#320 posted by Trinca on 2011/09/06 12:46:02
he is stick to is "old internet friends" I guess :\
Bal, czg and others...
I think things shouldn't be rush, many of us in here don't have the skills of the names above(me at least), just want you to know mincrime that when u feel comfortable to ask for help to other's we are still here!
:)
Just To Clarify
#321 posted by Trinca on 2011/09/06 13:02:58
ahhh I'm not pointing to Bal or Czg was just a exemple of some people that worked in nehahra and did a awesome work in the maps!
#322 posted by Mindcrime on 2011/09/06 13:08:51
I have trouble stepping out comfort zones, because I don't like feeling precarious and out of control, but ... I think it's evident that I wasn't very comfortable, secure, or in control on this front, was I? No, not at all.
In Mid-October-Late-November, I will put the files together and have documentation in order. Then I'll upload them somewhere and make the files available to anyone here who wants to download them, playtest, etc. And anyone can then send feedback, suggestions, and whatever else via email, through a certain time period I'll establish (several months likely), and then ... in theory... I'll have the wealth of feedback, a better idea what needs to be done/changed for monster/item placement, the hitlist of bugs to squash, etc, so I can resume in an orderly, effective way... and get this thing done.
In the end, it's a gift to the community who will inherit it and do what they will with it. And it's a gift to me, because it will be over. We can hope it will work out for everyone.
That Sounds Like A Plan
#323 posted by nitin on 2011/09/06 14:05:32
:)
Midcrime
#324 posted by JPL on 2011/09/06 14:12:01
Maybe the people involved years before have also some changes in their own life, like not being anymore student, having a jobs, kids, wife, etc... and all this eat a lot of your free time.
I guess these "lazy" guys you are mentioning just changed their priorities, and you know what, it is obviously normal and it is life...
And I know what I am talking about as I am not mapping so often as I would like compared to some few years before...
Anyway, I really hope you'll find a new team to achieve a nehahra 2, really ;)
#325 posted by Mindcrime on 2011/09/06 14:54:11
JPL : I was venting when I referenced laziness, and it's a relative term (too often I expect other people to be like me : an almost inhuman machine that never stops and ho-hums, one locked on a track of principle, one that plows through everything like a brute force of nature if it has to. I'm aware of what's normal, and I expect other people not to be that. I expect them to be better ... even if that makes them as screwed up as I am. It's a folly of mine. And it's really off-topic, so I'll end it there. Bottom line: I'm aware of human dynamics and how lives gravitate. I was just venting.)
Anyway, as I said before, there's really not that much left to do. Maps are done. Architecture, ambience, etc. Almost all (like 99%) of the placement is done, even though it might need some rethinking on some maps. It's really right there on the line of a beta testing stage. That's what makes it a little maddening. The hard work is pretty much over. It's at a feedback and troubleshooting stage.
As soon as I can properly document everything in a proper devkit, you'll see.
I regret that I posted a repy on the matter though. I've been in a hell of a mood. Apologies.
Nah
#326 posted by nitin on 2011/09/06 15:15:14
venting's good. And now there's a plan!
#327 posted by Mindcrime on 2011/09/06 16:57:57
Yup. Now there's a plan.
Nehahra Client Problem
#328 posted by VGAce on 2011/09/25 21:19:49
Greetings
I watched the nehahra movie and wanted to play the game now only to find the savegames dont work it seems it is trying it to save in a unix style directory form on windows 7 the error message looks like this: "Error can not create C:\Quake/Nehahra/s0.sav"
I also tried Bengt Jardrups Nehahra client
it has the same error and i cant use darkplaces because it doesnt work with GLdirect OGL2D3D wrapper for use with Nvidia 3D Vision which needs direct3d)
Please fix this i enjoyed the movie so much and wanted to jump right into the action :(
nonetheless thank you for nehahra an absolutely well done movie!!
3D Glasses worked great with certain camera angles :)
Hmm
#329 posted by jt_ on 2011/09/25 21:30:10
Is the directory read only? You can check by right clicking on the folder and going to properties.
Found A Solution Regarding Save Error I Had
#330 posted by VGAce on 2011/09/25 21:55:17
I got the problem solved
it was the line -game nehahra causing which i added to the shortcut of nehahra but you cannot do that nehahra looks for nehahra directory by itself.
Now its working and i can play
Thanks again for this awesome piece of quake
#331 posted by Mindcrime on 2011/09/28 22:06:57
You're welcome. I hope you like challenging gameplay.
We can also hope that there will be an updated version of the game some time before the stars burn out. Approximately :)
Cheers.
#332 posted by Yhe1 on 2011/10/01 05:55:59
haha, Can somebody also ask Glassman to release his sources?
#333 posted by Trinca on 2011/10/01 16:14:46
Glassman don�t respond emails as far as I know...
What A Glasshole!
#335 posted by necros on 2011/10/01 18:36:53
haha thanks, that was good ;)
Nehahra Projects
#336 posted by iART on 2011/10/11 07:18:08
been away for some time but i built a nehahra map once. Are any of the new quake engines capable of running higher poly monsters yet? with more animations?
id certainly load up worldcraft again if such was possible.
Edict Zero Season 2 Is On!
#337 posted by negke on 2011/11/02 19:52:40
iART: Darkplaces, possibly DirectQ/RMQ, maybe more
#338 posted by Yhe1 on 2011/12/23 04:42:35
How's the dev kit coming along?
FFS
This is like the tenth time I see a new post in this thread and get all excited, only to find another Yhe1 one-liner post.
Learn to fucking email.
OTP
#340 posted by ijed on 2011/12/23 14:03:59
#341 posted by [Kona] on 2011/12/24 22:37:04
same otp :(
#342 posted by peter tron on 2012/03/01 21:23:15
i dl'd the son movie from over here:
http://www.archive.org/details/The_Seal_Of_Nehahra
i dragged the id1 folder and the quakespasm engine into the same root directory that holds the nehahra folder with all the .dem files and the pak0 file.
i tried the command line:
-game the_seal
it just goes to original quake.
Peter
#343 posted by rj on 2012/03/01 21:31:48
that doesn't sound right! you don't need to do anything with id1. the nehahra folder should be next to id1 in the quake directory, along with the engine. then you just run it with -game nehahra
you might need a different engine though, i'm not sure QS supports it. nehquakebjp would probably be the safe option
#344 posted by anonymous user on 2012/03/01 21:47:29
nah, i have a mac, so that won't work. i was told that nenahra is quite 'difficult' with both dp and qs, but i tried both, and dp seems to get it it going ok, from the brief look i gave it.
itried typing game nehahra in the console after execing with dp, but the console says unknown command "game".
and i need the id1, as it refuses to exec otherwise.
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