Nah
#326 posted by nitin on 2011/09/06 15:15:14
venting's good. And now there's a plan!
#327 posted by Mindcrime on 2011/09/06 16:57:57
Yup. Now there's a plan.
Nehahra Client Problem
#328 posted by VGAce on 2011/09/25 21:19:49
Greetings
I watched the nehahra movie and wanted to play the game now only to find the savegames dont work it seems it is trying it to save in a unix style directory form on windows 7 the error message looks like this: "Error can not create C:\Quake/Nehahra/s0.sav"
I also tried Bengt Jardrups Nehahra client
it has the same error and i cant use darkplaces because it doesnt work with GLdirect OGL2D3D wrapper for use with Nvidia 3D Vision which needs direct3d)
Please fix this i enjoyed the movie so much and wanted to jump right into the action :(
nonetheless thank you for nehahra an absolutely well done movie!!
3D Glasses worked great with certain camera angles :)
Hmm
#329 posted by jt_ on 2011/09/25 21:30:10
Is the directory read only? You can check by right clicking on the folder and going to properties.
Found A Solution Regarding Save Error I Had
#330 posted by VGAce on 2011/09/25 21:55:17
I got the problem solved
it was the line -game nehahra causing which i added to the shortcut of nehahra but you cannot do that nehahra looks for nehahra directory by itself.
Now its working and i can play
Thanks again for this awesome piece of quake
#331 posted by Mindcrime on 2011/09/28 22:06:57
You're welcome. I hope you like challenging gameplay.
We can also hope that there will be an updated version of the game some time before the stars burn out. Approximately :)
Cheers.
#332 posted by Yhe1 on 2011/10/01 05:55:59
haha, Can somebody also ask Glassman to release his sources?
#333 posted by Trinca on 2011/10/01 16:14:46
Glassman don�t respond emails as far as I know...
What A Glasshole!
#335 posted by necros on 2011/10/01 18:36:53
haha thanks, that was good ;)
Nehahra Projects
#336 posted by iART on 2011/10/11 07:18:08
been away for some time but i built a nehahra map once. Are any of the new quake engines capable of running higher poly monsters yet? with more animations?
id certainly load up worldcraft again if such was possible.
Edict Zero Season 2 Is On!
#337 posted by negke on 2011/11/02 19:52:40
iART: Darkplaces, possibly DirectQ/RMQ, maybe more
#338 posted by Yhe1 on 2011/12/23 04:42:35
How's the dev kit coming along?
FFS
This is like the tenth time I see a new post in this thread and get all excited, only to find another Yhe1 one-liner post.
Learn to fucking email.
OTP
#340 posted by ijed on 2011/12/23 14:03:59
#341 posted by [Kona] on 2011/12/24 22:37:04
same otp :(
#342 posted by peter tron on 2012/03/01 21:23:15
i dl'd the son movie from over here:
http://www.archive.org/details/The_Seal_Of_Nehahra
i dragged the id1 folder and the quakespasm engine into the same root directory that holds the nehahra folder with all the .dem files and the pak0 file.
i tried the command line:
-game the_seal
it just goes to original quake.
Peter
#343 posted by rj on 2012/03/01 21:31:48
that doesn't sound right! you don't need to do anything with id1. the nehahra folder should be next to id1 in the quake directory, along with the engine. then you just run it with -game nehahra
you might need a different engine though, i'm not sure QS supports it. nehquakebjp would probably be the safe option
#344 posted by anonymous user on 2012/03/01 21:47:29
nah, i have a mac, so that won't work. i was told that nenahra is quite 'difficult' with both dp and qs, but i tried both, and dp seems to get it it going ok, from the brief look i gave it.
itried typing game nehahra in the console after execing with dp, but the console says unknown command "game".
and i need the id1, as it refuses to exec otherwise.
Actually
#345 posted by rj on 2012/03/01 21:47:43
i've just re-read your post a bit slower and realised your folder structure seems ok :)
might just be a case of wrong engine. with aguirre's you shouldn't even need a command line (providing the mod folder is called nehahra and not the_seal or anything else)
Crosspost
#346 posted by rj on 2012/03/01 21:48:26
Re; #344
#347 posted by metlslime on 2012/03/01 21:56:12
in darkplaces the command is called "gamedir" instead of "game"
Aha, I See..
#348 posted by peter tron on 2012/03/01 22:45:47
i've never used dp apart from running dp quake of retro blaster.
user maps i run in qs.
the video seems to be running fine. i had to 'disconnect', as is it said about not being able to change gamedir while server is still running.." 'n' all that jazz!
#349 posted by mh on 2012/03/02 00:44:16
Nehahra support could be added to QuakeSpasm but it involves a fair deal of messing around, and there are some parts of it that diverge a bit from the way QS does things so 2 codepaths would be needed there.
It's one of those mods that breaks away a little too much from standard Quake behaviour and as such is probably best served by it's own custom engine (it's engine changes also date from a time before certain things were well understood, so they're a little on the quirky and unique side). Even DP has been quietly dropping Nehahra support for a while now.
#350 posted by Yhe1 on 2012/03/02 04:56:33
Is it possible for Quakespasm to copy what Aguirre did?
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