences cast proper shadows if you use func_wall with "_shadow" "1" for the fence. This is with fence textures with the { prefix. It can be hard to see with the low light map res in quake, but could be useful in the right place. (Tree branches? A grate over lava?)