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Inertia Slips One In...
Inertia (you might remember him from such feature presentations as "An 18 Page Treatise On How To Camp The RA In Aerowalk") has just released his deathmatch map named 'Slipstream'. It is designed for 1on1, 2on2, and 3on3, and has been shown to be fit for competitive play.

Screens here:
http://www.qwplayers.org/inertia/slip1.jpg
http://www.qwplayers.org/inertia/slip2.jpg
http://www.qwplayers.org/inertia/slip3.jpg

Download:
http://www.qwplayers.org/inertia/slip.zip

He says: "Thanks to everyone who made this possible! Its been a fun ride, GG."
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Wow 
standing there will really help :D 
That'll Be... 
...that funny getting caught on a slope thing again.

I used that in a speed run once =). Not of this map, obviously, but on Cheshire's SP map. 
Shambleh 
How could you "use" it as an advantage? 
Inertia 
There was one in could.bsp that allowed the player to climb up the rock wall in the beginning area and skip the entire area with the nailgun. Clearly, I nixed it by reforming the rock brushes. 
:) 
rpg: haha, nice to know that bsp's compiling glitches continue to create interesting gameplay even in 2005 ;D (or is it the engines? eek)

also, jr (a qw player) made some locs for slip.bsp. these are used during teamplay games to report the location of you and your teamies. get the file here:

http://www.qwplayers.org/inertia/slip.loc

and put it in your quake/fuhquake/locs/ directory. they should be automatically loaded and work just like they do for other maps.

thanks jr! 
Inert 
In cheshires map I jumped onto, and then off, one of those to bypass the end room. 
REALLY RELEASED 
I uploaded a zip file and a readme file:

zip: http://www.qwplayers.org/inertia/slip.zip

readme: http://www.qwplayers.org/inertia/slip.txt

there! ;) 
Um 
If I forgot you, my apologies; come say hi on irc and

And? 
And 
and then just idle there for a couple years. 
RPG AND ASAKI 
YOU HELPED ME AND THE TEXT FILE HAS BEEN UPDATED TO ACKNOWLEDGE THAT 
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