Vote For Arnold
#11 posted by cyBeAr on 2003/10/25 15:33:59
free pies for everyone!
Runic
#12 posted by R.P.G. on 2003/10/25 15:34:05
As if it were not immediately evident based upon the huge success and incredible quality that is known as RPGSP1.
Not Much To Think About
#13 posted by Hrimfaxi on 2003/10/25 15:36:04
RUNIC is Quake!
RUNIC is master
RUNIC - RUNIC - RUNIC!!
#14 posted by NotScampie on 2003/10/25 15:37:56
Runic
Runic
#15 posted by Vondur on 2003/10/25 15:39:47
enough bases
styigan environment will never die
Vondur
#16 posted by Kell on 2003/10/25 15:45:30
you get a bonus point for using the word 'stygian', even though you did typo.
extra points for those who already knew what it meant...
...whaddya mean, patronising philology? :P
:)
#17 posted by Vondur on 2003/10/25 16:30:57
yeah, my typing sucks last time ;)
Runic - Blue - Metal!
#18 posted by PuLSaR on 2003/10/25 17:02:15
I luv this set
I prefer medieval maps more then base anyway cuz there are only few original base monsters (I think using medieval monsters in base maps sucks, even fiends or shamblers)
Once again: blue textures rock!!
RUNIC
#19 posted by Miniwood on 2003/10/25 18:14:30
Shall we gather by the river?
Stygian Ha!
Hmm
#20 posted by nonentity on 2003/10/25 18:24:09
Runic, it's more versatile (and looks better to boot)
Humbug
#21 posted by spentron on 2003/10/25 18:51:13
I'll vote idbase if everyone promises to never, ever use it again.
Idbase...
#22 posted by quaketree on 2003/10/25 20:22:52
Sucks.
Runic Rocks.
No Contest.
#23 posted by biff_debris on 2003/10/25 21:43:45
Idbase rules. Hehe, like I'd be saying otherwise...
Runic.
#24 posted by necros on 2003/10/25 22:24:55
it's all i can map to.
RUNIC!
#25 posted by FaTbOy! on 2003/10/25 22:33:18
I would have to agree with everyone that said it defines the look of q1.
RUNIC
#26 posted by inertia on 2003/10/25 22:59:21
*BASE rox my cox [in da sox], but I dont think the same about pure IDBASE...
I'll give the trophy to RUNIC
but IDBASE comes a close SECOND.
I'd Go With Runic
Since you can use it with just about anything. Some cable runs, a few lumps of machinery - poof! Either it's Zerst�rer or Da Pak style 'eavy metal base (Or Speedy's type.) Toss in some bloodstains, demon-head plaques - zing! Welcome to Heck. Fling stone and brick around the place, and you get a nice medieval feel.
I keep saying I'm going to quit mapping next year, but I'm starting to reconsider. Again.
Eat That CZG!
#28 posted by Shambler on 2003/10/26 02:38:13
The truth will out! Despite your puny attempts!
Yes
#29 posted by Vondur on 2003/10/26 03:13:38
idbase was used only one 4 or so levels in quake.
other levels used ancient(runic etc) textures.
yet, there is q2, go eat base textures there, czg ;)
By Far,
#30 posted by CETME on 2003/10/26 06:14:49
RUNIC! Makes the Cyclopean, Lovecraftian come alive. [IDbase has its place, though, of course . . .].
P.S. - Do I get points for "Cyclopean?"
We Can Only Wonder
#31 posted by starbuck on 2003/10/26 08:20:36
at what NotoriousRay's vote will be
(My vote goes for Runic though)
Far By
#32 posted by Kell on 2003/10/26 09:54:23
P.S. - Do I get points for "Cyclopean?"
Yes, you do ( though, technically, 'cyclopean' refers to architecture made from large blocks of stone; in this context, though, I'll accept it )
It Depends, Really...
#33 posted by Gleeb on 2003/10/26 10:19:05
When Quake was released, low poly was key. idbase is well suited to low poly.
Runic can be used in higher poly situations.
It really does depend on what your target machine is, really.
Ugh
#34 posted by Scampie on 2003/10/26 11:01:44
Runic? The better set? PUH-LEASE! You bunch must be 15 year old satanists to like running around in the dark looking at brown rivets, blue metal, and grey candy stripes on repeat.
Idbase is the heart and soul of Quake. Remember the storyline? Technology goes evil and heywire and teleports monsters to earth? That's right, idbase is the reason all those other sets exsist! If not for idbase, Quake would be just a random mishmash of evil and incoherancy.
It's use in custom maps demands skill, unlike the runic set's 'throw the same 4 textures together, shake, serve' approach. Idbase has skinny and fat trims, cool doors, and walls with infinite possiblity for cutting and mixing your own versions. The textures are so well designed that you can easily use them on angled surfaces and create your own interesting look and style. The defined edges of the textures mean the mapper must use them in good alignment, unlike runic's use by 'slapping these things randomly on blocks and moving on'. Idbase's grace and beauty cannot be denied when used with skill.
And let's talk about setting and theme for a bit. Runic... runic... wtf IS that theme? Is it trying to be dark and scary? Is it trying to be industrial? Where the fuck are you and why do you care? I have a hard time suspending belief for most maps textured in the insanely halfassed runic set.
On the flip side, Idbase proudly wears it's status as a military base. You know where you are, and know why you care that monsters are invading your base! Going to their worlds and killing them is no better than murder, and that's exactly what you do in runic maps, Mr. 'George W.'! Idbase, while normally only populated by dogs, grunts, and enforcers, can easily be used with other invading demons like fiends, rottfishes, orges, and spawn. Don't tell me your choices are limited, that only means your mind is limited to thinking only what id originally did in their base maps was the way it had to be done.
I think you runic fans need to get out more and stop jerking off to Lovecraft long enough to relieze you're a bunch of pathetic losers who would rather vague evil and satan than the true excellance of design that is Idbase.
Go Eat A Dick
#35 posted by DaZ on 2003/10/26 11:54:09
Runic wins!
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