Killtargets
#325 posted by Preach on 2009/04/01 01:18:59
The ID1 glitch with killtargets is "If the killtarget is set, the target does not fire". I'd bet that the map can be fixed with just a bit of entity hacking, so that the vis data doesn't have to be lost. e-mail me a copy, and I'll see if I can do it tomorrow evening.
Yep
#326 posted by ijed on 2009/04/01 01:48:21
ID1 means you'll need an extra trigger_relay per event.
AguirRe Quake shows a message letting you know a killtarget is blocking a target.
Hm. Maybe include specific killtargets, like Q2.
Although I remember your entity hacking method in the old progs new tricks thread, Preach.
#327 posted by necros on 2009/04/01 02:48:13
trigger_relay can be a point entity so no need to rebuild your bsp, just update the entities, unless there's something more complex that needs to be done.
2 More Days Sounds Good
#328 posted by ericw on 2009/04/01 08:00:49
Sorry for the stalling.. I'm now fullvising.
I'll see if anyone on irc is willing to beta test tomorrow :)
Yes
#329 posted by Spirit on 2009/04/01 08:10:43
It would be a shame to lose some maps just because of (selfmade) pressure!
April 3 sounds good.
Well Mine Is Sat On My HDD!
#330 posted by RickyT33 on 2009/04/01 10:18:36
I re-adjusted a couple more things last night, mainly to stop Trinca from being able to speedrun it. And to put another secret in. :)
Im having a couple of evenings off mapping now!
Well done all, good to hear that there are plenty entries!
#331 posted by Trinca on 2009/04/01 10:44:11
negke can u do it untill 3?
#332 posted by JneeraZ on 2009/04/01 11:09:40
Grr ... Well, I sent mine in so I'm done. Whenever y'all get your acts together we can get this pack done. :)
Trinca
#333 posted by negke on 2009/04/01 11:16:11
No.
#334 posted by Trinca on 2009/04/01 12:09:19
negke you shouldn�t sleep untill friday and map like a maniac.
now go map!
#335 posted by JneeraZ on 2009/04/02 11:45:36
So what's happening with this thing then? We're waiting until Fri to release?
#336 posted by Trinca on 2009/04/02 11:49:52
There will be 8 maps...
But only 7 until Friday...
Negke map will take a life time to fullvis!
I think when Spirit got the 7 maps he will talk with nonentity for the final setups about the pack!
If the 7 guys involved sent it over early why not release before Friday?
Spirit how things going?
#337 posted by gb on 2009/04/02 16:38:42
I'll send mine to Spirit in the evening, so I guess he'll put them up tomorrow or, if the startmap has to be tweaked, perhaps the weekend.
Relax. This isn't Base Pack. We're not talking "six months until the progs is finished" here ;-)
Cheers.
#338 posted by Trinca on 2009/04/02 16:42:22
nobody is stressed i was first to say delay and mine is finish long time ago...
this is not for money... i think delay a little will not kill anyone!
Of course basepack was a abuse!!! but this is history.
#339 posted by JneeraZ on 2009/04/02 17:05:57
I just want to know what to expect is all. "A small delay" is vague and unsatisfying. "It will be out on Monday" is concrete and something I can relate to.
#340 posted by gb on 2009/04/03 02:10:17
Preach, thanks but I also had to change some textures. Map is finished and sent.
Great
#341 posted by ijed on 2009/04/03 03:50:41
Good going Trinca for organising this, alot of maps it looks like.
Apologies
#342 posted by ijed on 2009/04/03 03:51:12
That my entry died a death.
I'll Be Sending Mine In A Few Hours
#343 posted by ericw on 2009/04/03 05:09:18
I got some beta feedback today - thanks spy and TheSilent.
#344 posted by Spirit on 2009/04/03 09:34:46
I received maps from
gb
rickyt23
spy
trinca
willem
ericw is testing, will submit soon.
-----
negke needs some arousal so he can finish off for a change. :(
Trinca, I dropped out earlier.
Six Maps
#345 posted by spy on 2009/04/03 10:06:57
+ negke's map later, not bad
#346 posted by Trinca on 2009/04/03 10:22:54
Spirit you lazy bitch :p
Stop been raped by negke on Quakelive and go map :)
I want to thks all that have been involved in this...
6 maps is deadline is great!
thks all and I cant wait to play then all :)
Since I only played 2 and they are much much better then mine small map based in sm151 :p
Sorry, but my time as been really short ;)
Hope you guys like it, and I�m pretty sure i will get the 6 place! But I�m happy with me because I did something :)
i want to thks Necros again for the lights teaching that make the map look sexy because of him ;) with the lights skills i use to have the map would look fucking ugly :p
#347 posted by negke on 2009/04/03 10:39:01
Trinca, it's ok. Concerning smallness, your map is the least thing you have to worry about.. >;)
I'm a little surprised there are so many entries after all. What about the start map now? Can't wait to play the pack. Maybe this will arouse me - I'm motivationally challenged as usual.
Map Sent (finally!)
#348 posted by ericw on 2009/04/03 10:45:53
Sent my map to Spirit.. sorry to hold things up. Can't wait to play the pack :)
#349 posted by JneeraZ on 2009/04/03 11:24:04
"Maybe this will arouse me - I'm motivationally challenged as usual."
This pack was good for me in terms of length. I didn't get it ALL done but at the very least, I was able to take a break from the project a few times and come back to it, maintaining motivation. When the deadline is too tight and I lose motivation, that's basically the death knell for it.
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