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Nehahra
I've found that adding to the Obscurus thread for Nehahra related stuff is moderately depressing, so with some substantial Nehahra releases in the future, I thought it best to give it its own thread.

This is the place to voice any comments or suggestions on Nehahra, as it is being revamped and the final official episode of the main Nehahra/Quake storyline is in development.

Progress in that department can always be found at:

http://www.planetquake.com/nehahra/revamp.html

It would be especially helpful to mention any bugs noticed when trying to play and/or map for Nehahra. Chances are I'm aware of it and have rectified it or intend to do so.

Suggestions for new features are welcome, even though there's already a truckload of those in the game (not to mention a lot of cleaning up -- where possible -- of wonky setups to certain features). Maybe I'll share some that I didn't share on the revamp page on here in the future. For the most part, once the release happens including the Devkit2.txt, a mapper with the intention of making a Nehahra map will have such a broad range of freedom and options that it might well result in them being committed to a local sanitarium.

Speaking of that, if anyone is working on a Nehahra map or episode that I don't know about. Clue me in. You can count on my interest. I know of several already.

The ones that I do not know the current status of are:

http://www.donut.prima.de/skyneh/skyneh.html

(what happened to this?)

and

http://www.glassman.mistral.co.uk/gmsp2pics/gmsp2pics.htm

(Glassman needs to answer his emails!)

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Nah 
venting's good. And now there's a plan! 
 
Yup. Now there's a plan. 
Nehahra Client Problem 
Greetings
I watched the nehahra movie and wanted to play the game now only to find the savegames dont work it seems it is trying it to save in a unix style directory form on windows 7 the error message looks like this: "Error can not create C:\Quake/Nehahra/s0.sav"

I also tried Bengt Jardrups Nehahra client
it has the same error and i cant use darkplaces because it doesnt work with GLdirect OGL2D3D wrapper for use with Nvidia 3D Vision which needs direct3d)

Please fix this i enjoyed the movie so much and wanted to jump right into the action :(
nonetheless thank you for nehahra an absolutely well done movie!!
3D Glasses worked great with certain camera angles :) 
Hmm 
Is the directory read only? You can check by right clicking on the folder and going to properties. 
Found A Solution Regarding Save Error I Had 
I got the problem solved
it was the line -game nehahra causing which i added to the shortcut of nehahra but you cannot do that nehahra looks for nehahra directory by itself.
Now its working and i can play

Thanks again for this awesome piece of quake 
 
You're welcome. I hope you like challenging gameplay.

We can also hope that there will be an updated version of the game some time before the stars burn out. Approximately :)

Cheers. 
 
haha, Can somebody also ask Glassman to release his sources? 
 
Glassman don�t respond emails as far as I know... 
What A Glasshole! 
 
 
haha thanks, that was good ;) 
Nehahra Projects 
been away for some time but i built a nehahra map once. Are any of the new quake engines capable of running higher poly monsters yet? with more animations?
id certainly load up worldcraft again if such was possible. 
Edict Zero Season 2 Is On! 
iART: Darkplaces, possibly DirectQ/RMQ, maybe more 
 
How's the dev kit coming along? 
FFS 
This is like the tenth time I see a new post in this thread and get all excited, only to find another Yhe1 one-liner post.

Learn to fucking email. 
OTP 
 
same otp :( 
 
i dl'd the son movie from over here:

http://www.archive.org/details/The_Seal_Of_Nehahra

i dragged the id1 folder and the quakespasm engine into the same root directory that holds the nehahra folder with all the .dem files and the pak0 file.

i tried the command line:

-game the_seal

it just goes to original quake. 
Peter 
that doesn't sound right! you don't need to do anything with id1. the nehahra folder should be next to id1 in the quake directory, along with the engine. then you just run it with -game nehahra

you might need a different engine though, i'm not sure QS supports it. nehquakebjp would probably be the safe option 
 
nah, i have a mac, so that won't work. i was told that nenahra is quite 'difficult' with both dp and qs, but i tried both, and dp seems to get it it going ok, from the brief look i gave it.

itried typing game nehahra in the console after execing with dp, but the console says unknown command "game".
and i need the id1, as it refuses to exec otherwise. 
Actually 
i've just re-read your post a bit slower and realised your folder structure seems ok :)

might just be a case of wrong engine. with aguirre's you shouldn't even need a command line (providing the mod folder is called nehahra and not the_seal or anything else) 
Crosspost 
 
Re; #344 
in darkplaces the command is called "gamedir" instead of "game" 
Aha, I See.. 
i've never used dp apart from running dp quake of retro blaster.

user maps i run in qs.

the video seems to be running fine. i had to 'disconnect', as is it said about not being able to change gamedir while server is still running.." 'n' all that jazz! 
 
Nehahra support could be added to QuakeSpasm but it involves a fair deal of messing around, and there are some parts of it that diverge a bit from the way QS does things so 2 codepaths would be needed there.

It's one of those mods that breaks away a little too much from standard Quake behaviour and as such is probably best served by it's own custom engine (it's engine changes also date from a time before certain things were well understood, so they're a little on the quirky and unique side). Even DP has been quietly dropping Nehahra support for a while now. 
 
Is it possible for Quakespasm to copy what Aguirre did? 
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